Nov 1st 2008 7:08PM I also canceled my account due to the Paladin changes.
Oct 23rd 2008 9:20PM Too bad I won't get to fully enjoy the event. My server sucks, at least horde side.
Every time I try to get something started some pricks come in and kill everything. Just tonight some guy infected all of Thrall's throne room and a group of pallys killed them all when they turned.
Aug 29th 2008 12:54PM Imp Devo Aura hadn't even made it live and they made it completely useless. As a Healadin that was one of the new talents I was most excited about.
With all the buffs resto druids got in BC I've never not done a 25 man with at least two of them. Hell I've rarely done a 10 man without one.
Aug 21st 2008 1:12PM My holy Paladin has a few T5, a few of those T6 badge equivalents but is mostly T4. I did every single quest in Howling Fjord and didn't get a single upgrade to my gear. Then I went to the Tundra, ran Nexus once and got 3 upgrades. Not fantastic ones, but they were better than the gear I currently had.
Aug 18th 2008 12:51PM No idea on the T7 but as for beacon of light. No there isn't any special animation or graphics for it. You cast in on your target. There are these very short lived gold sparkles around that target, then nothing.
Aug 10th 2008 6:56PM What exactly are ogres? Where do they come from? And why are they everywhere?
Aug 5th 2008 11:41AM If a hunter is 51 points in Beast Master and has the exotic pet talent, and they have an exotic pet like a Devilsaur. If they choose to respec to either MM or Survival or whatever else makes them lose the 51 BM talent do they just straight up lose that pet? Or does it get stabled.
Jul 29th 2008 8:08AM Well I've always planned on going Ret on my Paladin to get him to 80, much easier to level than Holy is.
But I may end up changing my Warlock from Affliction to Destruction.
Jul 27th 2008 8:30AM I've been saying for awhile that WotLK will come out within 30 days of Warhammer being released. Or at least 3.0 with all the new talents.
Jul 20th 2008 4:01AM The problem has never been that Ret doesn't have raid utility. The problem is that you never need more than one Ret paladin. And they don't seem to have fixed that with these new talents.
Actually with auras going raid wide, less blessings, and the elimination of sanctity aura they seem to have compounded the problem.
There will still only be one ret paladin per guild. Maybe a second as a backup.