Nov 10th 2008 2:09PM The thing about (L)Aggramar is the spike times (sounds obvious, I know). When everyone is raiding, the queues pop up. Lately this hasn't been as much of a problem, but whether that is due to fewer guilds raiding this close to Wrath or people actually using these transfers remains to be seen. I transferred from a tiny server (Mok'Nathal) to this giant, and I'm not about to leave my awesome guild to transfer to another small pond, even IF I could do the AQ event on it and get one of the coolest mounts in the game. I think that's the major issue for a lot of people, they are too connected in their current server to transfer. Blizzard needs to offer more incentives to those solo-levellers and people new to the game who are less connected to a single server and more to just the game. If those people transfer, the raiding guilds could remain intact.
Oct 29th 2008 5:15PM As a Classics student of five years, I must applaud this article. Well done, indeed.
Oct 19th 2008 3:33PM Thank you for listening to your comments. I don't see any apology for that terrible attempt at a PvE Elemental tree done a few days ago.
Oct 19th 2008 12:56AM FYI: Only two glyph slots. May want to edit that so the less perceptive don't accidentally waste gold/time getting a third.
Oct 17th 2008 11:33PM I think you should reconsider Seal of Command. I did some math (not any I can exactly remember), but with my 3.6 speed S2 greatsword along with Glyph of Command, I had about a 60% chance to proc the extra damage. I'm pretty sure that beats Martyr/Blood.
Oct 17th 2008 4:44PM Yes, the tanks were grateful when I was able to "punt" various ghouls or crypt fiends, even an occasional abom, back toward the AoE group (paladin, couple warriors for the hard-hitters) and away from the overzealous mage or warlock. It rarely worked for myself, since it would only add to my threat. I did not use thunderstorm on the mobs already within the AoE group. As far as storm earth and fire, it was nice to be able to throw out more chains, obviously. I don't know about theorycrafting, but having a 2/1 rotation seemed to do more damage for me, since I don't yet have the set bonus for increased LB damage. So while it wasn't increased DPS against a single target (sadly, I seem to be nerfed in that regard), it was WONDERFUL for the AoE groups.
Oct 16th 2008 10:57PM No. Just no. Having killed 4/5 in Hyjal since the patch, I can tell you that Thunderstorm and Storm, Earth, and Fire are amazing talents that you need.
Sep 28th 2008 10:09PM How will this article change with the release of the expansion? Will it focus entirely on the new things, or still include old-world questions?
Sep 22nd 2008 11:53AM Fantasy is not written to explore a world that never existed. Fantasy is written so we may learn more about ourselves. Tell Tolkien that his books mean nothing to the real world, Tell C.S. Lewis that he inspired no one. Tell Christ that talking to someone about problems solves nothing. I can't quote chapter and verse, but I can assure you that it's in the New Testament, and the gist of it is this: If you have a dispute with someone, talk to them about it. If you cannot talk to just them about it, then talk to them and close friends to both of you. NEVER drag it out into the open, using the public eye as a way to ridicule or hurt the other person.
Shortly after a raid:
Officer 1:"Ok, let's talk about the raid"
*Minimal discussion of strategies, group composition, whatever*
Officer 1:"Ok, now let's talk about some things that many people have been bothered by. We aren't accusing, we're trying to work things out"
GM, probably scared or angry, "Like what? I didn't do anything!"
O1: "Like I said, we aren't here to accuse. We just want to talk about what has upset some people, and how we can work it out"
From this point, the officers need to work WITH not AGAINST. Keep that phrase in mind. WITH not AGAINST. Working against someone keeps them defensive. Working with someone, especially when you have a common goal, e.g. having successful raids, will be infinitely more successful.
Again, I reiterate. Which is better? Removing the GM and making him/her bitter and angry, or involving the GM so that everyone can learn from their mistakes?
Sep 22nd 2008 11:17AM I don't think it was right of you to offer this suggestion based on one side of the argument. You concede that it's Machiavellian to use this strategy, yet you hardly hold back at all. In all honesty, how can you expect to put a better GM in place when the only methods you're using to do so are underhanded and deceitful? As I work my way through the third book of the Inheritance cycle (the sequels to Eragon, about the boy who becomes a legendary Dragon Rider), time and time again I run into the motif of someone refusing to use underhanded tactics, not because the result would be evil, but because the methods would be. The book mentions that the villain believes he is totally justified, but due to his methods, he has become evil. The hero, then, must ensure that he never resorts to those same strategies, lest he only replace the villain as someone equally evil.
My way to replace the GM would be to discuss it with the GM personally. If the GM gets angry and overreacts, or if you are sure (and have history to prove it) that the GM will just kick you if you even approach the topic, then talk to the officers and the GM at the same time. Do not try to win the officers onto your side before the discussion, let it be spontaneous but have everyone there and willing to talk. If there really have been abuses of power or other reasons to remove the GM, then the majority of the people in that conversation will agree, and perhaps the GM and an officer could swap places, or become co-GMs.
Why choose my method over the other? Because my method includes a way for the GM to redeem himself/herself. The GM can say, "Oh, wow, you're right. I've been a jerk to the guild. How about we promote xxxxxx to be a co-GM with me and keep me in check, and I'll try to tone it down a bit too." With the other way, you end up with the ex-GM saying, "I'll get you all back! I will!" That person will then spend the rest of their time on that server (short lived though it is likely to be) undermining your efforts any time possible. You will make more enemies than friends, and your guild will be gone shortly thereafter.
For the love of God, don't let a breakdown of communication be the end of a guild. It's far too common and far too easy to prevent.