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  • Brenda Archer
  • Member Since Sep 14th, 2007

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Blue Posts and Other WoW News: New Fan Art {WoW}

Dec 15th 2011 6:32PM And then I found out I couldn't transmog it. Well, I'm saving it anyway, for roleplay.

Blue Posts and Other WoW News: New Fan Art {WoW}

Dec 15th 2011 6:21PM Saving for my gnome to transmog: Very Light Sabre

The Queue: My power, my pleasure, my pain {WoW}

Dec 11th 2011 7:52PM @Task: Marvelous!

Know Your Lore: The dark mysteries of the Darkmoon Faire {WoW}

Dec 11th 2011 5:13PM It all brings back for me sentimental memories of my trailer park landlady, who use to be a carnie. She was in charge of the trailers at the show, and that's how she got into it once she retired. And just like a fair, her tenants were like a family to her. I met some friends that way that I've cherished for life.

And she had a dark side. She was the kind of decent person who wasn't afraid to make a harsh decision. But she was kind to me when I needed it, and I'd never speak badly of her.

So the Faire worked to bring back all those old memories. The good, the bad in that place. The way she planted flowers in the broken pavement so it would feel like someone was home.

Roleplaying the eternal question of Deathwing's demise {WoW}

Dec 10th 2011 7:40PM I may not have killed Hogger in single combat, but by george I finally got my revenge on Hecklefang Hyena.

And for that, I am proud.

Breakfast Topic: How and where do you prefer to level your alts? {WoW}

Dec 9th 2011 6:27PM @lazymangaka.

Yes. I always have to do Nagrand. It's a spiritual experience. I loop the music and relax just hunting.

Then, as soon as I can, I send my tanky classes to Howling Fjord, long before they can get any quests, to hunt orange and red mobs. If you're on Alliance there's a spot not far from the boat landing where you can fight alongside npc's and grind a lot of xp very quickly. And I'm looping the music.

The Lawbringer: Q&A on Diablo's real-money auction house, page 2 {WoW}

Aug 9th 2011 10:54PM Not to discourage any of our incipient goblins, but I just want to sound a cautionary note about taxes. I know that if you're an American cashing out of Second Life (selling L for $ and then having it sent to you via PayPal) you do have to pay taxes if you go above a certain hobbyist level. I assume a similar situation would exist for folks generating $ from sales in Diablo or, if it happens, in WoW. Tax advice would have to be figured into the business plan.

The other problem is that the legit pro businesses will show up, the way Anshe Chung did in Eve and IMVU and many other places. In a world where you have crafting and farming instead of UGC (user generated content), there's no way for any one supplier to distinguish themselves. It will be very hard for anyone to compete with the pros. Virtual economies can be quite unstable.

Having said that, I don't see a problem with making money having fun, although it's not fun when it's a job no matter what it is. I do think being able to legitimately buy WoW gold would be bad for the game as it exists now, but I have no inherent objection to the idea of micropayments for virtual goods, except to say that to see it in a world that has young people in it makes me a little uneasy. It's easy to spend too much and forget you're just in a game.

Storing value in game items is a gray zone. You think your virtual items have value, but it's really only the value placed on it by other players, and that can collapse without warning. It's not worth the risk to think you've dodged a tax bullet or any other.

The Lawbringer: What World of Warcraft can learn from other microtransaction models, part 1 {WoW}

Aug 7th 2011 8:51PM Again, I'm ignorant about Eve, but this strikes me as much closer to the situation in Eve than the one in Second Life.

I haven't ever played Diablo and can't speak to what effect this will have on gameplay.

If it happened in WoW, I wouldn't hesitate to throw fifty bucks at the game to get things I liked, because I'm not giving my payment info to some scammer in the process (or encouraging shady activity). But it would feel like metagaming, very similar to the way multiboxing feels like metagaming (even though it's allowed, and it's how I set up my me, myself and I bank alt guild). So it would definitely be a change in gameplay.

Still very different from what happens in Second Life, where the users create content outside of the world and then import it to the world to sell to other players, with no impact on leveling - because there isn't any.

Part of the allure of vanilla WoW was actually the grind - the idea of being in a 3D world and interacting with it was new enough to be interesting in its own right. These days, an experienced player racing through something like the goblin start zone will feel like the game is nerfed, though much prettier and arguably more fun. Being able to buy your stuff would just nerf it even more, and I think it would be a bad move for WoW, at least for as long as people still are willing to subscribe.

The Lawbringer: What World of Warcraft can learn from other microtransaction models, part 1 {WoW}

Jul 30th 2011 7:18PM I don't know anything about Eve, for better or worse, but I know a lot about Second Life.

You could say that everything you can spend real money on in Second Life is cosmetic - since there is no leveling in a pure sandbox world, everything you buy is mainly for enjoyment or to socially impress others. When you buy things in Second Life, you are paying other players for their RL time (with the possible exception of land owning). In that sense, it is quite fair to have a micropayment model - and Second Life does have a true micropayment model, with Linden Labs making some of its money by managing the exchange and the money supply/sinks.

But basically, when you buy something from another player in Second Life you're compensating them for their time - time spent building items, or doing other creative work, often outside the game in a tool like Blender. You are buying virtual 3D artwork or scripting work in most cases.

This is pretty un-gamelike in a lot of ways, and Second Life compares more to something like Minecraft or the old MUDs, or to buying art from a place like DeviantArt, rather than something like WoW, where in an artificial way leveling and gear grinding have set up a competitive situation where it's now possible for buying items to become "unfair" - or would be, except Blizzard wisely limits what can be purchased to the cosmetic.

I think it's a fair balance. In the same way, buying and selling L in Second Life is a legitimate part of the user activity, while in WoW buying gold creates destructive and dishonest situations, such as the promotion of account theft.

It's fair to play the stock market, but not fair to cheat at poker.

Rise and Shiny recap: Second Life {Massively}

May 16th 2011 4:11PM @pcgneurotic You might want to file a support ticket, or try from a different location. If I recall correctly, LL once banned based on IP address, so it didn't have to have been you, but someone on the same router in the building you were in at the time.