Apr 3rd 2012 1:07PM I agree!
We need more Gnome dungeons with pig-tailed bosses.
Mar 29th 2012 10:27AM Normally what's need with most races is just better and more utilized polygon count than anything. (Compair a Goblins' hair with Gnomes as an example of this.) Plus more options such as tattoos, eye color, etc...and hair and face selections. This would modernize the current character selection.
But there's really no need for any radical change. But knowing Blizz and their recent tree form design for Druids, we could all end up with Frankenstein's monster instead of Shirley Temples. :(
Mar 28th 2012 12:18PM Raiding. I was hoping Blizz would evolve the game away from it in this expansion.
Mar 23rd 2012 6:20PM Thanks for the clarification Covil. And lol @ Noyou. :)
Mar 23rd 2012 12:16PM ...that's because we Gnomes are just that good.
Mar 23rd 2012 12:13PM Silly question though:
I presume there will be no spell and ability changes from the original pet counterpart - meaning, they'll remain the same?
Mar 18th 2012 1:38PM We Gnomes get our city back, fully functioning. Which we thought we where getting in Cata....instead of just cute start-up zone. From Gnomeregan!
And Echo Isles gets a flight point, auction house, inn and bank before Vol'jin fully declares his new digs a true city. For now though.. we still have to swim to it from Sen'jin? O.O
Mar 8th 2012 12:23AM "Blizzard is making this change for many reasons, one of which is to stop player abuse of PvP gear's item level to inflate their scores to enter dungeons via the Dungeon and Raid Finders earlier than they should."
I strongly suspect this paternalistic attitudes towards its players has been one of the contributing factors of to the subscription bleed. Most players do not like to be treated as unruley children...since I suspect the largest majority are adults. It doesn't appear they've learned this lesson from Cataclysm.
Further more, it doesn't help the fact during they've patched blue PvP items with higher iLevels than many Cata epics. Thus it should be conversely understood that if you give players items they can "abuse", then they'll abuse it..especially in a competative environment. Perhaps not giving it to them in the first place would of been better...instead of blaming players for poor design choices, which is not exactly great PR for the game either. Just saying.
Mar 6th 2012 3:31PM Perhaps your right:
Mar 3rd 2012 9:31PM @Philster043
I appreciate where you are coming from on this...but throwing bones to those who don't raid is in my opinion not a viable option to raiding. And I suspect this is one the largest contributing factors to WoW's subscription loss. Speaking of which...
@Blayze and SamLowry.
...it should be pointed out, that subscription numbers where being lost long before 4.3. If anything the sub bleed evened off a bit during 4.3. So there is likely something to your claims. Though Q1 report of this year should tell us if this is a continuing trend.