Sep 10th 2007 5:43AM Here's what I'd love to see:
1.) Buff the exp you get from Group-quests and dungeons for ALL characters. This might help fix some of the trouble with finding groups while leveling up.
2.) IF you have a level-capped character, you can do the follow to any character on your account:
a.) Adjust the rested-exp to however much you want.
b.) Toggle on/off "Super Rested Exp" giving say, +100% exp from quests, +200% from mobs, and an extra bonus for group-quests and instances
c.) Give a once-per-character 10 level boost. I.e. go from Lvl 30 to 40 instantly, if you're craving a mount.
Sep 5th 2007 12:05AM @2: It depends, if you're going for long-term threat generation, yes, Crusader is a fine opening judgment.
However, if you're going for extra front-loaded threat, a righteousness right off the bat can help loads.
Overall, this is a fine guide for new tankadins.
Sep 3rd 2007 1:50PM Idealally, the 10-person Epic Raids should be on a 7-day timer, with an 'optional' reset after 3 days.
Then a group could learn the raid over 10 days, but a more advanced guild could farm it a bit faster with less drama over A/B groups.