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  • realityworx
  • Member Since Sep 11th, 2007

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12 Days of Winter Veil Giveaway Day 12: SteelSeries prize pack {WoW}

Jan 3rd 2011 1:14AM My coworkers would be so jealous :)

12 Days of Winter Veil Giveaway Day 11: SteelSeries Siberia Headset {WoW}

Jan 1st 2011 6:15PM I believe my wife would appreciate these (for me).

12 Days of Winter Veil Giveaway Day 1: Razer Naga gaming mouse {WoW}

Dec 23rd 2010 11:17AM A button for you. A button for me. A button to stand. A button to speak. A button to hide. Too many buttons. Oh no I just died!

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Dec 23rd 2010 11:13AM And better graphics for all so I don't stand in the fire!

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Dec 7th 2010 11:49AM Play once ... win once?

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Jun 10th 2010 1:12PM I don't get it ... so it takes you now 2 button presses to do what 1 did before?

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 6:05PM Now, I have had this idea for awhile and a similar idea might already be posted in the 350+ previous comments. I also don't know where else to submit it. So .. here we go.

When you have gated raid content, have the gates be conditional. What I would have liked to have seen something where to access parts 2,3,4 have to do part 1, but you do not have to do the subsequent parts with the same group you did the first part. This does not seem it would be hard to calculate.

Take ICC for example. Before you can do the halls 2-4 in a raid lock out you must complete hall 1, and to beat the lich king in a lockout you need to do all 1-4.

Now this would benefit casuals without much harm to power guilds.

One problem I see with this is that you could not freely swap characters to custom the encounters.

Thoughts?