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  • Rommon
  • Member Since Sep 10th, 2007

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Forum post of the day: Flying mounts in the old world {WoW}

Mar 22nd 2008 9:15PM People tend to think that bliz simply needs to patch up a few graphic bugs and fill in a blank or two and Azeroth is ready for flight. But from what I've heard (or read) the way that zones load in Azeroth is different from outlands. In Azeroth the zone that is adjacent to you only pre-loads when you near the 'choke point' (the place blizzard intends for you to cross). Outlands of course doesn't work that way- its designed like one massive zone (from the developers standpoint). So the tech that lets you roam outlands from area to area with no loading screens is totally different from the tech that Azeroth uses- the design of Azeroth isn't ready for you to just jump over that mountain range and be in the next zone. You would hit something of a loading screen, or game pause or hesitation. Or in its current state, perhaps not load at all. The entire way that Azeroth is coded would have to be changed. I'd rather see that development effort put into new content.

And also lets not forget about blizzards freedom to design outdoor instance areas. Notice how there are no outdoor instances in outlands? I like the feel of ZG, ZF, and ZA. But blizzard didn't do that in outlands because they don't want you to hit 'invisible walls' while you are on your flying mount. So they stuck every instanced area in a cave. Personally I think it sucks.

I also don't have the feeling of exploration in outlands the way that I do (or did) in azeroth. Think of all the cool little easteregg places around azeroth that take tricky walclimbing to get to. Wtih outlands everything is so exposed that it kills that type of exploration.

Flying mounts are purely asthetic. If anything they hinder more parts of the game experience than enhance them.

Poll: What's your MMO of choice? {WoW}

Oct 15th 2007 9:51AM I would probably stop coming to this site completely if blogs got off-WoW topic. You should start a poll of "do you want wowinsider.com to blog about different MMO's" instead.

Breakfast Topic: Does Zul'Aman appeal to you? {WoW}

Oct 15th 2007 9:14AM @14

quote: "Drop in a five-man in the mid-60s or 67-70, or add something that we can run to get ready for Kara."

Are you nuts? Mechanar, Botanica, Arca, BM, SV, SH, SL, numerous quests with good rewards... ALL PREPARE YOU FOR KARA! Why the heck would we need more?

Honestly people, after TBC now being out for 7 or 8 months or whatever, you would almost have to intentionally try to not be geared for Karazhan.

Around Azeroth: Looking over the Pools of Aggonar {WoW}

Sep 21st 2007 10:31AM seeing this shot brings me back to the xpack release, where general chat in Hellfire was round-the-clock spam of "wheres the backpack?" "Anyone know where the backpack is?"

God I hated that quest just for all the spam it brought.

The Karazhan exchange program {WoW}

Sep 10th 2007 11:48AM If your plans are to step up to 25 man content any sensable guild leader would divvy out the A team players at some point- usually after they are easily farming the content. You don't go into Gruul or Mag with 10 vets and 15 undergeared and inexperienced nubs.

A good guild leader will find a way to split up the teams with minimal backlash from guildmates.