Mar 4th 2009 8:13PM Solution or wishful thinking?
There could be two separate queues for battlegrounds which can be toggled in the interface menu. By default the option is not enabled and it queues players for battlegrounds that award experience for participating. By enabling the interface option the player is put into the second queue where there is no experience gain for participation.
After this has been put into effect people will come to expect longer queue times in between battlegrounds. The regular players are able to deal with the longer queues because they have questing to fall back on. The twinks will be forced to squirm for a while, but the rewards of patience will be that much sweeter. Once enough time has passed for the WoW playerbase to get over their hatred of twinks, as now they are not a threat to the regular lowbies, more and more people will start making twinks. As this happens more and more people will begin to talk about making twinks. Now that it is no longer met with such abject hatred - curiosity sets in.
Because twinking is actually really really fun. It's all the same regular elements we enjoy in the regular game but heavily refined to accommodate the lower level. Once the venom is removed from it twinking will begin to appeal to almost every player. From those who might consider an alt to full blown altaholics. People will appreciate the simplicity behind lower level limitations and will take pride in their "junior" characters. Because after all the effort is nominal and the break from the norm is refreshing.
Jan 25th 2009 1:08PM All the twinks need to show Blizzard whos boss and cancel their accounts.
Jan 21st 2009 5:51PM Comparing the problems of this patch to a meal at a restaurant doesn't work for me Mike. There are many bugs and issues we accept about a product like WoW. At a restaurant there are very few people who will accept even minor problems with their food. Your comparison paints a picture where we will accept a meal that has a limited number of problems, but when the problems are too many or are too large to ignore - then we send it back.
I guess my point is that we as WoW subscribers are used to a multitude of issues. Just because we are consumers doesn't mean that Blizzard guaranteed us perfection. Yes the patch is crap and the game got messed up - there is no denying that. And no just because we are used to bugs doesnt mean we should just roll over and take it. But "send it back"? I'm sorry I don't agree. How about we let Blizz fix it and take this as a bump in the road. This disaster of a patch is a shadow in comparison with many of the other great patches we've gotten in the past. Why is that people stick to the bad for dear life. Don't worry guys Blizz wants to keep you as a customer, they are working hard to fix it. Besides people whined for this thing to come out ASAP now they are whining that it came out too soon.
Dec 18th 2008 4:55PM hahahaha
What they should have done with Wrath was scrap DKs and make the hero class a tanking/healing class that builds immense amount of threat by healing itself. Then everyone else could just play DPS. Hell, Blizz could have given this new uber pwnge healing/tanking hero class a DPS/Healing Tree and a CC/Healing Tree. Then we could all just play the new hero class and flip back and forth between our talent specs.
Dec 12th 2008 12:35PM This is truly great news! I love running into melee hunters, especially in an instance. Especially the melee hunters who also don't have a pet. Oh and my absolute favorites are the ones who brought their soapbox with them to the instance.
Stand tall you pet-less melee hunters, help is on the way!
Dec 8th 2008 4:37PM Raulnor you said:
"But I do know for a fact, after Blizzard closed them down, with no warning, and for a half-a**ed (excuse my language) reason, so many of the people were disillusioned with Blizzard that they decided to quit playing WoW completely, they didn't want to go to a company that treated people like that. So, in the long run, Blizzard has done nothing but hurt itself in these closings."
Blizzard hurt itself in the long run how? Shutting down private servers where the players werent paying Blizzard to begin with, I dont understand. Or did those players have active blizzard accounts and they also played on private servers?
Dec 8th 2008 2:12PM Ok first and foremost, I have no problem with people who want to play on private servers. What I have a problem with is this crap argument of rights and ownership. Guys you are stealing the product from Blizzard. I personally don't care that you are stealing it, but just be honest about what you are doing and why Blizzard would have a problem with it.
The product you bought is the game and the service. You get the game and access to the service for free for one month. How is Blizzard making unreasonable demands if you decide not use their service? Dont you think they have the right to protect the future of the product and the company by making it so that you can only use their service with the game?
Otherwise anyone could come along and offer another version of their service and charge less. This would be someone using Blizzard's hard work to put them out of business.
Dont you think that Blizzard has the right to protect itself, its work and investment in the product, and the future of their employees well being?
Also, do not forget that Blizzard is dependent on the revenue from the game AND the service in order to maintain the product. They actually do not make that much money off of the game - they pull in the majority of their revenue from the service. So why Blizzard not protect that?
There would be no WoW without the service fee, they wouldnt have made the game in the first place because it would have been just flushing money down the toilet.
Dec 4th 2008 10:22PM A lot of the hardcore players are suffering from some serious shortsightedness on this one.
Don't you see what Blizz has put into motion by making the Wrath content this easy? Beforehand there was a division in the content between hardcore and casual. Things were tough enough that it was difficult to get the casuals interested in raiding content. IF Blizzard could some how manage to get the casual playerbase into raiding (albeit it an easier form) then that means they can focus more on developing content that can appeal for both the hardcore and casual. Instead of having to spend their resources on developing casual and hardcore content separately. The challenge for Blizzard is not creating scaled content, a casual and hardcore version of the same thing. Their biggest challenge is to usher the casuals into the raid content itself.
All the hardcore gamers have to do is exercise some patience here. Once the casuals have been brought up to speed on raiding, then Blizz will be free to make content that will appeal to both types of players. Just a casual and hardcore version of the same content. Hopefully that means there will be a lot more raiding for the hardcore in the future.
Dec 3rd 2008 4:52PM A "tanking shortage" results from a problem with WoW's culture, not the number of tanking classes, dual specs, or gear. If you want to know why a lot of people don't want to tank then examine the group dynamic. Who in their right mind wants to put up with getting crapped on for mistakes that may or may not be their fault.
We've all seen DPS classes make huge mistakes or under perform without consequence. Meanwhile people are routinely eager to jump down the throat of a tank or healer.
Now what do you think is more likely to grow a potential tank hesitant of his abilities. Chastising the crap out of him? Or treating him the same as a DPS class.
Allow for mistakes, use patience, and be encouraging and you will see a lot more tanks.
Nov 10th 2008 10:58AM People, if you don't want things to be spoiled then don't read an article called "Ask A Beta-Tester".