Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Salvanos
  • Member Since Sep 17th, 2007

Are you Salvanos? If So, Login Here.

WoW4 Comments

Recent Comments:

Reminder! Caption This contest ends tonight! {WoW}

Oct 31st 2007 11:07PM Democracy In Action: The Filibuster

The Light and How to Swing It: PvP Healing Build {WoW}

Oct 3rd 2007 3:27PM I disagree with your thoughts on devo aura. Many times in arenas or BG, you have to need to run away to get out of LoS or position yourself to better assist your teammates. During the time you are moving, you may be shot at by hunters, blitzed on by rogues and getting pounded by warriors (for example), all of which have their chances of attacks blocked (if you have a rogue, hunters snakes, pet, etc. on you, redoubt procs ALL the time). To me, redoubt is the MUCH better choice because as you mentioned earlier, concentration takes a higher rating in terms of PVP importance; being able to mitigate damage with blocks when you are incapable of healing (do to moving or getting kicked, pummeled, counterspelled, etc) comes in fairly handy.

Pure of heart is also pretty useless given its purpose. No players in PVP can use disease effects and about the worst curses a paladin can get are tongues or curse of shadow (which would void shadow aura, if you switched from concentration). 3 points just for a chance to resist just isn't worth it, even if you resist one, chances are it'll be on you as soon as the attacking caster's global cooldown is up.

Spell crit is also an integral part of paladin pvp healing in terms of mana regeneration, it's a must IMO. Spell crits also mean you need to spend less time healing one target and can move to another, or yourself. Also, it helps when a friendly has MS or wound poison applied and healing becomes very difficult.

As for blessed life, 10% is really something that isn't dependable. As for your example, rogues hit quick not hard (on a paladin), taking half damage from a swing that doesn't hit hard anyway isn't worth the point distribution, most rogues that attack a paladin are trying to prevent casting, not dps the paladin down (a redoubt proc for 5 charges of 30% increased block chance would mitigate much more damage in that case).

For stoicism, the additional 30% chance that your stun (which almost never works anyway) can't be dispelled is also very helpful (it's a fairly long CD for an ability that is capable of being dispelled, it's nice to make long CDs count).

You almost seem to be saying that paladins just sit there, heal, never move and that when something attacks, they never try to kite or move out of LoS or exercise other defensive measures, which simply isn't true.

Caption This! {WoW}

Sep 17th 2007 5:53PM If I don't have fish sticks at least I'll have chicken nuggets.

Caption This! {WoW}

Sep 17th 2007 3:29PM Stop squawking! I can't turn you back to normal until I reverse the polarity on the poultryizer that the murloc stole. I don't suppose YOU have a better way of catching him?