Sep 12th 2011 8:54PM I'd recommend GatherMate instead of Gatherer; it has a far better database and is a bit more configurable.
Aug 25th 2011 4:28PM "I disagree. Achievement Points are the least tangible of raiding rewards - gear, whether normal or heroic, is more tangible."
Right - and achievements in raids lead to mounts, which are far more tangible than gear as far as showing off what you can do. Invincible still, to this day, gets more comments in PuGs than anything else I have. Similarly titles; Death's Demise shows PuGs who know that I'm srs bsns, and gets a lot of questions as to how I got it. Both of these things are immediately visible to a person. Gear is usually only apparent if you play that class.
And there is a big difference between being finished with something (ie, the content is on farm) and having to do progression on it. Having to progress 3 times per encounter is mentally more challenging than having to farm something 10 times. That's the 'never been done' aspect.
Aug 25th 2011 4:08PM I will also say for first fight kills: it was a lot more enjoyable to kill Algalon than it was Yogg-0. It was a lot more fun to kill Sinestra (for the folks I talked to at least) than it was Nefarian.
That's not always the case; killing HLK and getting world 270 with a 2-day a week guild was pretty special and awesome. But after doing so many versions of the content day after day, it dilutes those kills.
I think this is more true for the fights that are not hugely different between normal and heroic. Firefighter was so significantly changed compared to normal Mimiron that it felt like a totally different encounter. Thorim, however, really didn't. Yogg-0 wasn't different enough until the final phase, but Vezax was very different. HLK was pretty different in every phase as far as what you had to do and how you had to organize, so it felt like a different fight. Most of the heroic modes in Cataclysm don't quite have that feel to me.
I would definitely hope that they really change normal vs. heroic more. By all accounts Ragnaros is brutally hard but it's also a totally different fight than normal mode. Alysrazor changes quite a bit. Shannox, on the other hand, is almost precisely the same. So is beth, rhyo, and Baleroc.
Aug 25th 2011 2:35PM Great way to put it, Allison.
Ulduar really was the pinnacle here. Even when we went back to do Ulduar's achievements to get the meta there wasn't the sense of annoyance in doing it, though it was considered not a pushover at the time. But doing the metas for ICC? Okay, we have to track who needs heroic what, and then who needs the meta, and how much gear drops off of x and when we can stop doing it because the loot/reward is good enough. It's especially bad in ICC when you have to do the 4 end bosses on heroic to even see HLK. Same somewhat goes for Cho'gall; we're in the position where we can either do CHo'galls achievement or do Sinestra, but not both.
It's very frustrating. Raiding is already enough of a time sink.
Aug 2nd 2011 10:36PM Why is PvP gear 100% worthless? By your stat rankings (armor>agility>dodge>mastery>crit>stamina, which is not at all correct most of the time) pvp gear has significantly more armor and agility than pve gear when you're talking about a tier ilvl difference. For instance, for nonraiders the best they can get in the head slot is a 353; the best they can get as a pvp piece is a 371 (and even a 384 if they want to spend the valor points). Which means you're saying this is worthless:
Plus, the pvp piece has mastery, the other has crit. So you're now gaining 195 mastery and losing 192 expertise and 175 crit.
Do you really believe that 175 crit is worth more than 59 agi, 89 stam and 114 armor? The armor alone is about a .5% reduction in all incoming damage; the crit doesn't come close to comparing to that.
Losing threat stats when threat doesn't matter is not a big deal. Even losing mastery isn't that big a deal; mastery is 5 times less valuable than agility for anything that hits worth a darn. So that 59 agility is the equivalent of 295 mastery, as far as survival goes. And that's not including the armor or stamina into the mix.
Sadly, the only stats that bears really, REALLY care about are armor, stamina, and agility. All of these are governed entirely by ilvl. Mastery is pathetic as far as reducing incoming damage; do you think Baleroc cares that your 20k shield procs when he hits you for 400k? Do you think the bleeds on Shannox care about your shield? Mastery isn't a complete garbage stat, but its value is very low - and anything that gives bonuses there is even worse.
I want so badly to be wrong about this. I want so badly to not like PvP gear. But the fact is that PvP gear is easy to obtain, has significant advantages over prior tier gear and is often fairly decently itemized. I hate it. I hate wanting it. But I'd be a fool to ignore advantages like the above.
Aug 2nd 2011 7:18PM That's fair, Allison. At the same time, for bears that are starting out some of the pieces are an absolute godsend. If you're not going back and killing Nef/Cho'gall, getting 371 pieces for head and shoulders beats the heck out of 353 pieces from trolls - and for those folks it's a lot harder to get the tokens from Stag/Rag.
I agree that a completely pvp-geared bear will likely have some issues. There are obviously better choices here and there. But for things like weapons, head, shoulders, and (in this tier) boots PvP gear really has a big benefit. Last tier the benefit was on bracers. Any time there's a rare item drop, look at pvp gear to fill in between tiers.
Aug 2nd 2011 7:05PM This really isn't true.
The most important secondary stat on your gear that you can have is DODGE. PvP gear gives more dodge via reforging than any pve piece of a lower ilvl. To put this in perspective, dodge is 4 times better for survival and reducing damage than mastery, and 20 times better than any other stat.
Yes, your threat will be slightly lower because you're losing out on secondary stats. At the same time, you're gaining primary stats (about 30 agi per piece of pvp gear relative to the pve gear of a lower tier) and gaining vengeance from the stamina.
If you really, truly are suffering from threat issues, sure - go pve gear. Chances are that unless you're playing with amazing players all over the place the effect will not be noticeable.
I run a primarily agi setup with 2 pvp pieces - head and gloves (and for a while, bracers). I regularly pull 10-11k DPS on a boss. Threat is seriously not a concern, nor is damage.
Aug 2nd 2011 7:01PM Why would the upgrade to weapon damage matter for a bear? Yes, you do more damage as a bear but that's all it is. It doesn't increase shield size whatsoever.
Fluid Death is far better as far as that goes.
Aug 2nd 2011 6:59PM Yes, this was a response mostly to the first article. But it still is sad that they're not ranked at all, and rings/amulets/cloaks are still better than the 353 gear.
Aug 2nd 2011 4:52PM I'm really surprised you didn't mention the PvP gear that's available- especially the leather slots. Honor is easy to get via conversion from justice points and the head and shoulder pieces are ilvl 371, are reasonably itemized and even give a big agi bonus if you have two of them. The 384 pieces are also comparable to the normal raid gear and can be obtained by valor points. Both are great for those bears who aren't killing Fandral/Ragnaros just yet.