Sep 15th 2008 5:14AM I'm pretty sure that the harbor was partially there, but hadn't been fully rebuilt when they fixed up the rest of the city.
If you go there in game now, you will see crews working on it.
Sep 9th 2008 3:39PM "Though if you want to, we'd gladly let you crank our energy bar up to a couple thousand and let burn through that. "
Sure thing! We'll jack your energy bar up to 4k. But all of your abilities now cost 20x as much, and it takes a good 5 seconds to regen 100 energy.
Aug 13th 2008 1:08PM I'm not going to dig up the blue posts and press releases. Some of the info can be found right here on WoWInsider.
The Wrath release is currently slated for the fourth quarter of this year. That's never a guarantee, of course, as game releases are often pushed back. I have a feeling that Blizz would REALLY like to have it out before Christmas, so I'm looking for a early to mid December release.
Also, they announced that they would release patch 3.0, complete with the new talents, before Wrath. It was said that the release wouldn't be as far in advance as BC was, and estimated that the patch would hit 1-2 weeks before WotLK hit the shelves.
Pure conjecture here, but I suspect that Wrath will be released with only the Naxx raid fully fleshed out. The great majority of WoW players won't get to 80 and progress through the heroics and Naxx within the first few months, allowing them extra time to work on the later raids, and patch them in.
Aug 10th 2008 4:22PM Hey, thanks for posting my questions, even if there aren't any concrete answers! I sincerely hope they do more with the Ashbringer storyline, as it is something that a lot of the paladin players are interested in.
Aug 8th 2008 1:05PM Well, it won't be exactly the same.
For one, good old Alex The Ashbringer Mograine is being replaced. Since he's gone, don't expect to see a level 80 version of his corrupted sword.
Here are a few more spoiler-ish comments from beta, Captain Eligor Dawnbringer's briefing on every boss in the new naxx:
Jul 28th 2008 1:46PM Here's a Wrath question (or several perhaps) for the Ask column:
By now, I'm sure many of you have seen the great video, detailing the last quest from the Death Knight starting area. If not, do yourselves a favor and check it out. (it's fairly easy to find with a search)
My question involves The Ashbringer... Both the sword and the man. In the movie, as well as at the starting area, the corrupted version of the legendary sword is being wielded not by the Naxxramas version of Mograine, but by his son Darion. Any idea yet how it is that the sword gets passed down? While we're at it, has any background been found out about Darion? I assume that he's the lost son that was supposed to have gone to outland, according to the old Ashbringer/Scarlet Monestary story.
May as well keep going on about the video... Tirion Fordring mentions something that is buried beneath Light's Hope Cathedral, something powerful enough to keep even The Lich King at bay. Any idea what it might be? Even though the old Ashbringer/SM storyline suggested that the Corrupted Ashbringer was unable to be cleansed, Fordring seems to have purified it simply by taking hold of it and attacking Arthas. How is he able to cleanse the uncleansable? Could it be due to whatever is below LHC?
Jul 14th 2008 4:56AM Well blizz, if you put in a grind, people will find what they feel is the most efficient method of grinding.
If you want competitive WSG, AB and EotS, get rid of the mark system. People do AV for honor, and the other 3 just to get the marks. Lose the marks, and the only people in WSG will be people who want to play WSG.
Me? I hate losing, but what I hate even more is losing a long, drawn out battle. I'd rather find myself on the short end of a 5 minute loss, than the short end of a 45 minute loss. Honestly, I prefer to see people actively trying to lose, than to see them randomly running around, failing to work towards the objective cohesively, and generally delaying the inevitable, as is the case in many Alliance BG pugs.
Jul 10th 2008 3:44AM Ohh, one more:
Paladins with 100% Illumination can heal nonstop, unbuffed, for 5 or more minutes at a time, in sub-kara gear. The healing community in general whines, and Illumination is gutted. Now, every other healing class has received substantial buffs to their efficiency or longevity, while paladins have nearly been shelved in late sunwell.
But, on a good note:
The paladin community is quite possibly the largest source of QQ currently on the forums. While many of the legitimate concerns and suggestions have been given to other classes, improvements to both the protection and retribution trees have allowed those specs to find a home in raiding.
Jul 10th 2008 3:32AM Season 1:
In a world without much resilience, Paladin/Warrior dominates the 2v2 universe. Everyone who is not a paladin or warrior complains. Blizz "balances" the comp by hitting paladins with 3 substantial nerfs. Druids take their place. Kalgan is still rocking his new season weapon in week 1.
Later in Season 1:
Warlocks and Shadow Priests figure out that dots bypass resilience, and another super comp is born. Massive QQ leads to resilience applying to dots. Shadow priests disappear from arena. Locks are still viable in all brackets.
I suppose the lesson is this: Don't play the support half of a 2v2 team. Druids: You have been warned.
Jul 6th 2008 4:17AM Best role? It's hard to say.
There was a time when Holy was basically the only spec. Then, Prot started to shine, and eventually, Ret followed suit. Still, warriors are almost always preferable unless there is some kind of crazy Hyjal/Felmyst style AOE tanking needed. Ret is on a strictly one-per-raid basis, and anything Holy can do other classes can do better.
PVP is even worse, since Blizz really seems to hate us. No comp in the game was hit as hard as War/Pal, and the Paladin half of that equation ate all of the "game balancing" nerfs. Freedom? Shortened. Sacrifice? Added cooldown. Bubble? Auto-dispelled by MD. Protection? Given a massive "Please remove this effect now" neon sign of an icon above the target's head. No tanking spec long endures in arena, and although Ret may be workable, it's far from optimal.
I'm starting to think that the Paladin's best role these days is at the raid entrance, buffing the more favored classes before they zone in.