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All the World's a Stage: Cataclysm's new race/class combinations {WoW}

Sep 6th 2009 8:54PM I love how for years players would argue religiously against race/class combinations like Human Hunters and Tauren Paladins. RELIGIOUSLY AGAINST IT.
Often those players would quote the handbook, decreeing that since Blizz never posted anything about those ideas, it would and never should come into existence.

And now! Now, suddenly, what we've cried about for YEARS in the forums, an EVOLVING LORE and EVOLVING STORYLINE, how it could somehow possibly allow previously unheard of class and race combinations!...
You players, who've clutched the original game handbook, look! Look what happened! Your closed-minded ways, do you NOW see?!?
Yes, Blizzard finally did what we asked: they've evolved the storyline, they've made more options, they've made the game grow.

Level caps beyond 60. More than 6 classes per race. No name-changes ever. No gender-changes EVER. No cross-server dungeons. No Undead Hunters or Night Elf Mages. No PVP to PVE realm transfers.
...

Hah.
Thank you Blizzard. I can't wait to roll a Gnome Priest and a Troll Druid. Not only have I long wanted to try out new things, but for so long I've wanted to thumb my nose to ''those-who-cluth-books-with-blindness''.

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A Faction Change question. If a Tauren Druid can swap ino a Night Elf Druid, could a Tauren Druid swap into a Worgen Druid? Or is there going to be an exclusive waiting period before that's allowed?

Raid Rx: Raid bosses that brought healers to their knees - Part 3 & 4 {WoW}

Sep 1st 2009 9:42AM Err, make that Blackwing, not Deathwing... >_

Raid Rx: Raid bosses that brought healers to their knees - Part 3 & 4 {WoW}

Sep 1st 2009 9:40AM The most meaningful boss fights, emotionally?

There was a time, back when the level cap was 60, when bosses were *BOSSES*. It took between 25 and 40 people to scrimp and save, grind away enough gold for an entire week just to make ends meet to cover the MINIMUM flasks and foodstuffs needed to even attempt to challenge a boss, and then hope to some higher power that noone DC-d during the dungeon grind and boss fights.

Discovering just how large AQ is, Blackwings' lair, ZG when it first came out: those were epic times, and epic challenges, in a day when there were no welfare epics. You either grinded impossible reputations for purples, or you grinded imsane amounts of cash for mats and a slight chance to win gear, IF you succeeded. Back when epics were epic.

I'd say the day I witnessed firsthand the fall of Blackwing was the most emotional. A very huge shame that I had to wait until level 80, with a ton of other 80s in blues and greens, finally beat him down. The emotion was one of mixed amazement and profound sadness, almost like opening your presents a day too early.

/target Deathwing
/salute

Why your (race) can't be a (class) {WoW}

Aug 29th 2009 6:06PM Funny how non-infected Humans and allies of the Night Elves can't be Druids, but humans infected with the Worgen curse CAN be Druids.
*Blows a big Raspberry at Blizzard*

Day two of BlizzCon 2009: Round-up {WoW}

Aug 23rd 2009 7:18AM I finally got my Human Druid, kinda, lol?... ^_^'''

A discussion in defense of new race/class combinations, pt. 4 {WoW}

Aug 19th 2009 3:21AM Since day 1 I've been asking for more race/class combinations.
Always, ALWAYS, my wishes have been shot down, by forum trolls, by 'hardcore lore purists', by Warcraft 3 fanatics. All saying 'Blizzard made things THIS way, and will never change! Lore-Lawl! Ha!'.

I'm looking forward to the day when class restrictions for all races are gone. Replaced instead by racial 'favored class' bonuses for playing more 'traditional' classes associated with each race.
Dwarven Miner-Warrior? Very traditional. Gains a favored class bonus.
Troll Druid? Not traditional. Allowable combination, but no bonuses.

Human Druid/Shaman Blizzard!

Breakfast Topic: The joy of phasing {WoW}

Jul 27th 2009 8:26AM I hate all the now-useless areas in the game. Old-world low-level zones. Not because of the zones themselves, but because all your mobs and enemies are far too low to be worthwhile to face.

