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  • joe
  • Member Since Sep 20th, 2007

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Recent Comments:

Totem Talk: Shaman Itemization resists a clever title {WoW}

Nov 28th 2009 9:34PM Using EM on a LvB is a waste as it is your lowest cast-time spell. You want to macro EM to Lightning Bolt because the cast time is longer. Cutting down the longer cast time to zero results in more DPS over the course of a fight.

Spiritual Guidance: Hymns get revamped {WoW}

Mar 15th 2009 6:35PM Hymn of Hope doesn't 'extend your pool' with the 20% increase, it just makes the effects of this hymn and other mana regen mechanics more powerful while the hymn is channeled.

Just wanted to clarify this as there seems to be a lot of confusion on the subject.

Blizzard prepares for switch to Battle.net accounts {WoW}

Nov 11th 2008 9:20PM I hope this means that you'll be able to use your WoW character as a hero character in Warcraft 4. :)

Ask a Beta Tester: More mounts, raid gear, and emotes {WoW}

Sep 29th 2008 2:53AM You're assuming the drop rates are the same.

How many T4 tokens drop off of Prince?

How many T5 tokens drop off of Leo?

Do the math.

Blizzard tosses Priest racials out the window {WoW}

Sep 16th 2008 11:36AM How is that any different than your 'honorable and pious Holy Night Elf Priest' casting Shadow Word: Death or Shadow Word: Pain or Mind Blast?

There is no lore or RP problem with DP on all priests other than the fact that you've been trained to associate it with the Forsaken.

8926 a test of faith for Holy priests {WoW}

Sep 12th 2008 11:24AM This.

Weapon Mastery as a single weapon skill stat {WoW}

Sep 4th 2008 3:39PM First, read my edit. I mistyped and realized my first comment said the same thing twice. Your site has no comment editing feature, unfortunately.

As far as your example of leveling 4 warriors, you are clearly an edge case on the bell curve. Does that mean Blizz should change their mechanics because you have gone through this process so many times you have become insulated to the (relatively small) satisfaction it gives players? In my opinion, they should not. I like getting a skillup here and there. I like the fact that to be a good warrior you have to keep lots of weapons skilled up. It adds to the 'master of weapons' feel of the class.

As far as 'dumbing down the game', I don't think this has anything to do with that. It's about removing another way of advancing your character that you got bored with a long time ago but someone else may get a little joy out of.

The better solution here is to have Blizz figure out a way to make weapon skillups more intrinsically entertaining instead of removing them completely.

Weapon Mastery as a single weapon skill stat {WoW}

Sep 4th 2008 2:26PM That should read 'getting something with no effort is more rewarding than earning it'. Sorry for the typo.

Weapon Mastery as a single weapon skill stat {WoW}

Sep 4th 2008 2:23PM Matthew, are you seriously arguing that getting something with no effort is more rewarding than getting it by default?

And yes, I do get a (very small) feeling of accomplishment for capping a weapon skill.

These games are not always about a small number of big accomplishments. They are frequently about a large number of smaller accomplishments that make you feel attached to your character and the game world.

Weapon Mastery as a single weapon skill stat {WoW}

Sep 4th 2008 1:27PM What people often forget when they make the 'game should be fun' argument is that the game should feel rewarding, too. In other words, you should get a feeling of accomplishment for doing things.

Is grinding netherwing faction 'fun'? No, but it sure feels good when you finally get that dragon mount.

Games, especially MMOs, need to combine activities that are intrinsically fun with challenging things that give you a feeling of accomplishing something.