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  • Shilkanni
  • Member Since Sep 11th, 2007

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Recent Comments:

Officers' Quarters: Raiding addons aren't optional {WoW}

Oct 20th 2010 9:43AM If he's doing a good job without Addons you shouldn't make him use them.
Also his paranoia about downloading addons is kinda crazy.

There are plenty of warnings of incoming boss abilities using the default UI.
* The boss text raid-warns many abilities, including a lot of the important ones.
* Focusing the boss and put it somewhere you can see it and you can see not only his cast bar for many important abilities but also the boss will change target for many single-target abilities (like Defile).
* The fights have fairly consistent timings. eg if you've done Lich King a couple times you will know the order of these abilities, eg Phase 2 is Valkyr -> Defile -> Valk|Defile (close together, either can be first) -> Defile -> Valkyr -> Defile ... etc
* There are visual queues (Boss turning, ability cast flying through air).
* There are even sound effects!

Some people are good at reading text, watching focus, remembering cycles, listening for Audio cues, listening to the raid leader and if they're doing a good job without DBM you might make them worse putting more information on their screen.

Judge based on performance I say, some of these analogies are ridiculous "Raiding without DBM is like driving in reverse towards the sun while talking on your phone and thinking about goats..."

The Colosseum: Abni, mage of Mal'Ganis {WoW}

Mar 29th 2010 10:32AM http://www.sk-gaming.com/arena/team/3
If it's pretty much unbeatable it'd have more than 7% of the top100 teams.

I do agree with you that top arena players rarely see anything OP about their class or comp but everyone does this! I talk to average arena players and PvE'ers and they always seem to point their finger at another class or two being OP.

I guess the way you can tell if it's truly unbalanced is if everyone points at the same person?

Drama Mamas: Dungeon Finder loot advice {WoW}

Jan 10th 2010 10:20AM "I guess my question is this. What is the exact amount of gold required to 'ninja' the item from someone who would actually use it for their toon running the instance?"

If you want a number from someone who shares this mentality, I'd say 250g.

Below that there's no doubt I'd much rather see a fellow player get an upgrade than pocket a bit of virtual cash.

For BoPs it is a no-Brainer to let people who would actually use the item have it. It is worth a lot to them and very little to me (

Encrypted Text: Subtlety gets its 15 minutes {WoW}

Dec 3rd 2009 11:37AM Eisengel:

Wtf - I didn't even know Rogues had Disarm Trap in Wow.

Taunt and Growl to be increased to 20 yards {WoW}

Oct 6th 2008 5:34AM They're making hundreds of changes to every class, dozens of 'Big' ones... If you think every buff to another class if a Nerf to yours, your head is going to exploded.

The tanking classes are becoming more similar, they warned us of this.

Slightly on-topic, I think druids & warriors will enjoy the longer range taunt. Paladins - did you notice the cooldown on your taunt was lowered?

The taunts are still different:
* War/Druid: 8sec CD 20yard range, 1 target
* Paladin: 10sec CD 40yard range, up to 3 targets

Forum post of the day: I need that for my PvP set {WoW}

Aug 14th 2008 11:34PM It's not about whose time is more valuable. It's about being nice to your fellow players instead of selfish. The Tank can use this trinket in nearly every fight he tanks including the rest of your Magisters' run. The Hunter will only use in PvP a couple times maybe until he gets some PvP gear. It's best for everyone if we're all not selfish.

This item is really really good for tanking. Stamina is vital for tanking. The proc is brilliant because you're likely to get attacked from the front where you can dodge while tanking. It's Average at best in Hunter PvP - the proc doesn't work against Magic damage, doesn't work from behind, doesn't worked while stunned or feared.

It's like a Hunter rolling on a 2Hand Melee weapon when a Paladin or Warrior wants it, or a Rogue Rolling on a Bow when a hunter wants it. A healer might use a spell dmg weapon when soloing, but a warlock will use it in PvP/Raiding/Soloing - I think it's common courtesy to let him have it.

A warrior tank might not have anything better than "Tunic of the Ranger Lord" for DPSing - but wouldn't it be best for both of them if the Hunter passed on the "Commendation of Kael'thas" and the warrior passed on the Tunic then kept running until he got "Netherforce Chestplate".

Latest Beta build kills spell downranking [UPDATED] {WoW}

Aug 14th 2008 9:54PM I think you'll figure it out.

Not sure whether I agree with this change because I like extra options in gameplay, but surely you realize not every healer downranks. I bet there are a large number of healers who have never cast a downranked spell and gotten away with it.

I don't think it's primarily to 'dumb down' gameplay, they probably are struggling to balance all the abilities (they always have) and this simplifies it to the developers.

Does it make sense that Chain Heal Rank 4 is the most mana efficient heal? Is it fair that a shaman has to read elitist jerks or do some Math to figure this out?

I like having all the options available to me but we don't -neeeed- them. Obviously some of you commenting use more downranked abilities than me but I'm sure you can adapt.

It's a bit bizarre to look at this as ZOMG huge rogue buff. It might make some room on your ability bars or hotkeys for some of the new abilities they are introducing.

Profession News: Potion Sickness gone, Herbalists get new ability {WoW}

Aug 11th 2008 12:27AM I'm pro-"Potion sickness". I'm kind of amazed at how worked up people are getting over their potions.

2400 Mana per 120sec = 100MP5, it's a bigger buff than any elixir, and it would be even bigger with new potions.

It won't:
* Make raiding cheap. There will still be flasks, other buffs and repair costs.
* Make new fights impossible. If fights are impossible they will be changed.
* Screw up all mana using classes. We're already seeing more mana regen talents.
* Significantly effect old content balanced for Level 70s. If it's really too hard, level up, get OP gear, try again.
* Significantly effect 'leveling' dungeons. If you can't do SM:Cath, Underbog, etc at the appropriate level without MULTIPLE POTS IN ONE FIGHT, maybe pull less than 10 at a time?

Nihilum Arena wins CGS Championship {WoW}

Jul 21st 2008 3:34AM Really... not trolling?
"These kids couldn't run a mile in 10 minutes or lift more than 20 pounds off their chest."

That seems like a ridiculous, insulting, trollish exaggeration to me. They're from UK I think so they don't run miles they run kilometers.

Get your facts straight.

Forum post of the day: I need that for my PvP set {WoW}

Jul 17th 2008 9:52PM "Also, when a Hunter dodges, they get retaliation Procs"
I tried to figure out what you mean by this (honestly curious)? If you're thinking of http://www.wowwiki.com/Counterattack it does NOT proc from dodges.

I think it's a mediocre hunter PvP trinket, and I don't have a hunter so I can't be sure, but most good PvP-ing hunters seem to use:
* The PvP break crown control trinket
* An 'Offensive' trinket, like the battlemasters trinket, the Jewelcrafting panther, Darkmoon Card Wrath, Abacus of Violent Odds, Bloodlust Brooch, or a better PvE one from raiding.

Additionally there are some other 'defensive' trinkets which could be regarded as better because they have resilience, like Talisman of the Alliance, Timelapse Shard, and even Runed Fungalcap.

Obviously 57 Stamina is not terrible for -any- class in PvP, but if an item like the 2nd best trinket in the game for one job (PvE Tanking) and it's like the 20th best item for another job (PvP Huntering) I think it's pretty rude to take it.

It's unfair to the people you play with to cheat people out of stuff because you're ignorant of what is actually good for you.