Apr 1st 2009 5:48PM You know, I don't really think it's the *gear* at the root of the problem when it come to certain views on this.
I think it's a problem of validation.
10 mans don't exist outside of the fact of their existence to anyone...
- Fellow players discount them. "Real progression is 25 mans." " If you run 10s then you guild sucks." " Why bother with 10? All the loot is in 25 mans..."
- Tracking websites misrepresent them. Wowjutsu only tracks as a whole. I f you only do 25 mans. you're at the bottom of the list regardless of whether you cleared all 25 man content or not. Same for 10 mans. -- OR! 10 mans aren't counted as progression at all, wowprogress.com for example.
At the heart of it... Blizz discounts 10 mans in the only way they can. Less reward for having gather less people together. Where to some, this is almost say "you can see the content, but you'll only get scarps for doing it. To some, this is possibly Blizz silently OKing people and companies to treat the participants the way they do.
On a side note the last sounds like consiparcy I know, I know.. but -- I didn't really swallow it til I remembered the Badges. Even being "harder" and "not ezmode raiding" anymore, UL10 not only has lesser loot (except on hard modes) than UL25, But it also is *not* carrying the Emblems Conquests. You can only get those in 25 man. It bothers me a little because by running 10s, you'll bnot even be able buy the frozen orbs equivalent to do you crafting. And I do realize some of you may still go " well, they don't run 25 so they don't need 25 lvl loot." ok... but you do. and they'll still want to make money even if they don't wear it themselves. Imo, Blizz is kinda they're cutting out a portion of the crafting economy. I think that's bad business tbh.
Look, some guilds preferred to stay small. Large guilds simply do not suit everyone. There seems to be a line of thought that 'everyone "X" is in "X" situation. We're always fitting each other into such neat little compartments... then balk at the difference in opinion.
To some folks playing this game's 10 mans *is* the progression. **10 mans were not purely seen by every player as a closet of gear for their alts. Or something to do out of boredom because 25 mans are used up for the week.** And this most likely is where alot of this feeling comes from. To them there is no difference to raids besides size of the group when it comes to 10 vs. 25. And differences in encounter mechanics are there simply because of group size. For example, Patches 10 would be impossible to tackle with Patches 25 mechanics... there simply isn't the room for the tanks and the healers. Those little differences is to make up for the *group numbers*, not to make up the difference for *difficulty*.
25 mans guilds run 25 mans. ( If you have the people, then why run 2 10 mans and leave 5 people out? Big guilds should *naturally* gravitate toward the larger venue - which they do. And I don't understand why ths would change. No one who really wants to raid is going to chose to be the odd man out so someone else can have a turn. Hell, if the guild is big enough, stuffing yourselves into a bunch of 10 mans would be a nightmare and absolutely silly... just imagine the imagine dkp trackng for all of that, ect, ect. lol, "Loot" would not kill plain good ol' logistics. Period.)
I think that if the overall attitude toward "10 mans" changed there would be feeling or need to have that recognition through gear. It's not about the gear. It's about putting in work *period* - something I think most people over look. I mean really, what do y'all think when you see a pair of shoulders you recognize and get up close and notice the coloring and graphic. That thought? " O, it's from 10" if you do think it... That's what having the same gear would hide. Having a piece of gear from a boss from a place is a lot of what people would like. Having the same gear from both would mean that folks are just. *players* again on some levels.
(Of course... that could change with Dual specs. Your Moonkin who also knows how o tank could go flip the switch and your group would be goo to go... doesn't eist yet so it's moot, but a valid consideration imo b/c it *is* the future. 10 man tuning toward 25 could actually be a flexible possibility.)
I think that there's an inherent assumption that guilds who run 25 mans are "hardcore" or "more serious" and that guilds who run 10 mans are "casual" or "lazy". That line of thought is flawed and possibly leaving out folks in the cold. Those folks are looking for some way the can make up for it.
Mar 31st 2009 3:09PM There's no pain in my comment whatsoever tbh. Even left a "=P" at the end to show it. I suppose that was to be a snarky jab at the way things are.
... I've never really had a good grasp of funny
Idk, Right now, JC is pretty much BiS of proffessons for min/max and imo really it shouldn't be like that. I'm not saying that if you raid, you have to have it, but really, you're going to - especally Min/Max'ers - because gem slots are precious this Xpac.
