Jul 30th 2009 5:57PM It sounds like what you're looking for is just a cast sequence macro. Something like
/castsequence reset=6 Arcane Shot, Kill Shot
By default it'll cast Arcane Shot, but for the 6 seconds that it's on CD after using it, the button (and associated keybinding) will cast Kill Shot if eligible.
Jul 30th 2009 5:51PM I think it's something along the lines of....
#showtooltip Hunter's Mark
/cast Hunter's Mark
/petautocaston [group] Cower; [nogroup][pet:bear] Growl
/petautocastoff [nogroup][pet:bear] Cower; [group] Growl
Jul 30th 2009 11:48AM My favorite macro for my hunter is the one that casts Hunter's Mark and automatically turns on or off growl and cower based on what pet I have out and whether or not I'm in group. So if I'm solo, I press my Hunter's Mark keybinding and it turns on auto growl and off cower. If I'm in a group with my tanking pet (since I run friends through low level instances) auto growl goes on and cower off, but as soon as it's time to do real groups and my dps pet comes out, growl goes off. Never any worries about stealing aggro from tanks.
Jul 2nd 2009 11:13AM Highly doubtful that quests would be matched 1 to 1 since Horde and Alliance don't have the same number of quests. You can just look at the Loremaster achievement requirements for the two sides and see that.
Jul 1st 2009 12:54PM You'd have to change races because it's a pvp game and having an Orc that speaks common but has forgotten how to speak Orc would be kind of stupid. Also, even if hypothetically 1/3 of the alliance population moved over to horde...well you'd actually have balanced servers for the first time in the game's history.
Feb 11th 2008 6:58AM This may help to prevent those instances where both sides have the flag at the same time, but it will do absolutely nothing to stop one side from just holding the flag so that his team mates can farm kills...in fact they've gone a step farther than doing nothing by encouraging it by removing the dimishing returns for honor up to 50 kills in a single run, which everyone knows can only be reached in WSG via that since in most turtle situations, both sides put most of their effort in heavy Defense and don't die as much.
Feb 11th 2008 6:54AM A while back they increased their health in an attempt to balance, now they're just putting it back to normal as they try a different approach.
Oct 5th 2007 6:30AM First off, I'd have to say that rogues should take any threat reduction they can get. They wear light armor, have relatively low hp, and shields (PW:Shield or Mana Shield), and no healing.
Shadowstep itself seemed to be a step blizz was trying to make Subtlety more raid friendly. Before the talent tree always depended on big openers, but in raids most of the mobs have AoEs that pulled you out stealth before you got close enough to hit. With the 20% damage bonus and big opener before the tank got a good aggro built up, this seems to be just another step in that direction.
As for J with comment 13, you're a moron. Try ambushing a hunter standing in the middle of a flare or a paladin standing in his concecration...a mage shooting off arcane blasts...then you'll see where Shadowstep shines.