Scaling zone enemies and zone resources accoprdingly to character level would make the entire world, not just tidbits of it, continually challenging. Have a certain level variance of enemies that are within your characters range that only you and others can see.
You could even phase out low-level characters, so that your high-level version of the Barrens wouldn't interfere with the weakling characters just entering that zone for the first time.
Setting your zone rating to a higher level would also increase your chance to find better resources. To prevent someone from 'phase camping', zone preferences must be preset before entering a zone, and changes would only be visible upon reentering a zone after leaving it. You could mine for Adamantite in Duskwood, but if you wanted to focus on Tin, you would have to leave, set your lower zone preference level, and then reenter the area to begin trcking lower level resources.

Certain areas of each zone, including towns and gaurds, would always be scaled to max level, to prevent abuse. High level characters scaling down to low level content may still have to face each zones minimum level requirement, but still face the strongest gaurds possible.
Helping low level players would require a higher level to 'dumb down' their version of Azeroth, and lower their zone preferences in order to face the same *cough* challenges that lower level players would face.

Breakfast Topic: Who do you want to see in the Expansion? {WoW}

Jul 26th 2009 3:40PM @Holgar:
If everyone started rolling Human Druids just for the brand-new racial ability 'Everyman For Himself', then wouldn't the opposing team find a way to decimate those PVP teams?

Just when Death Knights came out, everyone wanted one, just to try it out.
Thankfully logic kicks in here: things have a way of balancing themselves out.

As to the 'lore-lolling'.
Please justify how a 'Light Loving' society allows Death Knights, Shadow Priests, and Warlocks in it's midst? How can Rogues, raised in a Light Worshipping society, turn away and become part of the Defias?
Very few Humans would be wise and open enough to 'turn away' and look for the Wild Magicks, but that doesn't exclude the possibility that SOME might.
Especially since that now several years have now passed, lore-wise, and those with close relations to your Alliance Elves may indeed have children who would be allowed to learn the Elven secrets of Druidism.

I doubt very much that every player would want a Human Druid, JUST for a weak PVP racial (which more-and-more makes the Alliance races look like cowards, 'Every Man For Himself...).
As 'unbalancing' as the Druid class is, and besides the PVP mechanic, what huge difference mechanically is there from a Human or a Night Elf Druid anyway?

Lore-Lolling at me... How do you think Blizzard justifies having the Draenie, and now potentially a playable Worgen race?
They don't have to justify it. They simply have to say 'the lore is changing as the timeline continues'.
This isn't Warcraft 2, where you're bound to historic events. The game continues to expand and change, as well as the storyline.

Sorry to rain on your parade, but was your retort to my idea structured and sound? No No and No.

Breakfast Topic: Who do you want to see in the Expansion? {WoW}

Jul 26th 2009 8:34AM Still waiting for more class options per race, including that old Human Druid I've asked for for several years in the forums. I'm sure by now with all that rep from the Cenarion factions and the close friendship with the Elves would have made a few worthy Humans worthy of learning their secrets.
Or maybe the Draenie trainer in Stormwind would train a few curious children when the orphan-lady and her followers of children stop by in the Valley of Kings and take an interest in the Elements.

With WotLK, the idea of phase technology brought many high hopes.
There's a lot of wasted space in Azeroth, notably the noob and beginner zones.
It'd be an awesome game development to phase much higher level content back into those forgotten zones, where level certain level ranges face their own unique challenges in each zone.
A level 80 might find that long-forgotten Orc cult in Durotar to be much stronger and aggressive than before, when they were level 6.

A Tauren-themed dungeon, not necessarily Druidically based. We have Dwarven and Human dungeons galore, and a few Elf ones as well, but no Tauren-based dungeons or dungeon plots (Maraudon does not count~it's centaur based).
Maybe a secret stronghold of The Grimtotem Clan could appear, threatening the Horde by uncovering an ancient power in some dungeon.

Breakfast Topic: Would you change your faction? {WoW}

Jul 1st 2009 4:10PM I'd love to be able to switch factions.
Imagine, being able to safely RP as a convict or slave for the opposing faction, or even as a Dwarven Explorer who knows no limits based on factions as to where he can go.
Pacifist Taurens safely allowed into Darnassus for the first time ever, Gnomes exiled into the wilds where they must team up with the Trolls.
There's a lot of fun potential with the ability to switch factions.