Apr 24th 2008 10:36AM I don't think it's all that bad that you won't be able to get the absolute best versions of a few PVP pieces by doing only BGs. You can't get the absolute best of the other pieces unless you do arena, and now they've just extended that idea.
The stats differences in those three items are really not going to be game-breaking for someone who only does BGs and has the current honor-purchasable items. So far, each season's new gear has not been a massive upgrade over the previous. Yes, the rating requirement change may be irritating in principle but in practice, you honestly don't need to be in complete top of the line PVP gear to be successful in a BG since winning a BG is more about high-level coordination.
Apr 24th 2008 10:06AM Unless I completely missed a change, a new team starts at 1500. So you have to win a few to qualify for anything.
Apr 9th 2008 11:23AM My guild used to sell attunements pre-2.4, not long after we cleared SSC/TK, and we never took anyone who didn't have decent gear and a recommendation. Vashj and Kael are fairly difficult, and everybody has to know what they're doing. So in that case people are still earning the title/attunement.
Sure, a T6 geared guild could run people through easily, and in that case I would agree that buying attunement means little as far as personal achievement. But that kind of guild probably isn't going to be selling attunements at this point - how many people would really take the time to go for a few badges, two vortexes, and no upgrades?
Mar 27th 2008 1:46PM Huh... it only took me maybe 20-30 minutes of herbing to complete the quest. I have an epic flyer though.
Mar 24th 2008 3:26PM I think it'd be really good to mention enchants in a column like this. As a newbie raider in BC the idea of enchants seemed expensive and bothersome to me when my guild was first tackling Kara (I hit 60 right before BC came out, and had just barely scraped up the money for my regular flying mount training). Eventually I got the picture that they really were necessary when attempting new content.
Mar 24th 2008 2:43PM @theRaptor: I agree.
I recently tore through ZF with a group that didn't bother to use CC most of the time and didn't have a dedicated healer - just a shadow priest who switched forms as needed. We were all in the appropriate level range.
I also once successfully tanked a section of SM as a shaman- again, with a level appropriate group. I only had the vaguest notions about threat at the time.
I agree that running instances with a group of the appropriate level will help you learn to use your abilities better than if you have a 70 drag you through. But the low level instances still don't require much more than a basic understanding of group mechanics, so choosing to not run people through only addresses part of the issue.
Mar 18th 2008 3:48PM The mp5 flask bothers me as well and I wish they'd add another 'Shattrath' healer flask. Maybe there's some raid tuning/balance reason for not having a +heal flask, but who knows.
I've considered trying a fort flask for things like Archimonde - then I might have enough stam without PVP gear.
Mar 3rd 2008 11:11AM A caster shaman *might* want to take something like this to use for group PVE only.
But given that there is a perfectly good blue caster shield obtainable via a quest (Spellbreaker's Buckler), it's probably better off as a shard if no one else needs it.
Feb 28th 2008 10:38AM The healing alchemy stone is quite awesome. It is comparable to a trinket that drops off Illidan (Memento of Tyrande).
Feb 21st 2008 9:39AM @18 If they want to have all the best players compete with each other, then they have to set up a special realm. The best players aren't necessarily all in the same battlegroup, and it doesn't make sense to ask people to transfer just for a tournament (although there are people who transfer to particular battlegroups for sake of PVP competition).