Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • kidsmoke
  • Member Since Apr 20th, 2006

Are you kidsmoke? If So, Login Here.

Joystiq4 Comments
Engadget1 Comment
WoW105 Comments
The Jason Calacanis Weblog1 Comment

Recent Comments:

Lichborne: Death knight beta diaries, part 3: Blood leveling in Vashj'ir {WoW}

Aug 24th 2010 7:07PM I can tell you right now one of the worst things to come across when leveling is a Blood Spec'd Death Knight in DPS gear.

Came across one the other day on my Ret and his pretty big damage reduction (never took him below 80% health, damn good self healing (healed himself better than I could heal myself) and fairly strong damage output made him a powerhouse.

It took two of us to finally lock him down long enough to kill him, and I'm in damn good 277 ICC gear and he was in full 264.

If I take my DK through Cata I would definitely spec Blood for leveling.

Ghostcrawler in depth on warriors in Cataclysm {WoW}

Jun 12th 2010 7:24PM Ugh, typical my class is bad QQ from Matt Rossi.

Warriors were very strong in T7 until the bleed nerfs; afterward they were still viable as the over-performers of Arcane, Sub, and BM specs were nerfed as well. In Ulduar Fury was bad. Arms performed better, but Warriors were still viable. There weren't very many classes beating Rogues at that point in time. ToC Warriors were again strong as well and were key components of the only truly difficult encounter in TOGC. ICC Warriors continued to be strong and with the Legendary they are out performing Rets, and DKs by not just 1k dps but by 3k+ DPS. Although I would personally also tune down Frost DK, and Fire Mage as well. Warriors have had a couple valleys this expansion, but for the largest amount of time Warriors have been a very, very competent DPS choice.

Regardless, the old we were bad so it's okay if we are over the top argument is a poor choice. It hasn't worked for any other class previously it shouldn't be allowed as an excuse now. I guess in the end it doesn't really matter, because the game for all intent and purposes is done. I've got Heroic LK to kill, and RDS looks like it will be a cake walk except for Heroic Helion; even then Kalecgos 2.0 doesn't seem too terribly difficult.

Wrath of the Lich King Retrospective: Naxxramas {WoW}

Jun 4th 2010 8:50PM The difference between Ulduar and Naxx is that you could complete all of tier 7's content (including S3d and Maly) in one single night. Whereas even at the release of ToC many guilds were still spending a full raid week in Ulduar.

Tier 7 was too easy for the length of time it was out and set a very poor precedent for the rest of Wrath; new raiders were expecting the same experience in different locales, but then got the original cock-block that was pre-nerf Ulduar. This brought on a lot of early frustration during tier 8. Then, of course badge changes went through and Blizzard said "diffi-what" and implemented super easy mode for ToC and many bosses in ICC.

I wonder had Ulduar's difficulty been kept up, the badge changes not gone through, and ToC and ICC kept up the escalating pace of difficulty older players had expected in TBC and Vanilla how much different the game would be today.

Not all fights require a hard mode {WoW}

May 16th 2010 7:46AM I couldn't agree more. More bosses should be a little more like the heroic counterparts on Reg and Heroic modes should be saved for fights where the encounter is significantly changed or challenging. Even though I am 11/12 HM I really like the Ulduar method of heroic mode and heroic loot better. The amount of work put into learning Sindra and PP really isn't worth the one i277 piece you get in return (albeit the do drop a few other nice things as well). I couldn't believe after all that time you only get one piece of heroic tier.

The Care and Feeding of Warriors: The homogenization factor {WoW}

Feb 27th 2010 10:10PM Let's not talk about TBC toolkits, please. You can mention Hyjal, and you can mention Shattered Halls, but that is all you can say about Paladin TBC tanking. TWO instances where Paladins excelled, and baddie Warriors have been butt-hurt ever since.

Not to mention that I don't really know too many Warriors who wanted to tank Hyjal trash. I mean Hyjal trash was pretty annoying to tank honestly. Always having to carry at least 2-3 shields. Praying you didn't get owned from an Abom stun. And what about TK and SSC? OOOOOOOH I get to tank all the trash while our MT Warrior goes afk for the next 30 mins. AWESOME!

TBC Paladin tanking was a joke, and a gimmick. An Warrior (like Rossi) who has anything bad to say about Warriors in TBC and whines about Paladins is just plain spoiled. Once you had really decent gear T5 and above you could tank 5 man heroics like most tanks tank heroics now, but as we know those types of tanks were few and far between in TBC, and at most you hoped for was a T4 tank. Meaning more often than not you didn't see too many TBC Prot Pallys offering themselves up for speed runs.

