Mar 8th 2010 6:23PM I was about to say that too.
While the article was obviously well thought out, explained, and rationalized-- I can't help but feel that its very very close to promoting elitism as the "one true way".
There has to be some give and take. Some "average" players will failroll into oblivion and never break a certain point. However, some "exceptional" players will become elitist jerks that think they are god's gift to gaming.
Both types of players are bad for the guild. However, the difference between A-Teams and Mixed-Teams is that the A-Team breeds elitism, whereas the Mixed-Teams allows for the exceptional players to teach and train those average players that are hitting the wall.
While wiping week after week does get frustrating and a few A-Team fun-runs might be good for morale, in the end the guild will thrive with everyone's core level being raised to that of the exceptional players.
Its not so much I think the author is wrong, I think he just opened a door to a slippery slope in a game where elitism is already a rampant disease. It comes awfully close to sounding like an endorsement.
Honestly, if the exceptional players move on just because they can't have their own A-Team, then they're probably in the wrong guild and would be better suited by a strict-progression guild anyway.
Why you wouldn't help everyone try and reach their maximum potential is beyond me, as that seems to be the point of guilds in my mind.
Mar 8th 2010 5:51PM If the instance or dungeon exists, the gear does too. Cat will change a few of the things though, like I think Molten Core is going away.
Mar 8th 2010 5:49PM Hellfire Boars never bothered me.
Murlocks on the other hand...
Mar 6th 2010 5:31PM I only use Auctioneer for the "percentages" on the right side for buying that show me what is the best deal regardless of stack size. Is there a lighter addon that allows for this same function. It is literally the ONLY thing I use the addon for.
Mar 5th 2010 6:57PM Could he meant 5% per player, thus +460dps x average number of DPS
Mar 3rd 2010 7:26PM I think they should have done it like patch and event notes.
One article, that then links to all the seperate articles.
Article Name: Cat Stat and System Changes
Overview of The Changes
Class Changes (10 link, one for each class, then each class could have been a 3 page article, each page for a talent tree.)
Extra information relevant to the changes (Auctionhouse/Economy, Futuring Gearing/Profession Concerns, Speculation, etc)
Mar 3rd 2010 7:18PM Frankly, I'm surprised with all this drama Blizz even still bothers trying to push the game out there. Surely all the legal costs and hassles aren't worth the profits they might get?
Feb 25th 2010 3:49PM Honestly, that's the Engineering Community's problem. Blizz can work out benefits for the Engineering Community without it being Hunter/Ammo dependent.
Feb 25th 2010 3:16PM Indeed. As most of my other posts on this topic and other similar topics show-- I'm a fan of consumable ammo. But I'd be more happy with this solution.
Make the lack of ammo consumption...
...a Major Glyph (over a minor glyph, to make it a more difficult decision)
...epic weapon enchant (this would open it up to Warriors and Rogues, but they might have better enchant-priorities)
...1/2-tree or deeper in the Marksmanship tree.