Feb 10th 2011 9:30PM WotLK Exalted: 40 reps
New reps in Cata
Guardians of Hyjal
40+7 = ...50?
That's the part that bothers me. If you don't enjoy PvP, you can forget about this achievement being realistic. Non-PvPers may as well go for the Insane, since you will have to have a few of those at Exalted anyway just to get this new title that you already had.
I already canceled my subscription. I can forgive gear resets. I can forgive complete removal of titles/items/mounts, etc. But to take something from me I already earned and say "Oh, you can have it back...if you work a little harder. Come on now, just a little bit more, just a few more months" is simply unforgivable.
I'm not a donkey, Blizzard. You can't keep me going for the carrot by making the stick longer. Enjoy WoW's inevitable decline and fall. I will be spending my time and money elsewhere, thank you.
Feb 2nd 2011 6:51PM Actually, according to EJ, the situation is even worse. After hit and expertise caps, all 3 secondary stats have the same stat weight. Even worse, with the mastery change, CS, TV, Exo, And HoW all have the same rotation priority.
So in an effort to make Ret more difficult, they gave us unnecessarily complex mechanics that lead to overly low DPS. When they realized that, they give us a change that turns our rotation into "hit whatever's off CD" and a gearing scheme that is now "use the highest ilvl piece available."
They wanted the skill cap and the skill floor to be very far apart after Wrath. As of 4.0.6, the two will be closer than they have ever been.
Jan 31st 2011 11:15AM Never even made it to Geddon. There was a bug where if you had the opposite faction targeted when you landed in Hyjal, the Wardens would rape you, even if you were afk and never touched anybody. It was such a warm welcome, and made me feel good about all the time Blizzard had spent ironing out all the bugs in their game during the long closed beta cycle.
Jan 26th 2011 2:46PM That every mob on this list hasn't actually had its abilities or MC status confirmed.
Also, that my baby son likes to press random buttons and make me input comments too early.
Jan 26th 2011 2:45PM Stonecore Magmalords, huh? Wasn't aware you could MC elementals. I guess we can assume
Jan 26th 2011 12:40PM I think about this every time we fight Al'Akir. We're stabbing him in his..air, I guess? Maybe his toes that are surrounded by the windy stuff? Every time we go in I feel like an army of fire ants trying to defeat the output from a fire extinguisher.
Jan 26th 2011 12:33PM While his attitude is terrible, his sentiment is spot-on. Stonecore is nowhere near as hard as any raid content. Everyone is over-reacting.
The cast time on Thrashing Charge is not nearly as severe as you make it out to be. I have in fact run COMPLETELY THROUGH the dust cloud before, so the claim that moving in the wrong direction kills you is patently false. The adds being able to daze you is indeed annoying, but if people would stop running around like crazy people and just stand on your tank like you're supposed to during add fights, you will be fine.
Slabhide's LoS needs to be fixed, but saying "Those spikes should not spawn inside of Slabhide's hitbox at all" shows a fundamental misunderstanding of the fight. THEY DON'T. If he is standing on a spike during the AoE, it's because your tank put him there after he came down.
Ozruk is similarly not difficult. He is difficult the first time, yes, but saying "the mechanics are set up in a way that they might not fully understand why they died" is, again, misleading. You have a combat log. Blizzard quite generously shows you every single thing that happens to you. All you have to do is look at it. EVERY buff/debuff you get in this game has a tooltip. Read them. If you see a new debuff you've never seen before, read it. It's okay if you die while reading it. Reading the debuff will ensure you understand it and NEVER wipe from it again. One death is worth that. Reading the debuffs will keep you alive. The Paralyze debuff says right on the tooltip that taking damage removes it. Both of the boss' buffs tell you that you will take a DoT from them. Blizzard did everything bt make a raid warning telling you "HIT OZRUK NOW".
For high priestess, you didn't even mention the single most important aspect of that fight: interrupts. If the force grasp isn't interrupted, you're going to wipe. Either the tank will die from too much damage, the healer will go OOM from healing all that damage, or the adds will eat someone while the tank is held in the air. Calling it the easiest fight in the instance assumes that your group is better than you have made them out to be through your previous diatribe. Interrupting casts is as critical to successful dungeons as reading debuffs and moving out of bad stuff.
Finally, this is what bothers me most: "Unless they're clairvoyant, they are going to die learning this fight."
...? Of course they are. Is it your expectation that you should be able to approach every fight in the game without ever seeing it and simply one-shot it with no deaths? This may have been mentioned before, but we're not in Wrath anymore. You will actually need to pay attention to things like debuffs, cast times, etc. As to the claim of this being more difficult than raiding, I ask you this. If you hadn't watched a video of Magmaw or Halfus or Omnotron or Maloriak being killed with a nice little explanation of all his abilities, would you still think that?
Jan 25th 2011 11:15AM Tol'vir is hard if you're just starting out. The first boss will rape people who don't get the mechanics, and the last boss is brutal if you have too many storms up.
IMO, the easiest is Vortex Pinnacle.
Jan 24th 2011 4:10PM Maybe add a source link.
Or even not link to a stupid meta tag on the words "patch notes" and instead link to, you know, the patch notes.
Jan 24th 2011 10:29AM How exactly does one acquire that title? Yes, it makes a funny joke, but to my knowledge it doesn't actually exist.