Also, economy wise, it tanks what profits are to be made. If everyone has "X" proff, the goods from it are worth less since they are mass produced. It would happen to any profession which is why they all really need balancng and equal benefits.
Pointing to my last sentence in the OP. Unfortunately, true to form, Blizz's response *will* most likely be to "nerf JC" (or any proffesson in that position) vs. fixing other proffessions that really do need it and bringing them up to par. BS of course, but we all know what happens we the masses lean too far one way or the other. It really is a shame...
Mar 31st 2009 11:22AM *twitch*
STOP BECOMING JC's!!!
*cries* We're going to get nerfed because everyone has it... :(
Nov 25th 2008 12:45PM Druids need the 6% to come from somewhere. There literally is *no* tanking gear for druids. We wear Rogue gear. That's it. That's all we have. I've read the comments here and there that everyone else has to gem/enchant/wear +def, but the fact of the matter is is that you other classes actually *have* gear to wear. There is only one set one pve tanking gear for druids *ever* ingame ...Heavy Clefthoof.
Uncrittable through talents: It's not " a bit much".... It's "absolutely necessary".
Yeah we can PvP to wear that gear. Heck, it's not like we were even ever given a choice. If we wanted to upgrade out of Heavy Clefthoof and didn't have the +def elsewhere to afford better PvE gear? We *had* to PvP. No other option.
Thankfully, Blizzard decided that making us PvP for weeks to be descent geared to keep up with everyone else was no bueno... and just gave us the crit immunity. Of course, that means that we are still the ignored tanks on some levels. Instead of taking the time to actually make gear outside of the rogue gear that specifically for tanking, they hand us a talent. I do wish that they given us better consideration in the first place... 3 pieces of gear. 3 pieces of gear?? *sigh -_-* w.t.f. ...Fail.
I'm not ungrateful? by any means. We Druids have been given *alot* of things including "oh, S**" buttons, ect. Actually gaining rage from all the dodging I do. The list goes on... These things have been given to us though by doing work-arounds. Shaving off the square corners to fit us through the round hole. And b/c of this, I still want to pull every tooth out of this horses' mouth. For example: our gear. They never made us gear in the first place and now have changed things so they *never* have to in the future either. (yes, I killed the gift horse *just* so I could kick it.)
(Right changes in the right places. Sry, Ghost, still not feeling ass-y enough :-/ and my fur is getting sticky and matted from all the duct tape. please stop. )
Nov 14th 2008 9:04AM In for free stuffs!!
Nov 10th 2008 9:38AM *hugs Polar Bear*
Can I keep him?
*casts Big-Eyed Kitten Face*
Nov 6th 2008 2:12PM O hai! This looks pretty :)
Oct 15th 2008 10:39AM Actually without crit, you won't scale nearly as well as other priests here in the near future. Nor can you avoid it really, because of the gear homogenization. Mana is also going to be an slightly bigger issue, as not having any crit will produce less since Imp. Spirit Tap procs.
Besides, With the baked in 30% threat reduction plus Shadow affinity (30% iirc) our ceiling has been lifted greatly. Couple that with all tanks being given higher threat modifiers, and we're golden. Alot is changing n the game. Alot to get used to. Hell, my Druid lost 30% of her armor and for Resto has to completely change play style to a more direct healing approach. I'm not necessarily happy with every change, but I can see the benefits on the other side of doing it the new way so I'm going to give it a go.
Overall, I'm happy with Spiest changes. There's sme that irk me still, but it's w/e. The main thing I'm happy for is not *having* to be brought to raids, but instead *just* brought :)
Oct 14th 2008 11:02PM @ Madoce
Critting DoTs are already here. Pandemic does crits for DoTs in the Affliction tree. Mind flay crits for SPriests
(and soon the DoTs mentioned here in this article)
Oct 14th 2008 10:58PM Imagine the damage that a Demo/Destro 'Lock already puts out. Now give them DoTs that crit.
Affliction needs a talent like that *but* it really does need to be deep enough that the other two trees can't snag it. Plus, critting dots are a selling point on deep Affy. 21/40 has been the serious raiding spec through BC once you had the gear for it. Affy just didn't scale as well. Gotta give reason for people to even consider something different. :)