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  • Dominika
  • Member Since Sep 8th, 2007

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Recent Comments:

Waaaghon Ho!: Warhammer Online merging servers following free transfers {Massively}

Dec 9th 2011 5:24PM @Ratham

Last I checked maximum RVR level in the game was only possible if you bought a "service pack" that extended your RVR level, which is kinda, you know, hey you have to buy this product to win. Just because it's a one-time fee doesn't mean it's not P2W.

Blood Pact: Leveling a warlock, 40 to 60 {WoW}

Jan 11th 2010 11:40PM Robes of the Lich, from Razorfen Downs. Back in the day, those were THE leveling robes to get for a warlock.

Prot Warrior nerf details {WoW}

Jan 9th 2010 2:41PM No, they're not touching Death Knights, why do you ask?

The Wrath you never saw {WoW}

Dec 28th 2009 10:58PM Ran out of time is pretty accurate. You see this sort of thing in EVERY game, if you dig through the files. Sounds, models, scripts, sometimes entire areas that got cut. Why? Because quite frankly, if you continually try to add every cool idea you come up with, you'll keep pushing the game further and further back. There's a certain point where you have to lockdown what you have at the time and say "This is what we're shipping with, this is what we're going to finish, this is the game we're going to polish and perfect from here on out," and more often than not you're going to have to cut a few things to get there.

If you don't, then you wind up with something like Duke Nukem Forever, where the game continually is redesigned and has new stuff added to it (Of course, the reasons for DNF's delays and endless revamps are more complex than that, but it's the same basic thing).

Two Bosses Enter: Skadi the Ruthless vs. Svala Sorrowgrave {WoW}

Dec 24th 2009 8:11PM Let's review the facts.

Skadi doesn't do his own fighting. Skadi throws vargul at his opponents, slows them down with his proto-drake...it's only when you really piss him off that he jumps down to take you on one on one. Now, what are these vargul he throws at you? Vargul, of course, are the vrykul judged as unworthy by the val'kyr.

There's but one reason a val'kyr would fight a vrykul: to prove his worth. And he's not going to do that by hiding behind the unworthy. Skadi's hands are tied. He has to take her on one on one. His main advantage then, is his poisoned spear. His whirlwind hurts, but it's difficult to hit someone who can fly.

When he finds himself trapped on the altar to be sacrificed, his vargul brothers know that they can't hold back any longer. They bumrush the stage to free him. The enraged Skadi tells everyone to take Svala (that's what she said), but if there's one thing that hordes of undead do poorly against, it's fire. The flames from the brazier make short work of them all, leaving just the vrykul and the val'kyr once more.

And when the next ritual comes, Skadi will only have enough time to think of the words he heard echoing down from the keep below long ago...

"Your pathetic failure will serve as a warning to all."

Blood Pact: Warlock guide to surviving Trial of the Crusader, part 1 {WoW}

Sep 22nd 2009 11:35AM This may shock you, but Demon Armor also causes you to take 20% more healing, which is the reason it's used for warlock tanking.

Blood Pact: Warlock guide to surviving Trial of the Crusader, part 1 {WoW}

Sep 22nd 2009 11:34AM Lots of haters not knowing what they're talking about here, it's adorable.

While warlock tanking in Twin Jormungars is not feasible in the heroic version (and here I mean the hard modes, in case anyone is still confused about it), it's very doable on normal, and in fact was directly responsible for our first kill. Park the warlock on the stationary worm - who only casts, and as such, does not crit - and make sure your healers are awake. Any warlock with Soul Link and Demon Armor up can tank 'em. Just ask the messy, messy first kill we had where not only did a warlock offtank the twin jormungars, but was the only DPS alive on Icehowl.

Thirteen-minute kills FTL.

Arcane Brilliance: Mages are fine! Now fix us. {WoW}

May 30th 2009 10:07PM ...Mage DPS in Ulduar is doing fine.

The average DPS of the top 50 in each class on WMO parses actually puts mages as the BEST DPS, just ahead of rogues.

Mage 6790.61
Rogue 6772.53
Warlock 6675.99
Deathknight 6546.61
Shaman 6265.44
Druid 6226.31
Priest 6133.67
Hunter 6012.82
Paladin 5747.54
Warrior 5679.07

So, despite claiming DoT classes have some sort of advantage because of all the movement, why don't you actually grab some data instead of fingerwaving and making assumptions about how things are doing.

The Colosseum: a Grave matter {WoW}

May 17th 2009 10:13PM "He could have been focused on things like "Death Grip's awesome, and I use it against casters." Instead, Grave echoed many of the most important sentiments we here from many successful fighters."

So...

"I know you're tired of DKs, but here's a DK who doesn't talk like noob DKs, but rather talks like EVERY OTHER DK WE INTERVIEW!"

Disappointment with the patch 3.1 game world {WoW}

May 7th 2009 7:07PM The only thing Dalaran does really well is that there are a ton of named NPCs. Named NPCs that serve no point, yes, and are sometimes just there for a laugh (like Drool the griefer), but there is a ton of enjoyable named fluff there.

Too bad they don't DO anything.

Dalaran won't surprise you. If you run through it a few times you'll find everything you could find in there. Whereas with Shattrath you had a ton. NPCs interacting with each other, in-city quests, and Griftah. In fact, Asric and Jadaar being in the Cantrips and Crows (or whatever) tavern is the liveliest place in Dalaran!

I mean, I've been playing for years. Just recently I found out that the Poison Shop shopkeepers in Old Town converse with one another, and that they sell an off-hand item which you can actually read. THAT is good town design - when you can find something you never knew was there before.