Feb 21st 2008 2:11PM I'm a veteran shaman as well and I've tried all 3 specs in one form or another. Currently I'm enhancement specced(btw if you think shamans aren't popular then go see which topic of class mechanics that has been read the most on elitistjerks). Shamans have had some ups and down, but mostly downs. Windfury has been nerfed beyond recognition and their old trademark of good burst dps is a shadow of its former self. The most ludacris of these nerfs is the 3 second windfury cooldown. If it wasn't for the amzing buffs an enhancement shaman gives, it would have been the death of the entire spec.
The issue of a fix for casting totems was mentioned, and yes this needs to be thought through. In PvE however, this is not that big an issue, but in PvP, having to use 4 global cooldowns on things that are absolutely essential for basic survival in for instance arenas, such as tremor totem and grounding totem, just doesn't work. Removing the global cooldown might be a bit OP, but some other solution should be considered.
Now, of all classes and specs available, the shaman is the only class that doesn't have any kind of stun or CC. Nerfing the shamans burst dps, and still not giving them a stun abilty is just unfair.
So, to sum up things, I'd do these 3 things to make the shaman class competitive again:
1. Remove the 3 second WF cooldown(or at least reduce the cooldown with 1 or 1.5 secs)
2. Give the shaman a stun talent/skill
3. Come up with a mechanic to solve the global cooldown on casting totems
I guess a 4th would be STOP NERFING US :-)
Sep 7th 2007 3:50AM I made a topic on the suggestion forums some time ago, but it seems to have been deleted due to server change. However, the idea is about an item dye profession, which will enable the player to dye various parts of armor pieces, whilst still maintaining the armor piece's original graphic. Haven't gotten any feedback from blues etc. but maybe some more ppl will read this topic....