Apr 30th 2008 6:07PM This is yet another reason for me to be excited about Warhammer Online. I have a life, and don't have the time to waste gearing out the classes and specs that are actually viable in the top-tier of Arena. Blizzard is so hypocritical. On the one hand they want to cater to casual players. Then they do everything they can to put the hardcore players leaps and bounds above everyone else. www.warhammeronline.com
Feb 29th 2008 12:17PM That's nowhere near the point. The point is the laziness of blizzard by giving every class the same buff. A buff that nerfs an entire role in arenas (ie: healers). Of course a buff is needed, but this is the laziest excuse of a buff I've ever seen.
Feb 28th 2008 7:01PM Hey I agree completely that healing classes have become too difficult to kill with high stam, resil, and the right spec. But giving more and more classes a blanket debuff spell isn't the answer. It's just laziness, and ruins an entire role in arenas.
Honestly I really like Matthew's idea of an attack power / spell damage / healing done debuff. It's different then the standard MS debuff, and it makes it more interesting in that most teams will want to keep that debuff up on a target that they may not necessarily be killing first.
But if this change absolutely must go thru, then at least make it a magic debuff that can be dispelled. Paladins / Druids can get rid of wound poison. So why not have a healing debuff that priests (and paladins) can dispell?
Feb 28th 2008 6:40PM That's actually a great idea, a debuff that reduces melee attack power or spell damage.
I'll be the first to admit that Shamans do need some love, especially Enhance shamans in arena. But if they keep giving every class a healing debuff, they may as well get rid of healers entirely.
I don't see why healers have to suffer so another class can feel buffed. Honestly I don't even consider this a buff for Shamans, at least not for Arena. If there's a warrior, rogue, or hunter on the team, then the healing debuff is covered already, and that "buff" is completely worthless. There are much better ways to balance classes / specs in Arena, and this is the lazy way out.
If it does make it past the PTR and onto live realms, then if I even continue to play this game, I'll be rerolling dps. I'm certainly not going to be a pvp healer anymore when every team I play will likely have a healing debuff.
Feb 28th 2008 6:25PM I'm so sick of every class getting a healing debuff. There's no point in having healers anymore when more classes debuff a target in pvp then don't.
Healers have enough trouble with mana in arenas, since mana burning is such a popular strat, and with pvp gear there's almost no mana regen to speak of. But now I have to spam 500-1000 heals on a target with 12k hp? No thanks.
This has to be the worst move Blizzard has made so far, and I'll seriously consider finding a new MMO if it's actually released.
Feb 28th 2008 12:30AM What is the point of healing, when so many classes reduce healing done on a target? Can't Blizzard find a better way to buff a class?
Nov 15th 2007 12:26AM This took me about 2 hours to farm, but the requirements for the Meta are terrible. Exactly two blue gems. That's ridiculous, I have multiple sets of gear, all of which use more then two blue gems.
Sep 28th 2007 7:09PM They need to get RID of the pve elements involved, and make it a pvp battleground. I hate the fact that AV is nothing but a pve race. All the horde just run straight to the end, never defending, and if the alliance are smart enough to throw a few people on defense they win. If not, then horde may have a chance to win.