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  • Bodrake
  • Member Since Oct 8th, 2007

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Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 2:55PM I think Kaiserette's comment is absurd coming from anyone not literally paid to play the game. The idea that much of the game's content should be inaccessible to the vast majority of the player base cannot be sanely defended.
Let me quote Zarhym here, "This is absolutely the attitude and language that, in this community, needs to go sit in the corner for a while. If you can't stand the thought of there being multiple difficulty tiers of content -- into which we pour a lot of our development efforts -- to make raiding feasible for more than 2% of players, hit Heroic mode, turn on vent, and repeatedly remind your friends how good you are. I have no doubt they care. :)"

If you think EA/BioWare feel any differently about SWTOR, you are delusional. Remember that MMO's are big business, and it they want to pull in WoW-type profits then they have no choice but to deliver content consumable by the vast majority of the player base.

Enter to win a World of Warcraft iPhone clip case {WoW}

Nov 24th 2011 2:16AM For the Horde!

5 reasons you should love Mists of Pandaria {WoW}

Oct 24th 2011 2:50PM Although I personally am excited about playable Pandarens and a new monk class, I think Blizzard kind of brought the "That's it?" reaction on themselves. Consider:

1) They didn't do enough to prepare people for playable Pandarens. They could have mentioned the Alliance Pandaren plans they had for BC years ago, or just made more of an effort to get people to see Pandarens as a real race in Azeroth. I don't think the surprise of playable Pandarens outweighed the annoyance of "April Fool's joke come to life."
2) People really want an 11th (or more) character slot on their realms. Acting like this was a brand new idea at BlizzCon which would require much internal discussion was not a good move. Personally I hope they can just allow us to decide how many of our 50 total character slots we want to budget per realm.
3) Not announcing new character models - I get that they want to under-promise and over-deliver, or even just hold it back as an ace in the hole after SWTOR launches, or simply don't know if they can make it happen in time. Feels like a case of upper management not wanting to budget appropriately.
4) The Talent system changes, to a lot of people, feels like
a) you JUST changed it, why are you changing it AGAIN
b) going from a complex tree to "choose 6 perks" shouldn't be much work
which gives the perception of "the system devs ran out of time/steam and punted."

Overall, when you consider that Blizzard still has 8-12 months to excite people, and has to allow for some kind of hook vs some very competitive-looking MMOs, I think MoP will do just fine.

Is it time to kill tanking? {WoW}

Aug 25th 2011 11:33PM You have pretty much hit the nail on the head, Faroth.

The introduction of the LFD tool a year after Wrath launched and a year before Cata launched led to a huge uptick of PUGs in heroic dungeons. Combine that with the perfect storm of healers being able to keep the whole party alive without breaking a sweat, tanks holding aggro right from the start of every fight, huge damage from AoE, and no CC required. And then remember that all the players got to experience this situation for a full year.

Then the Cata Dev team decided to roll back each and every one of those items, and to top it off they made sure that even normal dungeons had some tricky fights. Players who had been able to see all the content of Wrath for a full year were now effectively held back from PUGing dungeons, and if you can't even PUG a dungeon, what chance do you have in a raid?

The lack of tanks is just one symptom of the real root cause - the Cata Devs abandoned the very large pool of casual players that had been created in the last year of Wrath. That large pool of casuals has been voting with their wallets ever since. It is obvious that they believe the answer is to provide grindy quest hubs like Firelands and Darkmoon Island. I honestly believe that in order to fix this problem, they are going to just have to embrace the fact that the majority of players want a short queue for a quick and easy dungeon run. Although they may be loath to admit it, easier tanking and easier healing are the only smart decisions for their business.

The Queue: O____O {WoW}

Aug 20th 2011 12:26PM Any predictions on where the Deathwing fight will take place?

My guess is Uldum (maybe an underground Titan complex somehow connected with the world-destroying obelisks) or the Badlands (that huge scar is there, and I think it might be the closest to his original lair).

Also, I once had a weird dream where Magatha showed up during the fight with Deathwing and used the powerful artifact she had acquired to help us destroy him. But is was part of her plot to get the Grimtotems back into the Horde so that she could betray them in the next expansion.

Transmogrification and the dismissal of the silhouette theory {WoW}

Aug 18th 2011 10:16AM I think a big selling point for the next expansion needs to be updated character models with more customization - maybe not sliders, but at least some choices for height (short, normal, tall) and weight (thin, heavy, average). I know that it is not feasible with the current way that character and armor models work, but a new expansion would be a great time to update that feature. Extra facial choices (which would not interfere with armor) would also be nice - a few choices on nose and cheeks and chin would go a long way.

On a completely unrelated note, I wonder how long it will be before we see the Real ID Dungeon Finder (and heck, expand it to raiding as well) allow cross-faction grouping, since dungeon bosses threaten both factions - and there is plenty of lore to support this type of grouping. Not to mention it would be another social innovation bullet point for Blizzard.

Patch 4.3: Deathwing, cosmetic armor skins, and armor storage {WoW}

Aug 17th 2011 8:59AM Hmmmm....if Blizzard is giving up on the armor silhouette idea, maybe they are also willing to back-pedal on the on the racial silhouette idea? I think it's now more conceivable that we could see pandaren as playable races.

The Lawbringer: Mailbag 4.0 {WoW}

Jul 23rd 2011 12:30PM This wasn't mentioned (perhaps an unthought-of but positive consequence) - cross-realm Auction Houses would necessitate the implementation of cross-realm post offices, so we could finally mail our BoA heirloom gear across realms too!

Patch 4.2 preview: Thrall's fate revealed in epic quest [SPOILERS!] {WoW}

Apr 29th 2011 5:41PM I predict that the "incredibly powerful Twilight's Hammer agent" will be none other than Fandral Staghelm.