Sep 7th 2007 5:38PM It definitely seems like competitive healing based purely on the healing meter can be counterproductive in raids. The whole point of being a healer is to prolong the life of the raid, and especially to be able to save the raid when things inevitably go wrong.
For instance, my guild's Kara group usually includes 2 holy priests (me being one of them) and a holy pally. I have approximately 1800 bonus healing, with the next closest healer having 1500 bonus healing. I am consistently third on the healing meter, even though I feel I am healing almost all of the time.
I suppose I'm always last of the three healers because (1) I'm always trying to conserve mana when possible, in the event that extra group aggros and things get crazy, and (2)with my mods, I can tell when a target has a heal incoming from another healer. If the tank is down 1k health on a non-boss, and he has a heal incoming, I back off.
Last night, as an experiment, I decided to see if I could top the healing meter. I eventually did, but it took constant healing in unnecessary situations. And I found myself spending a lot more time drinking, which can slow up the raid.
I'm not saying the healing meter is pointless, or that healing shouldn't be competitive. But there are more factors that go into what makes a good healer than just who can spam flash heal faster. So it bugs me when someone tells me that our other priest is the "best healer" because the healing meter says so. I guess they didn't notice his overhealing was almost as much as my actual healing.