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Recent Comments:

Blizzard Entertainment introduces Blizzard Kidzz! {WoW}

Apr 1st 2012 3:40AM That's DBM's idea of an April Fool's joke. Quite effective too.

Breakfast Topic: How would you redesign the old character models? {WoW}

Mar 29th 2012 8:13AM I'd love for Blizzard to remove the spine showing through cloaks on Undead models. Maybe make it optional somehow. It just never made any sense to me. I guess you could argue why the spine shows through a chest, but a cloak should absolutely cover it up. It's one of the reasons I never show a cloak on my undead characters. The feet and hands are far too spiky too. Fingers and toes come to an exaggerated point and it looks like I have claws instead.

As a general thing I'd like to see for character models, it would be for mail and plate to look like it is on top of characters and not part of their skin. I'm not sure how to articulate this, but shoulder pieces sit on top of a character whereas a chest piece will merge with them and expand and contract as they breath. I've always found that to be irritating. One could make the argument that cloth and leather would do that, but mail and plate shouldn't.

Warlock's green fire is not coming at release in MoP, no timetable {WoW}

Mar 27th 2012 3:07PM @Daedalus

I read their statement about implementing a quest to mean that a quest wouldn't be a suitable vessel because they want it to feel like an epic accomplishment. My view is that quests are one of the best ways to implement something and make it feel like an epic accomplishment, such as the Dreadsteed quest and some of the demon quests. So no, my complaint is not that they want to wait and do it in the manner of one of those epic quest chains I have such fond memories of. My complaint is that they seem to be disregarding a questline as suitable means for it altogether.

And while I can understand why Blizzard decided to give alternate means of obtaining demons and the Dreadsteed, I don't support their decision to remove the quests entirely. Leaving them in-game as an optional thing to do for players who wanted to do them would've been the better solution. I got a chance to do the Blood Elf Paladin mount questline before it was removed and I still think it was one of the best class quests.

I would love for them to bring back the old class quests. Again, that's not what I read Blizzard saying though.

@ElrithCC

Can you give me an example of something popular that people want where Blizzard has said they're just not doing it for whatever reason? I honestly can't think of one. It's almost always "something we'd like to do but can't right now because of time/technology/etc." There's plenty reason to be skeptical. Blizzard has an incentive in a situation like this to soften the blow as much as possible. I'm admittedly jaded about stuff like this, but I'm only offering my position. If you can't even acknowledge my viewpoint then I'd say you're turning a blind eye to the possibility in the first place. I don't think everyone who holds a contrary position is a "kiddie;" they may well be right. But for me, personally, Blizzard is losing my trust.

Warlock's green fire is not coming at release in MoP, no timetable {WoW}

Mar 27th 2012 11:02AM I never implied I knew Blizzard's technology better than they did, but here's what I know exists in-game right now. Glyphs can modify:

(1) Cast time.
(2) Duration.
(3) Cost.
(4) Range.
(5) Cooldown.
(6) Restoring rage/mana/energy/etc.
(7) Reducing pushback.
(8) Removing reagent requirement.
(9) Fall damage.
(10) Misc. effects (causing no damage, walking on water, increase in swim speed, reducing pet size, etc.)

There are many green fire spells already in the game right now. Are you suggesting that the technology doesn't exist to replace spell A with spell B when the glyph is active? Because, as I said, I feel confident that technology does exist. If Glyph X is active, replace spell id XXXXX with spell id YYYYY. The second spell would do the exact same damage with a different visual.

And even if the technology does not exist in Cataclysm, apparently it does in Mists of Pandaria because the new Paladin glyph, Glyph of Bladed Judgment, effects the visual of an ability without modifying anything else. http://mop.wowhead.com/item=80586

I question whether all the people that feel I'm wrong know more about the game than I do, or if they just trust Blizzard's word. Because I can respect trusting Blizzard's word, I just can't personally do it anymore.

Warlock's green fire is not coming at release in MoP, no timetable {WoW}

Mar 27th 2012 10:24AM Here are my thoughts on this:

"[W]e need some additional technology implemented in order to allow the use of red or green fire to be a player choice and not a permanent change that is put in place for all warlocks."

