Jun 12th 2009 8:56PM He's not an a-hole, he's asking pretty much every question I had about the game.
The article hit a few key points (shortened gameplay, iconic characters replaced arbitrarily, and buggy slowdown) and then missed all the details. All the coverage on this game has been soooo general, it's time to get a lil more specific.
May 10th 2009 5:52AM what would be nice is if instead of logging into a server with some clever wow-themed name, blizz would organize all the servers so that when you make a character, you chose a timeslot like 10:30 that would just let all of the people who play around 10:30ish to play together. Sure, it could be abused by farmers but with a little tweaking im sure anything dishonest could be weeded out. The plus-side to doing it like that is that all of the various wow games (solo / world pvp / battlegrounds / raiding / achievements /etc) would be available to you when youre most likely to play. Then issues like this wouldn't pop up.
Mar 26th 2009 1:37AM @havitech:
"... and engage in World PvP for the love of it"
So in other words you enjoy going around 1 shotting lvl 15's or
picking off players as they quest / farm at half health. You'll
prolly QQ reply something about how "NO IT'S THE OTHER WAY AROUND!!!" and you like the challenge of "winning" when someone jumps you at half health (and of course you win amirite?). Either way, I can see how arena has hampered that, what with resilience and players actually learning and actively practicing how to best handle class-player based situations, but get over yourself please. Your mischaracterization of arenas as little duels shows how misinformed you are about arenas. Go break 2k (oh wait, i'm sure you'll reply that you did and then post some random armory thats supposed to be you lol) and then complain about arenas. In the meantime, you can still 1 shot the lvl 20's so why don't you go hop to that and stop QQing about OUR arenas. As everyone has already said, pvp is half of wow and arenas SHOULD make up a significant portion of pvp.
Also, this bs about bg's is lol-able. BGs are in the game to grind,
arena is in the game for entertainment.
Feb 26th 2009 6:11PM "They have to find something to entice good players to keep paying their monthly fees too."
Thats pretty insulting to "good" players. I happen to know quite a few that can 10m3D that don't feel that this removal of titles*/mounts "entices" them to play WoW :-D. If anything they're pissed that they know if they reroll, they wont have an opportunity to get a title*/mount that they may genuinely love and/or want. I mean it still kills me that I couldn't get a zabear on my alt war, who I re-rolled as my main right before wotlk came out.
" Is it really that much of a problem for casual players that there are some rewards out of their reach? Doesn't it give people who are struggling something to work towards?"
WoW CURRENTLY isn't about work imo, it's about play. I've done casual (currently) and progression (vanilla + bc), and I think it's pretty clear that the aim of the game has shifted greatly from the original mmo models (like EQ and FF) that required your game time to be on par with a full time job into what you and others call EZMODE WOWLOLZ. The WoW mmo paradigm has changed, even if "hardcore" players and their apologists haven't. You and others have mentioned that this particular change ( putting a time frame on titles*/mounts via raid achievements) is aimed at giving the hardcore players (or the non-casuals or whatever it is you want to call them) a "reward," but I think you're making a mistake in delineating players that way. Wotlk has only one kind of player, and that is the casual player. Anyone trying to be otherwise is still playing Vanilla WoW or to a lesser extent bc wow.
When I see a change like this, it's clear to me that it's not "meant" to exclude people from getting what they want, but rather to reward those playing the game within a particular timeframe and difficulty setting. It seems reasonable to me that these meta-raid awards were meant to be dynamic and change with the content, which is why I'm so disappointed that the best idea Blizz could come up with is to remove, replace, and reposition rewards meant to both customize and highlight a person/guild that is doing higher/highest level content, especially given the strong natural desire most players have to customize their toons with any and all semblance of uniqueness that reflects the player onto the toon (I for instance love iron maiden and thus love my "The Hallowed" title. I'm lucky in that it's a seasonal title is what fills that customization role for me). If Blizz JUST sticks to removing a specific color of protodrake, then okay no real big deal (because at least the capacity to earn a protodrake exists, even if it isnt a color that matches your hello kitty themed room), but when/if they start removing availability of titles (which they have from bc->wotlk), or the capacity to earn Drakes, I think you're going to have a lot of backlash- provided that it's within wotlk's time (so before the next xp).
*I'm assuming more currently existing titles are next to go after mounts in 3.2->4.0.
Feb 10th 2009 6:14PM "This isn't hard but the Devs seem to be ignorant on this subject."
you're not in a position to accurately determine what is a plausible solution to anything dev related (neither am I), unless you're a blizz dev venting his/her frustration on blogs...
Jan 19th 2009 5:35PM Do you really think 1000 (ish) comment-replies on a wow blog is a large enough sample size to say anything about the wow-Twink community? It's not. I don't twink, but lets not kid ourselves here that this data can be generalized in any meaningful way.
Dec 15th 2008 11:58PM roto: If 30 rock was even half as funny / clever as you then I'd say you have a point.
Dec 15th 2008 11:43PM Treating people well > "videogame money lolz"
Dec 14th 2008 1:04PM http://www.hulu.com/watch/40673/its-always-sunny-in-philadelphia-dennis-reynolds-an-erotic-life#s-p1-so-i0
Sinbad and Rob Thomas guest star on the best-least known show on tv
Aug 19th 2008 12:26AM I really don't understand wtf is with all the hate around this game. So the camera needs work or the controller scheme could be better, you can say that about any game. The real question is: is it fun? It looks like the answer is that if you like 3rd person dungeon crawlers with a lil co-op and a lot of loot, then you're going to be pleased. Half of the hate comments are about things that aren't even relevant to the discussion. Crying about the 10 year dev cycle (as if it really was a 10 year active dev cycle LOL) or how much you hate Denis Dyack is absurd, and irrelevant.