Apr 4th 2012 1:12PM @Joaquin Crowe
Edgecrusher is right, basically since it's an embedded video from a custom player made by BioWare, it's their fault it autoplays.
Basically, whoever designed the video player that they use is completely incompetent. Designing and implementing video players is one of the easiest things one can do since all it is is a collection of buttons with very very small amounts of script associated with the movie player. Typically a movie player of this complexity would be about 2 or 3 hundred lines of code and would take about a day to make. For them to fix the player it would take about 15 min. and about 10 lines of code. That's to also fix the non-functioning "fullscreen" button that doesn't bring you out of full screen when clicked again.
Apr 4th 2012 10:00AM @(Unverified)
The confidence level for this is about +- 6%, when you're dealing with data that suggests 90% of the population says yes while 10% says no, that's not as important. It's when you get around the mid level that it's significant. It's the difference between 58% and 70% in this case. That's unacceptable for scholarly studies.
Apr 4th 2012 8:28AM @(Unverified)
LOL 500 people sample size for a country of billions?
Apr 4th 2012 8:26AM @Repopulation
600k divided among 15 players is about one day of dailies for each person. Just divide up into a few groups and knock out your dailies and you'll have the money in no time.
Also, about the OP's insistence that the requirements for things are too stringent and alienating a percentage of the player base, consider this. If you have a guild of only 5 people or so, do you really need a shared guild bank? It seems to me that a small enough guild should be able to ask each other for things. Using 5 guild member banks as your guild bank is more economical and only slightly more inconvenient. Just because something is difficult to obtain with a smaller amount of people doesn't mean that it's bad. Some things should be harder to obtain with less people. It's hard to get Rakata gear when you only have 8 people in your guild because you can't raid as often, does that mean that Bioware should make it easier for people to get Rakata gear?
A lot of the allure to MMOs is the feeling of prestige that players get out of time invested into it. If you can't invest as much time into the game as some others, you shouldn't be able to get these prestige items as quickly or easily.
Apr 4th 2012 8:03AM @TheIcemanCometh
You hated the Subject 16 dlc? I actually liked it because it was interesting in the way it presented the information. The imagery was striking especially how the level design was implemented in order to show you Subject 16's death in the very beginning and his induction into the Assassin's.
Not only that but it provided huge insight into the motivations of Lucy and why we shouldn't feel too terrible about killing her at the end of Brotherhood.
Mar 30th 2012 12:44PM @Shadowbender
You know, the entire reason I played the old Call of Duty games (the ones set in WW2) was because they had the feeling of a biopic. You'd get nice tidbits of information about what happened and get a nice history lesson in between missions. It was edifying. It's the same reason I like Assassin's Creed because it is based on actual events that did occur at these times. Assassin's Creed 2 was based upon the Borgia and the Medici and all of the things that happened, including the assassination attempt on Lorenzo di Medici's life actually occurred in the way it was portrayed in the game.
I'm with you on this, we need more games that actually teach you interesting facts about the world you're playing in. Biopic games would be amazing in my opinion, especially if you get someone interesting to base the games off of, like the adventuring archaeologists of the 1930's and 1940's that were given grants by the government to go to Brazil and "study the ancient civilizations" when in fact they were commissioned as secret agents to spy on enemy forces down there.
Mar 27th 2012 6:49PM @Celicynd
Which is weird because the developers of this game are based in North America.
Mar 27th 2012 6:46PM @BULLETBOI
Read the article much? They said up there that a collector's edition hasn't been announced yet. I assume it's going to be the regular, $80 for collector's, $100 for the mid-grade edition and $120 for the most expensive version.
Mar 27th 2012 6:42PM @Letsgetacid
To put it in perspective, that's the equivalent of a 5/10. I'd say it's pretty accurate. To me, when I hear "5/10" it means, "avoid it like the plague because while it's not technically broken, it's still a bad game."
Mar 26th 2012 8:03AM @Lerkero
"We want to find ways that don't inconvenience that player who is paying for it."
I like how they are JUST NOW figuring this out. They've been inconveniencing their paying customers since at least 2008, probably before while passively rewarding pirates.