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  • kidsmoke
  • Member Since Apr 20th, 2006

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Recent Comments:

An opportunity to change Retribution {WoW}

Apr 29th 2009 6:53PM Actually your already wrong our highest on the FCFS is now Crusader Strike. Regardless, Ret is simplistic, but its DPS ceiling is quite low (possibly the lowest on single target encounters now much higher on encounters with adds).

However, the thing you are still missing is that the other classes are simplistic too. Mods can practically play Aff for you, and even this amazing cat dps complexity people mentioned is still only using a handful of different abilities. The difference is that Aff, Ele, Cat, Mut, etc all pay what can be significant DPS penalties for playing poorly.

Not to mention the greatest example of player skill isn't even what buttons they press, but how they gear their character. It's the most visible representation of how much a person understands how their class functions. With our recent changes we just basically suffered a restructuring of stats aimed more for hit and exp cap along with a much larger bonus from haste now.

All of the Ret hate is squarely placed by peoples feelings of helplessness when they are ganked by them. And their in-ability to gank us in return due to our instant fight reset buttons.

Blizzard did the wrong thing with Ulduar-10 emblems {WoW}

Apr 10th 2009 5:57PM Blizzard put in 800 items for this instance, and guess where half of those are going to go, moron!

That's right just under half of those items are going to drop in Ulduar 10m.


"But I want to be able to buy a few more pieces from my own badge system! QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ"

Ghostcrawler talks some more on Retribution DPS {WoW}

Mar 18th 2009 9:08PM I have the best possible gear in game. The only statistical thing I could possibly upgrade for my Retadin would be to drop mining and pick up Jewelcrafting for the extra STR gems (which I will be as soon as I finish regrinding Mining on an alt).

The Retribution DPS ceiling is quite low. Best I can pull on Patch so far is 5.5 where other classes are easily hitting 6K+ and even 7k at times. On sites like Wow Meters Online (which aggregates combat logs from many, many different users) we rank 2nd to the bottom at a class average of 600 dps behind the lowest class in front of us. The only class/spec ranked lower than us are Shadow Priests. Even if you look at the best parses for every class our top DPS kills are still substantially lower than every other classes top DPS kills.

This is all not even mentioning that come 3.1 at this point we will have 14 left over USELESS talent points. The Devs want us to go into other trees but the only talent worth anything to our dps in the other trees is Divine Strength in the Protection tree.

If you lose to a Retadin you are just dumb. We have very few PVP centric skills. Bubble (somehow no one has learned to counter this in 4 plus years of WoW); Cleanse; Hammer of Justice; and Hand of Freedom. Come next patch you might want to add Hand of Salvation to that list. We can put out decent burst, but we are easily kited and CC'd. Just because a Paladin ganks you is no reason to suffer the idiots and keep our DPS ceiling so low.

Ghostcrawler: "We still are not convinced that Warrior tanks are operating at some huge deficit" {WoW}

Feb 17th 2009 8:13PM Dear Matt,

Shut up about Warriors being poor tanks. You were the best tanks in TBC for Raids and Heroics. (Woweee Paladins were preferred in Heroic Shattered Halls... Oh no, call the nerf police.) Your one of the best tanks currently. Your snap AOE aggro is AMAZING. In fact, your snap AOE aggro is better than a Paladins snap aggro. We just had our Prot Warrior tank all of the adds in Sarth3d w/o losing a single person to adds last night. Paladins only beat you in Continued AOE threat through their Consecrate and Holy Shield. Raids require more than one tank, and I've never seen a raid fail because of a lack of Blessing of Sanctuary. So one your probability of having BoS is high, and even if you don't it won't matter. And the crazy ridiculous threat that Prot Pallies DID have was based on their double shield slam. And TBH I've seen classes pushing to 7kdps on Patchwerk and still seen our Prot Warrior tank HOLD AGGRO. If you can hold aggro on 7k dps than you are fucking A-OK.

I mean I'm starting to think Matt that in TBC you were just a really bad tank, and that's why the evil Paladins took all your heroic runs. I mean JEEEZUS its now been years since you have been harping on how pathetic warrior tanks are when they clearly are not. It's obvious that you won't be happy until you have a consecrate and a Druids HP pool.

I remember when all the prot pallies were whining about being the worst tanks in WotLK with our super uber duber low HP pools etc etc. And guess what Prot pallies are amazing. Warriors are also Amazing tanks.

The only tanks that need help now are Druids IMO. You whine about your AOE thrat.... sheesh. Druids need an AOE roar usable like Warrior, Paladin, and Deathknight abilities.

