Dec 3rd 2011 12:33PM How could you forget the whole "gauntlet" to the first boss of HoT?
Dec 1st 2011 7:56PM That's true Hobstadt, but in that scenario they aren't giving it up willingly. They're being driven off it by superior numbers. Nothing says they can't try to retake it, but it is possible for them to lose control, like Stormwind in the First War.
As for the neutrals, it seems like the Cenarion Circle, Earthen Ring, and Argent Crusade would stay out; too many of each side are part of them. But I wonder if the Steamwheedle goblins would either join with the Horde, or at least hire out mercenaries and/or the use of their ports.
And this is way out in left field, but the greatest champion Stormwind had before Varian returned has a pretty powerful new job...if he retains any loyalty to humanity, could Bolvar be persuaded to send some cannon fodder to harass the Forsaken coastline?
Nov 30th 2011 8:06PM If they are going to go to all-out war for the primary story of the expansion, then the battle lines should update with every patch. Maybe have a system where marks earned by killing enemy targets/players can be turned in to send a squad of soldiers to one of the fronts (let's say, for example, Ashenvale, Arathi, and Dustwallow). If your side sends more squads to a front during a patch cycle (5.0-5.1, etc.), the lines shift in your favor, distance determined by how much your advantage is.
So if the Alliance sends more to Arathi, they can retake Southshore, open lines of communication with the Gilnean refugees in Silverpine, and the new "front" would be the old running battle between Tarren Mill and Southshore. Or if the Horde wins in Dustwallow, the Theramore survivors in the Barrens would be cut off completely and destroyed.
It would not surprise me if the end result of the Fourth War would be the retaking of Lordaeron, and total Alliance domination of the East, in exchange for the loss of Ashenvale and Darkshore, with only the island capitals remaining for the Alliance.
May 19th 2011 1:28PM I always thought hunters should be able to tame critters, then sell them as companion pets.
On dual wielding bows: http://www.nuklearpower.com/2009/01/27/episode-1087-exalted-feat/
The first three are great ideas that should actually happen.
Jan 24th 2011 2:30PM Picking up Twilight Zone (10) to finish Glory of the Raider on the last night before Ulduar came out was pretty epic...I'm still of the opinion that they should strip the "of the Nightfall" title (but not the black/twilight drakes) from those who finished it after 3.1.
Server first Bloodsail Admiral is cool too.
On a more silly note, my guild loved it when I became Kuwadora the Explorer.
Dec 11th 2009 4:40PM I'm pretty sure the most awesome phat loot in the game currently is a shirt...with rockets! If you don't do this next week you fail.
Jul 17th 2009 1:25AM First, I think everyone who said "drakes" means "whelps"
Second, I'm going to assume that both bosses are smart enough to move away from the lightning nova or the orbs of doom. Whelps are too dumb though.
Third, as many posters forgot, Eregos is hovering in range of Loken, meaning that Loken has no range issues for hitting him.
That said, I'm going with Eregos here. Loken may be the Titan's prime designate of Azeroth, but his corruption by Yogg-Saron has clearly weakened him badly (otherwise would a 5 man group be capable of taking him out?). Meanwhile Eregos has been feeding on the lay-line conduit's energies since Malygos began his war, and is no doubt more powerful than a normal blue dragon should be, even after flying to the neutral battleground. Loken's weakened attacks would be no match for the empowered blasts of Eregos.
Jun 11th 2009 10:14PM Steelbreaker also gains 25% more damage everytime someone (including the tanks) die in phase 3.
Shield of runes is 100% dispellable with shield slam
May 21st 2009 5:51PM The yellow sockets on the tanking pieces allow for defense gems in addition to hit/crit (and I've always chosen defense over any other avoidance stat). Also, as someone who has the 4 piece bonus on that set, it is godly. Major improvement in spike magic damage (Steelbreaker's Fusion Punch, Hodir's Frozen Blows, and Mimiron's phase 1 Plasma Blast are all affected).
Apr 16th 2009 7:54PM Hadronox in a cake walk...because I'm thinking that tiny void spawns are too dumb to move out of the AoE, and one the poison is up on them, each one that dies is 10% hp for Hadronox. On the other hand, it is possible that they are more brilliant than the average Naxx pug on Grobbulus...but I'm thinking not.