Dec 27th 2008 4:47PM I definitely have to admire the work that went into the outfit. Well done :)
Dec 18th 2008 7:13PM As a hunter, I hate that I have something that is supposed to help my group... yet it has so many inane caveats that it requires a warning label just to use.
"It has an arming time, guys." "Oh and it can be resisted just like a regular trap." "Oh and it has a 30 second cooldown." "No I can't use it on the fly and then chain-trap." "If you break it, it will probably still be on cooldown for me." etc, etc.
Clunky trap mechanics persisting into Wrath is just ... depressing. So many other CCs have become more flexible (Sap, Repentance, the addition of Hex)... yet traps have not.
Dec 17th 2008 7:31PM I'm curious to see if this will change for the Mechano-hog and Traveler's Tundra Mammoth, both being multi-passenger mounts.
The fact that the mount "dies" when falling a great distance and you do not was probably put in so that you could not grief your passengers, i.e. let them get in and then drive them off a cliff.
Though Blizz may have decided it's a necessary evil to avoid the "OP" nature of vehicle mounts.
Dec 16th 2008 9:33PM Epic flight DOES cost a bit much, considering DKs won't have 5k gold at 70 unless they're borrowing from their main. Heck, you'd be lucky if a freshly leveled character will have 5k at 70. They really should just halve the training cost and let people focus on earning money in Northrend.
Dec 10th 2008 1:47PM In my opinion, Blizzard is missing out on a few key problems...
BM is a dead boring spec to play. Steady isn't just our bread and butter, it's the whole meal. Pet DPS is dessert. Nerfing Steady while saying "we want you to use other shots!" and giving BM no incentive to use other shots is bogus. MM has Chimera, they'll be using their stings. Surv has Lock and Load, they'll be using Stings and getting free Arcanes. BM has nothing for traps, stings, arcane, multi, or basically anything aside from our pet. And Serpent Swiftness, which improves the casting time of.. yep.. STEADY.
Bestial Wrath and Readiness should have been unlinked from the get go. It's a gimmick. Using it in PVP does not solve our PVP problems, and using it in PVE only skews the damage meters and gets people ruffled. Stacking Call of the Wild in raids ALSO gets negative attention from Big Blue, and sure enough they got nerfed.
Also, as BRK says... you lower Pet DPS, you should buff Pet Survivability. This is more fallout on the PVP side than anything PVE, but it's fallout all the same.
Dec 8th 2008 10:17PM As a Prot Warrior, I still feel rage-starved. We have some nice talents to lower rage cost on some of our abilities, but there are times (usually when soloing, or at the start of a pull) that I am low on rage. Bloodrage has always felt like a bandaid solution, and the problem of tanks having too much mitigation (and therefore too little rage) seems to persist. Less so than before, but it hasn't gone away completely.
Nov 29th 2008 10:53PM To all those who would chime in with a pithy "lol this isn't a single player game" or "L2Raid noob" ... please, do humanity a favor and stop breeding. Thanks!
Your way of playing is not the only way to play this game, or any game. YOU can raid. Some people cannot devote that much time to the game. In Wrath, more people of varying playstyles can experience more of the game... nothing is stopping you from raiding your eyeballs out. And now, less and less is stopping others from seeing some of the 'high end' content they've been helping fund for the past 4 years as well.
Nov 26th 2008 1:22AM Varian Wrynn is a maniac. I challenge any supporter of his to make the claim that anything he does is even REMOTELY kingly or honorable.
Alliance players seem to want the best of both worlds... they want a leader that can kick ass and go on a rampage, and they want someone honorable, righteous, and wise. They cheer for Varian even though he represents everything that is wrong with humans AND orcs: impulsive, reckless behavior that amounts to nothing more than posturing and bullying.
Nov 21st 2008 6:53PM I played a Prot warrior in the "dark ages" of WoW. Pre-TBC. Everything from Stratholme to Blackwing Lair to ZG to MC... I was Prot. And I hated it.
Well, that's a bit too strong... I didn't HATE it, but I wound up swearing off my warrior once TBC hit. I couldn't take it any longer; Prot just wasn't fun. It was a necessity, to raid, to help my guild... but I could only take so much. When I needed to tank in TBC, I brought in a Prot Paladin or a Feral Druid, and both were far, far more fun to play as a tank than the Warrior ever was.
I can't tell you how much of a joy it is, playing my warrior again in Wrath... having him go sword and board again... and having a blast the entire time. Blizzard FINALLY got it.
Nov 14th 2008 1:38AM Traps with no arming time cannot be easily avoided, it's true... but they can also be resisted or trinketed out of and we're stuck with a 30 second cooldown. Polymorph can just be cast again, and again, and again. Fear, too. Psychic Scream is instant...
Traps can be easily seen, and disarmed from 20 (TWENTY) yards away by a rogue, so zero arming time doesn't seem all too far-fetched at this point.
And Snake Trap... well, more and more classes have AOE now, and those snakes haven't gotten any tougher since TBC.