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  • Heilig
  • Member Since Sep 23rd, 2007

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Recent Comments:

The Queue: Working on my night cheese {WoW}

Jan 21st 2011 11:46AM Think about it this way:

Nerf makes some really awesome toy guns that shoot soft darts. Complaining about Blizzard not catering to your desire for Heroics to be the end-game is akin to complaining to Nerf that their guns don't make very good baseball bats. Who are they to tell you how to use their product? They should support your desire to use their products however you want, right?

Blizzard isn't telling you how to play. You can play however you want. They're just telling you they're not going to support your ideas of how their game should be played. They're not going to let you wear +spirit cloth armor and do good damage as a DK, and they're not going to give you the best rewards for ignoring all the development time and effort they spent on raids.

Breakfast Topic: How do you get rid of more money than you need? {WoW}

Jan 17th 2011 8:36AM Forgot to tie this to the above comment. I meant that I would also use it to make more gold so that I can continue to do this over and over again.

Breakfast Topic: How do you get rid of more money than you need? {WoW}

Jan 17th 2011 8:35AM I've given away nearly 200K to semi-random trade chat people twice now. It's an amazing feeling. Pick somebody in trade chat that seems to have your same sensibilities/playstyle/interests, whatever, and make them a very happy person.

Gold is easy as all hell to make, especially right now, for people who know how to do it, but the shock and amazement that comes through when you completely change someone's game is priceless.

The Light and How to Swing It: One heal or two {WoW}

Jan 9th 2011 11:08PM I won't lie. I'm not missing Gregg. I never saw a column he wrote that had any information in it that couldn't be found browsing Wowhead for a few minutes. Chase actually analyzes the spec and playstyles rather than just listing out talents and what they do. I wish he played prot and ret, since that is the sort of analysis we need right now.

For example, there are very specific AoE burst combos for prot paladins that maximize AoE threat when it is needed, and there is a lively little debate about whether or not using Inquisition with one holy power at the very beginning of a fight is worth it, along with the optimal cooldown timing and rotation for ret, yet we have seen no discussion of anything approaching actual complexity from Gregg.

Official PTR Patch 4.0.6 patch notes {WoW}

Jan 6th 2011 5:14PM TV needs to be higher on the list, badly. Our entire combat system was revamped to rotate around building holy power specifically to enhance our...third hardest hitting ability? Really? Templar's Verdict should have been 50/50 physical/holy damage to begin with. This is a band-aid IMO, but it's a good band-aid. At least now I won't have to avoid mastery like the plague.

Addon Spotlight: CursorCastbar {WoW}

Jan 6th 2011 1:32PM Unfortunately it isn't getting updates and is very buggy right now.

The Queue: Lefse {WoW}

Jan 6th 2011 1:28PM The real answer: There is a difference between gameplay mechanics and storytelling. If you're not okay with that, you're playing the wrong game. if everyone can always be rez'd, there is nothing to worry about, ever. If no one can get rez'd, there is no difficult content, ever.

You can't have both. Suspend your disbelief and just enjoy the game.

Making the dungeon finder suck less {WoW}

Jan 5th 2011 9:26AM Easier fix: You are automatically queued as the spec you are in and it can't be changed until you are out of the dungeon.

For example, Ret pally tries to queue for a dungeon, the only option available to him is DPS. If he leaves the queue, he can switch to Prot and re-queue, but this time he can only queue as a tank. As long as he stays in the queue or the dungeon, he can't change his spec.

This would completely solve that hybrid problem since it wouldn't really be inconvenient at all for TRUE tanks and healers since their queues are so short anyway.

Sending people to the bottom of the queue when they lose somebody is a very bad idea. If you really do have someone who is being abusive or simply refuses to play as a team, you need to kick them. That's why the system exists, and you shouldn't be punished for doing so. The system that needs to change is the queueing system, not the kicking system.

Cataclysm hotfixes for Jan. 3 {WoW}

Jan 4th 2011 8:51AM What bothers me most is that it was already a 25% boost and I had no clue about it. No mention in-game, no skill like we have for Northrend.

This seems like the kind of thing that Blizzard should really make known to the players well before it requires a hotfix. Kind of like the way they didn't tell us about the living elements transmute pattern until people started noticing it for themselves.

If a game mechanic changes the expected behavior of something we take for granted, we should be notified in the game somehow.

The Queue: Merry Christmas {WoW}

Dec 25th 2010 5:31PM Eight Satyrs dancing

Seven Nagas swimming
Six Dirty Trogg Cloths
Five truegold baaars!
Four Twilight Cultists
Three Tauren Chieftains
Two Night elf ears
and a Gnome's head on a pine tree!

On the ninth day of Winter's Veil, a murloc gave to me...