Oct 23rd 2007 12:01PM @ Rob - I feel ya, it's like a group of devs was assigned with the task of driving us insane. I'll likely need Fleet Footed to stay in melee range following the huge nerf to Shadowstep's cooldown, but the buffs to Cheat Death and Dirty Deeds are huge. I just wish they'd leave Shadowstep alone and leave the half dozen raiding Subtlety rogues in the world to their own devices.
Oct 18th 2007 11:51AM Yikes must that thing be a dog to drive. Regardless, this guy probably could make a mint customizing 'em for Hollywood's environmentally inclined. Perfect for chiding the proletariat's wasteful habits while being driven to your Gulfstream at LAX!
Oct 18th 2007 11:38AM I received the first issue and... brace yourselves... it's pretty lame. Fine as far as a magazine-length ad goes, but I skimmed it for about 10 minutes and that was being generous.
I certainly wouldn't knock Mazda's owner relations in general, though - I was impressed awhile back when I got a little box containing a bottle of touch-up paint in my Speed6's color. Now if they'd just ditch the creepy zoom-zoom kid/African tribal zoom-zoom song from their TV promos!
Oct 15th 2007 4:55PM When you think about it, it's pretty amazing the progress PvP has made in this game since launch. Kaplan and Pardo are key reasons PvP will always be secondary in WoW - if you love raiding, WoW is the place to be and offers a lot of fun diversions on the side. If you don't love raiding, you're a second class subscriber who can hope for "welfare epics" at best as far as some of the leading devs are concerned...
Oct 13th 2007 5:51PM @35 - ZOMG those disorientating effects get me every time.
Also I would like to thank posters 34 through 37 for validating the point I made in my previous comment.
Oct 13th 2007 11:30AM Dear Hunters: If you thought you NEEDED this buff, you are insane or very bad at this game. Hunters had several good trainable and talented abilities that allowed them to gain distance on enemies, even before Blizzard decided you should be able to drop ice traps on top of people in combat. But then, the fact that 90% of the hunters I see play beast mastery for the mindless I-win button in that tree removed my respect for most hunters months ago.
Dear Non-Sucky Hunters: I'm sorry Blizzard thinks you have no skill and I'm sorry your peers are reinforcing this impression.
Oct 5th 2007 8:57AM Sounds good! I used to like AV because you could earn honor for kills even if the game never progressed... sure, it got old, but you were getting something out of it. Depending on what they set the reinforcement number at, this will be a fun time even accounting for diminishing returns from HKs.
Even with the AFK fix bringing 50-75% Horde wins in my battlegroup last weekend, AV is hardly PvP unless you count the few poor fools who get picked off as the two sides roll past each other to the generals. I was all for some NPC changes to balance the fact that Alliance can defend a single point of entry guarded from bridge to flag by their towers... but this looks even more promising.
Oct 4th 2007 4:11PM Has Blizzard backpedaled on the suggested change in cooldown from 15 seconds to 40? If not I don't see how the article could have failed to mention it. We could adjust to opening fights without Shadowstep so we've got another way to escape the inevitable snare, but I'd rather Blizz leave it alone. As it stands the changes look like a PvE buff and a PvP nerf... to an ability buried in a PvP tree.
@ Erika: Reduced threat does nothing for the solo PvE you're describing; what other comments are pointing out is that both Combat and Assassination are better raiding trees. I agree with you that Subtlety is fun for PvE, but I wouldn't join a raiding guild with my Subtlety rogue and expect a spot.
Sep 27th 2007 2:02PM Everything here sounds well and good except the possible Shadowstep changes. Why would Shadowstep work outside of stealth? That makes no sense. As for the threat reduction, I specced Subtlety for PvP. In situations where a Subtlety rogue is worried about threat, I don't know how many of us are going to be diving in for an Ambush (and those of us who might don't deserve talents built around our crappiness).
I love being able to restealth->Shadowstep after killing a target, or burn Vanish and then Shadowstep if I can't get out of combat. Waiting a couple seconds for Shadowstep to cool down is one thing, but a 40 second cooldown... boy do I hope that's a suggestion that gets axed.
Sep 19th 2007 2:51PM Hilarious idea! Mostly because upon reading it I got a mental image of level 70s roaming through Booty Bay, trying to tag guards as they respawn.