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  • Matticus
  • Member Since Oct 10th, 2007

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Patch 4.2 PTR Firelands Impressions: Lord Rhyolith {WoW}

May 19th 2011 2:34PM Yes, it actually is Real UI. TidyPlates and the ThreatPlates theme come included with it. A full listing of included addons can be found here:

Patch 4.2 PTR Firelands Impressions: Alysrazor {WoW}

May 18th 2011 2:25PM Lord Rhyolith impressions will be up shortly.

Patch 4.2 PTR Firelands Impressions: Alysrazor {WoW}

May 18th 2011 1:59PM I believe it's Pitbull 4. It's part of an addon suite I use called Real UI. (Look it up on WoW Interface)

Officers' Quarters: Wrath of the orange stick {WoW}

May 16th 2011 3:07PM Atonement Priest weapon!

Tips and workarounds for the bugs and quirks on the patch 4.2 PTR {WoW}

May 5th 2011 1:09PM Update: If you're on there right now doing the Toss a Bear daily (Yeah, the trampoline bear chucking quest is back as a daily), it's not working properly. You can't advance to the top part of the tree to toss the bear.

Patch 4.1 PTR: Zul'Aman examined {WoW}

Mar 5th 2011 12:39PM Not sure about Mojo. No indiciation anywhere yet. Didn't see any Hex sticks drop (the wand thing).

The timer at the top was still there. I think the values may have been adjusted, but my memory's really fuzzy on the old ZA timers. No idea if they plan to keep the timer rewards mechanic in place though.

Patch 4.1 PTR: Zul'Aman examined {WoW}

Mar 5th 2011 12:37PM I like ragging on Chase ^^

Patch 4.1 PTR: Zul'Aman examined {WoW}

Mar 4th 2011 9:43PM As of the most recent update, ZA currently drops level 70 items. New 85 items have not been added yet.

Patch 4.1 PTR: Zul'Aman examined {WoW}

Mar 4th 2011 9:26PM I did ask why.

I never got an answer.

Raid Rx: What druid and shaman cooldowns would you like to see? {WoW}

Feb 18th 2011 6:08PM You mean like:

Renew, Rejuv, Riptide and whatever the Holy Pally spell is.
Divine Plea, Innervate, Hymn of Hope, Mana Tide totem.

Each healing class has a way of handling a certain job. Each class can AoE heal. It can single target heal. It can apply slow, gradual heals.

How they accomplish that is different.

That's what I'm advocating for here. I'm not saying do a direct rip off of guardian spirit or pain suppression. I'm saying there should be another method by which a healer can influence the survivability of a tank during intense situations, be it through mitigation, extra healing, or damage splitting or whatever innovative and creative idea isn't out there.

I'm the last person in the game that would ask for direct carbon copies. There is still room for growth and creativity. But right now, in the more challenging modes, I'm more inclined to bring a priest and a paladin because they can single handedly prevent a wipe with defensive cooldowns that druids and shamans do not currently have.