I feel very confident that the technology exists in-game right now to make this possible with a glyph. Glyphs change aspects of spells much more complicated than the replacement of one visual for another. And making it a glyph would also allow the change to be an opt-in kind of thing so that not every Warlock would experience the same change.

"Also, technology aside, we want to do the introduction of something like green fire in the right way. Implementing it in "a quest" doesn't really explain our stance here. We want something as substantial as this change to be an epic accomplishment for you."

An epic accomplishment? Know what I think was an epic accomplishment when I look back at my Warlock? Getting my Dreadsteed before it became trainable by doing an awesome, lore-rich questline. Getting the Succubus by running through Arathi Highlands and dodging raptors who were FAR too high in level for me to kill. These were difficult things to do, but they felt awesome once they were done. And most importantly, they were accomplished through a QUEST. What exactly makes a quest incapable of giving the feeling of an epic accomplishment?

The bottom line for me is that Blizzard's explanations for why features aren't being implemented into the game (such as cross-server heirlooms) are starting to sound too repetitive and my skepticism as to their statement's genuineness continues to increase as time goes on. Too often Blizzard seems to be saying "we can't add this feature because we want to do it right" which is a great way to approach something if you ACTUALLY do it. But if you never end up implementing it then it's all for nothing.

Warlocks may cast green fire spells in MoP {WoW}

Mar 25th 2012 3:04PM @Frank-potato

I've heard that argument before, but it doesn't hold up. First, classes are unique and just because class A gets something doesn't mean class B gets it too. But even more than that, Paladins have THREE class mounts. Most people seem to forget about the Argent Charger: http://www.wowhead.com/item=47179

Paladins are in fact the only class to have three class-specific mounts. So if anything, Warlocks are the ones who "have" to get a new mount.

Warlocks may cast green fire spells in MoP {WoW}

Mar 25th 2012 12:14PM @Alchemistmerlin

In Icecrown Citadel the Severed Essence trash mobs after Deathbringer Saurfang would use an ability called Rain of Chaos if they copied a Warlock. http://www.wowhead.com/spell=71965

It was basically a green rain of fire spell, and it admittedly looked pretty cool. But it took until MoP for Blizzard to implement green fire for Warlock players? Even if I don't personally find it very desirable, it's pretty clear the community does. That's why I'm just not impressed with Blizzard on this. I'm sure there are plenty of other examples of green fire spells, but they consciously gave green fire to a Warlock raid trash mob before giving it to players.

Warlocks may cast green fire spells in MoP {WoW}

Mar 25th 2012 11:32AM My warlock has been my main since I started playing in 2008. I guess I'm in the minority on this, but I couldn't care less about green fire. I love the Warlock class, and while I understand why a Warlock would use green fire I would much rather Blizzard do something else with its time like implement female demons or the long-rumored demonic flying mount. Green fire is low on the list for me, personally.

It's great for Blizzard to be listening to its players, don't get me wrong. But when it makes changes I feel should've been made years ago, I'm not going to start praising them. Even the upgraded demons, while nice, are models and skins of demons I've seen too many times in Outland. Again, it's nice for Blizzard to make those changes, but with the amount of time it took for the changes to happen I was really expecting more. I'm still waiting on some really nice surprise so I can say, "wow, that's really cool."

How to fix professions for Mists of Pandaria: An open letter to Blizzard {WoW}

Mar 12th 2012 3:13PM I'll throw in a complaint about Enchanting and Jewelcrafting. The best wrist enchants are world drops. The best meta gems are also world drops. Having run numerous alts through Cataclysm zones, I haven't found any of the six possible BoE patterns. All the ones I obtained had to be purchased on the Auction House.

I know you felt grinding dailies wasn't fun, but if the option is a world drop or daily grinding, I'll choose daily grinding ever time. There's measurable progress that's made with daily grinding which is completely lacking when trying to farm a world drop or stalking the auction house.

Also, for Inscription, Blizzard went the entire expansion without a solution to the Book of Glyph Mastery problem. They could have made the books drop in Cataclysm zones too, or implemented their plan of making the glyphs learnable through a once-a-day research ability, but it did nothing. The barrier to entry for a new scribe is insanely high.