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  • jaded1
  • Member Since Sep 29th, 2007

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Recent Comments:

Star Wars: The Old Republic is keeping a close eye on World of Warcraft {Massively}

Sep 7th 2011 10:41PM @(Unverified)

Honestly, I think the "7 years" issue is completely irrelevant; with the rest, however, you're spot-on.
How long a game has been around doesn't really mean much in the MMO market. Just look at EQ and Anarchy Online -- both of them came out before the turn of the century, and they're STILL making healthy profits. And in that light, WoW's current predicament can only be attributed to its current expansion and how many players truly loathe it (also, consider this: WoW had absolutely no problems with subscriber numbers up until now, even towards the tail end of WotLK, with Icecrown Citadel being the current raid tier for almost a year).

Anecdotally, I played WoW since beta (for instance, I can tell you how awesome and terrible, at the same time, Plainsrunning was, or how much of a pain in the ass cloth/leather/chain cloaks were, or what it was like using a buckler on a rogue), and I would love to still be playing, but with what Cataclysm has done to the game, I just can't stomach it any more.

@Apakal

A) Source? Where did they say, or even allude to, this?

B) You're drawing unrealistic connections between the two, almost as if you're implying that only the very same people that play or try-out WoW will give SWTOR a try. When, in fact, the only general similarities they have are 3-fold: 1) roughly the same style of gameplay, 2) they're both MMOs, and 3) they both had fans of their respective franchises (Warcraft and Star Wars) well-before they launched.
And to expand on #3, the Star Wars fanbase absolutely DWARFS Warcraft's in size -- it's like comparing the size of a 30-foot dragon to that of a gnome -- so not only do they have a bigger pool of potential players than WoW did at launch, but they also have the potential to poach some of WoW's (disaffected?) players.

and C) Every corporation whose profits come from subscriptions keeps mindful about subscriber churn and/or attrition -- even magazines and newspapers. It comes with the business model...

Countdown to Wrath Giveaway: Day 3 - BlizzCon Polar Bear Mount {WoW}

Nov 10th 2008 10:48AM mmm.. polar bears..

Extended maintenance extended {WoW}

Mar 25th 2008 2:41PM FYI: Some of the realms are starting to pop back up already. I'm seeing about 30 realms up after logging in right now.

Officers' Quarters: The wrong stuff {WoW}

Jan 15th 2008 1:28AM My character's hammered, so I should be too.

It's life imitating art! lol

The Twelve Days of Winter Veil: Day eleven {WoW}

Dec 23rd 2007 1:41PM woot is actually a real word now, according to Websters.. what's next? lol


Anyway... I'm in your tree, stealing your presentz? ^^

Mage buffs on the horizon {WoW}

Nov 8th 2007 3:54AM Very interesting that the devs are giving mages another talent for so-called viability and diversity for pvp/pve, yet they still don't care to discuss or consider how Restoration is still the only Shaman tree that's considered viable for pvp/pve by the majority of players both shaman and not.

Trainable Mana Tide, anyone?

But, aside from my Shamanistic Tears (I swear, that should be the name of the 41pt Enhancement talent), I say grats to all mages out there. This kind of love makes me want to reroll a mage.

Patch 2.3 and you: Elemental Shaman edition {WoW}

Sep 29th 2007 5:04PM 15 - your math is flawed. You're taking the 'difference' between the Lightning Overloads and using that in what the new value of your LBs would be. Instead of 5% it should be 10% (not the difference).

So with a base damage of 1557, and a roughly 10% damage increase with LO, that leaves your LBs somewhere around 1712 damage.

Old: 1700
New: 1712

Seems good to me. Same damage, less threat.. I like it.
Someone else correct me please, if it is indeed my math that's flawed here :o lol