May 17th 2010 5:07PM This distinction is more important for classes with variable gemming options and/or multiple cappable stats (eg melee classes with ArP/Exp). In pretty much every realistic scenario for a warlock in 3.3.3, spellpower will be the largest DPS gain for the itembudget, so alternatives aren't worth gemming (at some points haste will be equal 1 to 1, but 1 haste is more itembudget than 1 spellpower). There is sufficient readily available hit gear (such as the otherwise maligned triumph trinkets) that this will rarely be a significant gain. Due to the prevalence of yellow sockets on gear, you're better off gemming hit in those and using prismatic sockets for spellpower, which translates the optimal gain of BS into 46sp. However if you really are a very fresh 80, then your point holds and the hit setup may be more valuable.
Flexibility is only worth something if there is a need to go in that direction, and often there is not.
May 17th 2010 4:57PM Actually, I can tell the difference between a blank space and '1000', so I'm not. There can be no deception when it isn't possible to misrepresent the product. The auction clearly indicates that it is 1 arrow for 3.34 gold. People who do this are not telling customers they will get 1000 arrows for 3.34g.
May 17th 2010 2:48PM I don't do this, and never would, but I must point out, it's not technically a scam. A trick implies some kind of lie or deception. There is absolutely nothing deceptive about presenting the item at that price. It is an extremely bad offer, but that does not make it a trick. The AH makes it impossible to have the kinds of scam we see in real life. You are getting exactly what you see for exactly the listed price. There are no hidden conditions or contracts or misrepresented goods. There is never any claim that you will receive 1000 units for 3.34g. It's like listing anything else at exaggeratedly inflated prices.
Asking a buyer to pay a small amount of attention to what they're buying is not an unreasonable standard. It's not against the terms of service to sell things at unusually high prices or in less than full stacks. The default auction interface already tells you unit price for stacks on mouseover, and the stack size is blatantly obvious from the interface. All of the relevant information is already available.
Calling this behaviour a scam is like calling a convenience store a scammer because they sell milk for three times what a grocery store does. If you don't like it, buy elsewhere. The best way to get this behaviour to stop is for people to pay attention. If doing this sort of thing becomes unprofitable, it stops.
May 14th 2010 4:57PM As to ???/Skull mobs, the variable level means always AT LEAST +3 levels in a raid. If a mob is more than 10 levels above yours, you will also see the same thing. A skull level mob in Molten Core will be minimum level 63, but will still use level 83 hit tables to attack level 80 players. But they will use level 63 attack tables against sub-60s as well. Because a player wouldn't necessarily know that another player was seeing a different number, and because programming a variable display wouldn't really hold any real benefit, there are pretty good design reasons to just use the skull. It would be strange for a level 58 in molten core to see (to his eyes) a level 63 mob doing a pretty good job hitting a level 80.
Dec 25th 2009 5:04PM There's a point between undergeared and idiotically geared. The other day I had the horrible experience of tanking hNexus for perhaps one of the worst pugs ever formed. The only reason anything died is because my friend, a moonkin in mainly 245+ gear, came along. We had a godawful useless DK that was AFK for half the instance and wielding a single onehanded sword, but for some reason it wouldn't even let us kick them. When it *was* there it was doing less than a third of my damage. The priest kept popping out of shadowform to heal when it wasn't needed, though the paladin seemed unable to heal more than one person at once anyways. My friend and I were accounting for about 80% of the damage done. When the tank is outperforming two DPS combined, well. We got through the instance solely because my friend and I had the gear to bruteforce bosses down before the accumulated failure of the others could wipe us. A lesser-geared duo probably couldn't have done it. While we managed to grind out a finish, I can only imagine the suffering a pair of relatively fresh 80s trying to gear up would have been put through. Do newbies a favor, don't carry noobs.
Dec 19th 2009 3:00AM My answer is because it can still be more difficult to carry said player through, and they will roll on loot. It diminishes the healer's enjoyment if he spent every cooldown, mana potted, and struggled hard to keep idiots alive on, say, Scourgelord Tyrannus while a DPS stood in icy blasts, DPSed during Overlord's Brand, and managed a stunning 800, then outrolls him on caster loot. They still got the boss the first try, but if the DPSer hadn't been terrible, at least the healer wouldn't have had to work so hard. It's not fair to the other 4 players to have to play better in order to compensate for the bad one, while the bad one suffers no consequences. All players deserve to enjoy the game, and the bad one is infringing on the enjoyment of the others by refusing to carry his weight.
Dec 19th 2009 1:31AM I have to concur that the DK's behaviour isn't acceptable. While Elitist Jerks is notoriously unfriendly to new or inexperienced players (as it should be, it's not a helpdesk), there are other more friendly discussion boards willing to handhold a new player. While Unholy is competitive single-target and incredible AOE DPS, all the optimal specs are variants of 17/0/54 or 14/0/57. 68 just isn't good, for any tree. If you are new to the game, you really ought to go and have a look around and ask for help. It's what I did when I started, looked around for information on how to play what I wanted to play.
Recount is functioning perfectly well across realms as long as your combat log hasn't been heavily altered. It's been dealing with cross-realm tracking ever since battlegroups came into being.
Being casual is not an excuse for being bad. While it's his $14.99 a month to want to be carried, it's the group's $59.96 to not want to carry him.
Nov 19th 2009 12:19AM These days, Mixler and Guildwatch are the kind of players that can lose when they have a 2 to 1 edge. Hence the waiting for at least 3 to 1 before they blueflag. I've seen some of their most noteworthy 'defenders,' including Mixler himself, get hung out to dry by half their number of Horde. I applaud the RP aspect, but holding his group up as a valiant defense force is deceptive, to say the least.
Oct 12th 2009 4:13PM Glyph of Life Tap's value severely decreases with ISL because it reduces your lifetap time so much. If you tap when you don't need the mana, you lose most of an incinerate, which cancels out the DPS gain from the spellpower. The value decreases further for fights with reasonable no-DPS transition periods where you can't DPS, but you can freely lifetap, like Northrend Beasts.
Oct 4th 2008 3:29PM Points of order:
Dispersion is the Shadow 51 talent. Not Discipline. Shadow. The DPS tree. Just to reemphasize.
Hammer of Justice is the sole control effect of any sort available to paladins. If mages did not have Polymorph or Frost Nova, the comparison would sit better.
You have also disregarded other bad 51 point talents. Titan's grip has been theorycrafted to be a decrease in DPS until late endgame. 15% miss on specials is a huge deal.
I concur that Deep Freeze could stand to be better, but it's not as terrible as you're making it out to be. With the high damage component, Frost mage burst was more ridiculous than Assassination or Retribution and functional at longer ranges. Imagine if Kidney Shot came with 2k poison damage attached or Hammer of Justice added 2k Holy damage. No one would think that fair, and those have to be applied from melee range.