Will Warrior stance penalties finally go away? {WoW}

Feb 3rd 2009 5:58PM You don't make any sense.

What OH SHIT button do you need if you are DPSing in PVE from another stance?

This is clearly a PVP whine post because you can't charge, stun, faceroll, execute with a druid anymore.

The stances let others know what your going to do. They have been here FOREVER. Learn to deal with them.

Warriors are in the best shape they have ever been. You do crazy awesome DPS. You are fantastic tanks. You are still viable in PVP, however you've spent so much time inebriated by the lack of competition that you don't know what it's like.

DKs need to have some abilities applied certain stances for a penalty. I don't think DKs are OVERpowered. They are easily beaten. However, they have too many tricks. I mean other than the lack of HoF they have pretty much every trick they could possibly want for any situtation, which is very untrue for most classes.

Will Warrior stance penalties finally go away? {WoW}

Feb 3rd 2009 5:44PM Further de-evolution of the classes.

Grats for trying to remove any distinction from the game.

You know what. If you want your warrior to play like a deathknight then you need to play a deathknight.

WoW Moviewatch: I Gave You {WoW}

Jan 20th 2009 1:03AM Nice to see some old Bonnie Prince Billy make it into the wow music videos.

WoW, Casually: Returning to WoW as a casual (Reader Mail) {WoW}

Jan 11th 2009 5:01AM I've found that being in a semi-hardcore guild (top on our server but by no means as serious as some guilds are) has actually freed up much more time from WoW and in WoW.

If your car is out of whack and constantly breaking down or under-performing then it is going to waste your time. It runs slower. You spend time trying to repair it. The same goes for a guild. And this has been my experience with Casual Guilds. They are there for people who don't have much time to devote to the game, but in the end they waste more time accomplishing nothing. I have two long sessions a week (raiding from 730-1130) on Tue and Wed night to clear 25 Naxx 25 Sarth (3 Drakes) and 25 Maly, and we have the rest of the week to do whatever we want. That's 8 hours a week that is "devoted" to my guild. However I'll often see Casual guilds Spending 5 hour+ sessions a night all week long just trying to clear Naxx.

I actually spent far more time in a casual guild wasting time, and spending more time in game, because we were not getting anything done. Spend an hour or more waiting to fill a raid, and then trying to carry some noobs along with us. It was terrible.

The best advice I can give is to get into or form a dedicated Guild to raiding ten man content. Set specific times on when your going to raid and stick to them. If a raid isn't formed within 15 mins of the stated time then it doesn't form at all. You break up and go do heroics or whatever.

Another thing is to ONLY recruit Adults. Do not join or form a guild with a policy of recruiting anyone below your accepted age limit. It leads to needless drama. Oh the stories I could tell.

Choose a guild that uses a loot system. The best I've found is Wishlist, but the guild I am in currently uses DKP. Using open rolls or /rolls is a recipe for disaster.

Scrape the money together though a paypall account to get a good website. (I like dkpsystems.com) And make sure that your loot system is tied into it. (to encourage people to constantly visit the site)

Good organization does require a bit of extra time, but in the end its worth it. Get some good officers and delegate responsibility.

OR do what I did and join a guild where you can relax from being an officer and you can just be a Peon.

Best gig ever.

WoW, Casually: Returning to WoW as a casual (Reader Mail) {WoW}

Jan 11th 2009 4:35AM If you haven't leveled through Outland yet since WotLK then you are in for a surprise. HFP ->ZM->Nagrand and bam you are 68. It takes barely any time compared to how it was pre WotLK. I was very surprised when I leveled my DK to 80. HFP takes almost as long as Zanger to the end of Nagrand.

Encrypted Text: Why rogues now love hunters and other HaT ironies {WoW}

Jan 8th 2009 1:54AM Except those were already one button classes. They have taken them and evolved them over time, not de-volved them.

I don't know a single rogue I've talked to (former rogue myself) that is happy about the mechanics of HaT spec.

And I didn't know too many Warlocks that were happy spamming Shadow Bolt after Shadow Bolt either.

And yeah Blizzard changed Paladins FoL to Cleanse with set bonuses pre BC and then back again with BC. I don't know too many that were happy with those mechanics either.

However, looking at the change to Holy Paladins I know quite a few (all of them in my guild) that absolutely love the changes.

Engaging mechanics changed to simplistic stupid ones = poor gameplay

Simplistic mechanics changed to Engaging ones = good gameplay.