Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Skoteinos
  • Member Since Oct 2nd, 2007

Are you Skoteinos? If So, Login Here.

Joystiq1 Comment
WoW77 Comments
Massively16 Comments

Recent Comments:

Ask Massively: You're missing the best part of the appearance tab news edition {Massively}

Aug 25th 2011 8:25PM Probably the silliest bit of this to respond to, but I find the jumping in WoW pretty indispensable with some classes. It's not just eye candy or flashy animation, it can actually be quite useful when running away from something to quickly release an instant cast while still moving forward.

And yes, I miss it when an MMO doesn't have it. I checked out FFXIV in beta and not being able to jump, among a whole host of other reasons that have come to light time and time again, was a huge mark against it and a big reason I never came back to it. Not being able to make it up a curb? Seriously?

To me, MMOs without jumping are the types that tend to just want to usher you through a corridor of content in a straight path. Sure WoW has invisible walls and other contrivances to keep you inbounds, butit still feels open and is for the most part. I'm not sure I'd want an MMO that let you fly out over the ocean for 6 hours of nothing but water... I'd be too curious about what might be there in 7 hours and waste my time. And there are plenty of times I've jumped my way out of bounds in WoW... no jumping is just for lazy developers who want to make sure we follow the game through the way they want us to.

One Shots: A cold glow {Massively}

Aug 25th 2011 5:56PM Rift has pretty impressive graphics period, and somehow screenshots look even more impressive than the actual scene does ingame. I'm not saying that as a bad thing since it's gorgeous either way, but I was always pretty stunned when I looked at the minute detail on my screenshots after I took them. Characters, lighting effects, environments, even mounts... Most games seem to be the opposite, like I feel screenshots never do WoW any justice compared to the actual gameplay.

I have to agree, gorgeous game and a lot of fun while it lasted for me, but I just lost track of it and can't make myself go back and re-up my subscription.

LEGO Universe goes F2P today {Massively}

Aug 15th 2011 6:08PM If trials are limited, does that mean WoW counts as a F2P now too? It sounds an awful lot like what the Lego Universe is offering but nobody calls WoW F2P.

Biggest EVE Online scam ever recorded nets over a trillion ISK {Massively}

Aug 12th 2011 9:35PM @Laurs Hey, no dissing the text-based MMOs, several of which are still running strong, one of them since 1989 ;) We'll see if any modern MMOs can keep going for so long, much less one like EVE which is rife with plenty of reasons for me to never play despite my being curious about it.

Namaste Entertainment charts the history of MMOs [Updated] {Massively}

Aug 10th 2011 2:40PM None of Simutronics' games seem to be on the list either and they started on GEnie back in 1988.

MMObility: Shadow Cities confuses the heck out of me {Massively}

Aug 3rd 2011 5:16AM This also isn't that new of an idea. There was a very similar game whose name I forget when I bought my first generation Droid at launch. I also got tired of it in a few hours despite the potential and how much the idea of something like it intrigued me. Though I guess it could be that the old idea has a new acronym now...

RIFT world event fizzles, Trion reevaluates approach [Updated] {Massively}

Apr 17th 2011 8:10AM @Ashane It's a pretty fair comparison and I'm surprised nobody else bothered to make it. It's not a question of technology or servers or anything else, it's a question of experience. Could Trion have learned from Blizzard's failed AQ40 event? Yeah, maybe a bit... but I am sure they have their own technical limitations that they need to test and I don't care how many times you test and beta content, once it goes live to players anything can go wrong and something always happens that you didn't expect.

At least unlike AQ40 this event had 2 weeks of playable bits. I'm a bit disappointed in missing the end myself as I was busy with classes this weekend and had no idea it would wrap up in a single night, but Trion has already apologized and said they are looking to make amends. We really cannot ask for more than that, except of course that they follow up on it. They have been pretty good at quickly implementing fixes for things they see as problems so I have no doubt that they will.