As for your failure in OS I would say you were doing it wrong. It was easier for Paladins to pick up the whelps, sure, but much more difficult and likewise much easier for Warriors to pick up the fire elementals. Our Prot Warrior eventually got put on add duty while a DK tanked Sarth and a Paladin tanked the drakes. At the time your snap aggro was so much higher than a Paladins that if a consecrate didn't go down at the right time it was very easy to lose control, not to mention melee dying to fire elementals because a Paladin didn't have the snap AOE to get those adds back.

Now I am not going to say that Prot Pallys are easier than Prot Warriors, but you DO have the tools you need to get just about any job done, and if you find it too difficult your younger brother with your hand-me-down talents and tools is sitting right at the character selection screen if you find Warrior tanking too difficult.

Asking for Wars to stay unique, while asking for homogenization is a bit strange. Give Wars cons, then give Pallys your mobility to pinball around the battle field, who gets the better end of the deal?

I'm sure there are thousands of Prot Paladins who are tired of not MTing a boss because they get stuck on add duty, and there are tons of fights with add duty.

The Care and Feeding of Warriors: The homogenization factor {WoW}

Feb 26th 2010 4:51PM There is obviously nothing Blizzard can ever do to convince Matt that Warriors are in a great place. Arms is one of the best PVP specs around, Fury is a top DPS spec, and Warrior tanks are incredibly well balanced at the moment.

And FYI Hammer of the Righteous in conjunction with seal usage supplies much more threat than cons. Cons is great for sustained threat on a large number of relatively static targets, but HoR is where the insta-threat comes in. It is the Paladin equivalent of T-Clap.

I think you just should just main switch to a Paladin, because all I have heard out of your for 3 years (at least) is "DA WHERE IS OUR CONSECRATE?!"

The game should not be balanced around highend gear 5 man tanking. If you are having problems running 5 mans at the moment then God help you. Tanks are in such high demand that it really doesn't matter if you can only pull one pack at a time instead of two.

Ghostcrawler on AoE tanking: "The paladin probably too good" {WoW}

Jan 26th 2010 1:34PM You guys can be such morons sometimes. I can't believe we are insinuating major changes are needed/coming to classes over TRASH. OH NOES THAT PALLY CAN FINISH THE RANDOM DAILY 5 MINUTES FASTER THAN ME!!! OH NOES I GET TO GO AFK WHILE HE TANKS ALL THE TRASH AND THEN GETS STUCK ON ADD DUTY WHILE I TANK ANUB!!!! WAAAAAAAH I'M JUST A WHITTLE WARRIOR TANK, WAAAAAAAH!!!

I guarantee if GC started talking about giving out Warriors tools to Paladins Matt would FREAK THE F*CK OUT. He has been a Paladin hater for so long. LAWL, Prot Pallies were better tanks in TBC, LAWL MATT. EL OH EL

AOE tanking will always exist. Nothing Blizzard nerfs or buffs will change that. No matter what skills or abilities or how intricate Blizzard designs the trash; it will always be tuned to the lowest common denominator so casuals can complete instances. We vastly over gear everything. Everyone has access to tier 10. Trash being AOE'd is not a class design problem. It's an issue with WotLKs gear inflation. Eventually gear will increase your groups margin of error so much that it doesn't matter if you remove a DoT or get out of flamestrike or if you have a lazy healer, and when you can tank a dozen mobs with ease then your group is going to expect you to, because it is always easier and just faster to do so.

Even if you nerf Paladins they will eventually be AOE tanking everything just like they are now.

The Light and How to Swing It: Patch 3.2 and the Paladin II {WoW}

Jun 25th 2009 11:38PM You couldn't be more wrong about SoV. I've already noticed a dps increase from the live dummy (3200 dps) to PTR dummy (3800 dps).

Other than slightly tweaking the mana cost on CS (downwards) I think PVE is in a much better (although not perfect) position.

An opportunity to change Retribution {WoW}

Apr 29th 2009 7:06PM I feel I should edit something I just said. The top rets are averaging 5.5 and in BiS will be averaging around 6.5 while other classes are capable of much much more.

An opportunity to change Retribution {WoW}

Apr 29th 2009 7:05PM If your getting out DPS'd by a Retadin you are bad. You have some of the best AOE in the game and absolutely incredibly single target DPS.

Even after I get full BiS gear from Ulduar 25 I will still only be capable of doing what Rogues can do now in BiS Naxx gear on a Patchwerk esque fight.

From 5.5 in naxx to 6.5. Rogues and DKs are leading our charts by a far and large margin, and most of my parses would fall into the top 50 WMO parses, and if the site wearn't currently bugged I would have some top 20 parses as well.

Our DPS ceiling is quite low. Meanwhile I buff you with AP, 3% crit, 3% haste, 3% extra damage and heal you with JoL like no ones business. If you want Ret to fail you retarded. Real raiders want all of their classes to perform well and at a relatively close margin.

Poor childish players call for nerfs.