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  • rocketscientist
  • Member Since Apr 14th, 2006

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Recent Comments:

Officers' Quarters: Cataclysm will reshape guilds {WoW}

Aug 24th 2009 2:04PM The guild talents will be largely things geared towards guilds that raid anyway, stuff like Mass Resurrect and Mass Summon. The guild talents aren't supposed to give you an "edge" on content. There is not, for example, a "Increases all guild member's chance to get a critical strike by x%". It's more like "reduces cost of repairs" or "removes the reagent requirement for group buff spells". Things that, as someone who isn't guilded and is a casual player, you probably don't care about. But as a guild officer I care about a lot, because it'll make things easier for my people. Not overpowered, just less complicated or less tedious.

Ulduar nerfed, more nerfs on the way {WoW}

Apr 29th 2009 10:30AM Ya know, all you "don't nerf the content it's too easy now" guys can just go play FFXI. That's a hardcore game. 18 hour boss fights. Go for it. Or are you too stupid/not hardcore enough to handle that?

Ulduar nerfed, more nerfs on the way {WoW}

Apr 29th 2009 9:23AM Yup, these were a good idea.

Ulduar's not supposed to be easy, at the same time, easy mode is supposed to be do-able with naxx gear and a well balanced group without any positive rolls from the RNG.

There are hard modes if you think it's too easy. Lots of hard modes. That's kinda the point behind the hard modes in the first place: so that without them the fights are do-able by less capable groups so they can like see the entire story, instead of the 3% that would have finished black temple if they hadn't nerfed it into the ground. Blizzard can't afford to make raid content that very few people even see, it's not cost effective. By adding the hard modes they can scale rewards with difficulty but get maximum utility for their development money, which is what they're trying to do anyway.

Honestly, I think what they're scaling to is the fact that the uber guilds that actually got to test Ulduar carry a higher percentage of really good healers in their raids than less hardcore guilds. We typically run with 5-6, and I see that most of them are running with 6-7. My guild is frantically trying to get healers up so we have enough capacity to do that, and trying to get our DPS up to compensate for having fewer DPS spots in a raid. But when they did all their testing with guilds who will switch people in and out on every fight, it's not surprising that the content has to be made less difficult for people who want to play with their friends, not play with a group that's going to kick them because a shaman can do .001% more dps on this particular trash pull.

Curse, WoW Interface band together to block WoWMatrix {WoW}

Apr 14th 2009 11:15AM This is a call.

We can't really boycott those sites, because they really are the only way to get the addons we use.


Go download Firefox now.
Then go to Tools/Addons and find Adblock Plus, and install it.

Then go to their site with firefox and download addons.

Congratulations. You're now doing exactly what they hate about wowmatrix: Pulling your addons without seeing their advertisements.

I can understand wanting to make money to cover expenses. Makes total sense.

I really can see Blizzard putting together an addon site and then both Curse and Wowinterface turn into ghost towns. Blizzard's integrated a lot of core addon functionality into the client in the past, this is really the next logical step.

Curse, WoW Interface band together to block WoWMatrix {WoW}

Apr 14th 2009 10:21AM Note to curse:

Since your client software sucks, I'll use Firefox to download everything manually. I use adblock plus in Firefox, not to cheat you of revenue exactly, but because most of the virus and malware spreading vectors nowadays are through web ads. So, I won't see your ads anyway. I'm going to use *more* of your bandwidth pulling up your graphically obsesses pages to download addons than I would with wowmatrix and guess what, I still won't see any ads.

So you're causing me inconvenience, you're not getting any more ad views, and when wowmatrix figures out a way around your roadblock I'll be back to using that anyway. Congratulations on wasting time on this instead of figuring out how to make your client find the addons so you can serve ads in your own space.