And for all these people I see claiming to be quitting over this... well that's a pretty silly thing to do. How often do events happen in any game? You're going to quit over something you don't even have to worry about the other 325 days a year? I just think there are two camps out there, one that loves to bash Rift and the other that loves to bash WoW. Both are pretty silly. If you don't like one or the other then don't play it, but don't cause a ton of drama telling us why it sucks. That just implies that you feel more for the game than you claim to.

Exclusive: RIFT's lore is Drowning in Snow {Massively}

Apr 14th 2011 7:01AM @dudemanjac I'm soooo glad someone else is seeing this. All these people whine and berate Rift for not having a deep story and it DOES. They're just too used to sitting and watching it go past. Sorry, but if you truly want to be engaged in the game and the storyline then you need to get out of your "bring it to me" mentality and actually pay attention to the world, explore, listen to NPCs, and stop just bee lining it between quest objectives. Anyone who has bothered to put any effort at all into learning about Telara will tell you that the lore is pretty interesting, deep and dynamic.

Enter at Your Own Rift: The little things {Massively}

Apr 13th 2011 6:22PM On the sound issue... the bug introduced with the patch was horrid. It seriously brought my enjoyment of the game down by far more than you would think sound would. I bought a new soundcard and tried everything I could to fix it, but I didn't quit because I knew it would have to be addressed sooner or later. They fixed it for the most part, but I'm still sad that battle music isn't as loud as it used to be.

I agree with the Rift sounds being one of the overlooked fun things. I too love that everything sounds muffled when you're underwater, and the heartbeat and slowing down of everything when you're about to die. There's also the really fun effect with your ears ringing when you get stunned. It's eerily disorienting, and I think sounds like that really make Rift stand apart. Oft overlooked is the combat music that actually changes in different areas and scaled depending on how many things are attacking you. It can get pretty sweeping and dramatic when you have a dozen critters wailing on you. I also really appreciate the mount sounds... it's not just the sounds of hoofbeats, you also hear the tack jingling and leather squeaking. It's impressive.

Other little things that kind of blew me away with Rift... I absolutely -love- how clouds actually pass in front of the sun and cause the light to darken slightly. It's very subtle, but it's also very realistic and well done. The highlands is also a fun area for weather effects, especially seeing the rain falling on the horizon. I just wish they could add some lightning to that impressive thunder. The environmental sounds are also very well done. Anyone complaining about the sound in Rift is just focusing on one aspect of it, because these little atmosphere things are wonderful.

I also like that when I'm riding my horse I am actually holding the reins and not just putting my hands in front of me. When you stop riding your horse you take a totally different stance with one hand on the saddle and the other on your leg (for my Kelari at least). You actually lean over and bounce in your saddle when you run, and when you back up you turn your head and so does your mount. It's something I never realized wasn't there in other games till I saw them do it.

I, too, love that they reward you for exploring. While other games put up invisible walls everywhere, Trion challenges you to climb mountains and scale the branches of tall trees just to get one of those damn sparkling artifacts. Yes, I have encountered invisible walls in Rift, but I think they encourage exploration better than any game I've played. And that exploration is fun because it isn't easy. Constantly scanning for artifacts, knowing that you can get knocked off your mount if you carelessly charge through areas, low level critters you can't just one-shot if they catch you riding by... all of these things make you pay more attention to the environment.

There are dozens of other little details I could get into and all the fun little hidden puzzles and events you can trigger just by paying attention and bothering to go off the script of the line of quests, but I've rambled on too much already. I just know all those people who complain Rift isn't a deep game must be spoiled by experiences where things are delivered to them on a platter. Go off and explore, read the quest text, listen to the NPCs, do something besides run back and forth between the yellow circles telling you where to go next in your questing and you will find a lot is out there waiting for you to stumble upon it.

Trion unveils new RIFT Rogue trailer {Massively}

Apr 13th 2011 2:34PM @BigAndShiny Wait... you said it had no soul and needed more storyline and bits going on, yet you admit to not reading the quest text even once? That's like saying you didn't like the food at a restaurant after realizing you had never even bothered eating there. Rift has plenty going on, good lore and a great story for those who can be bothered with silly things like reading and exploring.