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Prices for Arena Season 1 items revealed {WoW}

Oct 16th 2007 5:57AM @10, the information that season 1 arena weapons would be available for honor points at this point has been available for -ages-. Besides, the 70 blue weapons have been outdated since practically forever.

Zul'Aman cleared on the PTRs {WoW}

Oct 15th 2007 1:03PM What's there to "pity" about 20 people getting characters copied to PTR and spending a little time clearing the instance?

Zul'Aman cleared on the PTRs {WoW}

Oct 15th 2007 1:02PM Meet your Makers and Curse is the same guild after the Sponsorship.

Shadowstep: Do rogues need more threat reduction? {WoW}

Oct 4th 2007 9:36PM The guy has 175 hit rating. He got watergraved 3 times in the combat calculation. Read the discussion after the post please, instead of making it fit your agenda. Combat Potency scales SO MUCH BETTER with gear than Serrated Blades.

Nevertheless, it is interesting, from a philosophical point of view. It doesnt make hemo viable for anyone who knows how to gear though.

BTW, I totally forgot Blessing of Salvation that rogues usually have in my wanna-be calculation of the ambush size. So its probably more in the area of 6k on a raidboss. I don't see it happening.

When the developers adress an issue, let's hope it actually SOLVES some problems. This one doesnt. It doesnt solve -anything-. But if noone tells them that, because in this case it makes zero sense, they might believe that the problems are actually fixed. That's the reason for PTR's. To actually test if the stuff they are planning to implement works. So in response to the potential "but dont you think Blizzard knows their own game?!" I would go: "Clearly they need some help in this case".

For the new Shadowstep to be any good, the rogue in question would have to spend a good deal of time outside of stealth. We are talking an arena situation here, because the "new" shadowstep isnt any better than the old one in PvE, read up on the very loose threat calculation once again. The longer time a sub rogue spends out of stealth the worse he becomes. This has been tested, calculated on and posted everywhere known to man.

The negative thing about this change is that it is quite scary to rogues everywhere that the developers know so little about what's really going on in their own game. This new talent would be right up there with "Improved Distract" and "Throwing Weapon Specialisation" if those 2 still existed. Come on. It is useless.

Shadowstep: Do rogues need more threat reduction? {WoW}

Oct 4th 2007 8:45PM And concerning the threat reduction .. Let's take a raid situation where the tank gets about 5 seconds to build threat before anyone attack.

In those 5 seconds the tank will have generated about anywhere between 2-4k threat. Not counting possible misdirects from hunters. Let's say 3k.

With the passive 30% threat reduction a rogue gets, and the 110% of the tanks threat a melee class needs to pull aggro the rogue would need to get an ambush of atleast 5000 on a raidboss with.. 10-15k armor or so.. to pull aggro. That's about 7-10k ambush on a 0 armor target. It is highly unlikely that it will ever, ever, ever, ever be an issue.

Yes, the threat change to Shadowstep is EXACTLY as stupid as people suggest.

Not to even start talking about the fact that anyone who brought a shadowstep rogue to a raid in the first time would have lost his or her mind. You are missing key talents. For the devs to buff the sub tree so it has even remotely comparable sustained dps to Combat or Mutilate would make the tree incredibly overpowered. You would need a "superdps" talent to do that, or the sub tree wouldnt be the sub tree anymore.

Either that, or an insane buff to Hemo to make the debuff raid viable. Either way, Shadowstep loses.

Shadowstep: Do rogues need more threat reduction? {WoW}

Oct 4th 2007 8:28PM Shadowstep is useless in every aspect of the game.

Just for the sake of statistics, go check up on the spec of every rogue in raiding guilds - lets see how many shadowlol rogues you can find. Then go do the same for higher brackets of arenas. You will find the same answer: Very, very few. The whole subtlety tree is -not- the "pvp" tree. Shadowstep is useful for 1shotting drinking casters in battlegrounds, and that's about that.

19/42 combat maces or 41/20 mutilate daggers are the 2 standard builds when involving healers. Alternatives like 0/31/30 are viable for 2v2 with another dps or possibly a tailored 3v3. But the sustained damage out of Adrenaline Rush is horrible, so when those 2 are down, your dps goes down the drain.

Shadowstep is about burst damage. Burst damage went down the drain with 12k health and 400 resilience put on the table. I'm sure there are plenty of people it works for. And I'm sure they have fun with it - and that's fine. But it is not a viable 41 point talent in any shape or form. Lolstep, on a larger scale, stinks.