Mar 25th 2012 2:35AM Yeah, add or target switching fights I wouldn't likely take the glyph. I originally said that single target fights it might be best to glyph, so less combusts need to be timed for best effect.
I am betting the reason that they are doing this, making combust not really change that much between a good timed cast and a so-so cast, is because right now if you don't get a decently good or better combust off your dps falls way behind. Cumbustion is too much of our dps right now.
Mar 24th 2012 8:11PM @pyromelter
Keep in mind that the 2 big (I say big in terms of damage per tick) with the glyph is the same as 4 big without the glyph.
But I did fail to keep in mind the nature of ignite in MoP, with it not entirely being reliant on crits for uptime. Still though, assuming the ignite grows bigger if a big burst of damage came out (either from a series of bigger fireballs in the form of crits or from trinket CD's), having a double duration combust would ensure you don't have to get that exact same crit/trinket burst for the second combust in order to duplicate the spell's damage.
Mar 24th 2012 5:25PM Actually, I think the glyph of Combustion will be an improvement on a single target fight, as it's increased cooldown will minimize the casts you can do in a fight, allowing a bit more leeway in gambling for a bigger combustion, rather than just firing one off with a 10K ignite just so you can have it off of cooldown again sooner.
Imagine a fight that would allow, barely, 5 combustions. With such a small window to cast them, you are forced to use them immediately, with some maybe having a 20K ignite up, some less. On a longer cooldown, you would only be able to do 2, but you can fish for and try to get a single 40K or more ignite combust off, as you have to just get a big one in the start of a fight, and the middle. A single 40K combust doing double will be as if you had 2 40K combusts with the shorter CD.
Feb 8th 2012 11:20AM In other news, there is a Battleship movie based on the board-game that nobody plays any more.
Jan 26th 2012 11:14AM Ten dollars seems a bit high for DE1. I mean, I know it's CURRENTLY 10 on steam, but 10 for something that they gave out free on magazine demo discs, like, 10 years ago, seems high.
Jan 3rd 2012 11:19AM Alright! Challenge accepted! Let's try this Hello Kitty game... Er, registration required? No thanks.
Wait, this means I didn't get past level 1, let alone 3! No, I failed, and you won!
Dec 23rd 2011 1:42PM i think the first one is LBP2.
Dec 16th 2011 12:07PM The really REALLY funny part about this DLC? The plantation (as well as one or two other buildings, such as the cement factory) was available on day one. You just had to set a key in the controls to build the item, and then could place it. The plantation worked as a more compact, efficient farm.
The first patch eliminated these "unused" buildings from that list and from place-ability. Now we know why. On-The-Disc pay DLC, woo?
Jan 16th 2010 10:21PM Nothing about BFBC2 makes me see it as consolized. Unless they screw up the controls, it looks to me like an almost perfect mix of BFBC and BF2, in that except the game modes and planes, it seems to me to be like BF2 on the frostbite engine.
I just hope DICE finally found out how to make the guns feel as good as they do in the COD games. That is one reason I REALLY liked MW's mp, was because the guns just felt right.
Jan 16th 2010 8:35PM I highly doubt that will be the case. You will be able to rent a server, yes, but the files and such will be locked away thousands of miles away at wherever these approved partners' server farms are at. You will not be able to replace, say, sound files to change gun effects, or character and gun models and attributes to make mods.