Dec 20th 2007 5:21PM Horde, and you dang well know it!
Dec 18th 2007 6:58PM Did someone say Horde? Since I said Horde. Just to be clear, Horde.
Oct 8th 2007 5:50PM I'm somewhat surprised by this; if anything, the horde keg run seemed easier. Basically a straight line, and while there's an apple barrel behind the goblin tosser, you don't have to hit it to stay at full gallop (if you turn and run the moment you get the barrel, you can hit the earlier one at the rock at 80-85 fatigue).
Now, the horde barking quest is definitely harder, with orgrimmar being larger and requiring two double-backs to hit all the flags. But since the only thing that matters is completing the quest, is it a big deal if you make it back with 40 or 1:20 left on the timer?
Oct 6th 2007 4:19PM It's purely anecdotal, of course, but all the people I know who have quit WoW have done it in the midgame; generally the 30's. The ones that actually make it to 70 (well, 60 back in the day) are the ones who stuck around. This includes several people who only tried the game after TBC came out.
The midgame definitely needs a strong tuning up; everyone knows it, and it's one of the reasons the XP rate is being increased in 2.3. There's entire zones that were essentially incomplete at release (Blasted Lands, Dustwallow Marsh, Deadwind Pass) in the middle tier, and are only now starting to get poked at.
The problem, though, is that doing midgame content is difficult to justify on a balance sheet. The most-repeated content is the endgame material or the newbie material; this is shown perfectly clear by TBC covering 1-20 and 60-70, with nothing in between. The trouble, though, and the thing that Blizzard continues to forget, is that the midgame is "maintenance content"; it's used less often overall, but it's also the easiest place for super-casuals to get bored. And it's even more tedious to people who've reached the level cap more than once; STV, anyone?