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  • Bran
  • Member Since Oct 15th, 2007

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Patch 3.2: Trial of the Crusader impressions {WoW}

Jul 11th 2009 2:59AM Does the normal version have a raid lockout?

If not is this a badge/shard farming heaven?

Azeroth's new plague, Potion Sickness {WoW}

Jul 29th 2008 9:21AM This is a good move, they will need to rebalance mana regen and encounters, and they will. Mana management should be a skill that is rewarded ahead of someone simply having time to farm for pots.

Before crying that the world is ending it is probably better to wait for some testing feedback. There are changes in mana regen already, with several abilities now raid wide. Also as gear improves the current mana regen model will see increased regen.

Chain potting mana pots was the equivalent of over 100mp5, that was game breaking as it was, the only requirement was time to farm.

Maybe they will remove the 2 min cooldown in favour of this?

Bornakk says more about two specs per character in Wrath {WoW}

Jul 29th 2008 5:47AM It makes it interesting when you combine this with the "convergence" of gear (Spellpower replacing healing), if you can flip during raids.

Ele Shammy / Resto Shammy - One set of gear needed
Holy Priest / Shadow Priest - One set of gear needed (maybe not as optimal as shammy)
Boomkin/ Tree - One set of gear
Holy Pally..... Retri.... Prot - Needs multiple sets of gear for each role.

So you find yourself drawn towards those healing/Ranged DPS combos as bringing great utility to any raid group if the player is happy/skilled in both roles.

But that also leaves the issue why bring Mage/Lock unless the encounter demands it?

I like the idea, but it needs to be carefully introduced or you could see the specialist DPS classes marginalised a little.

Breaking News: In game calendar system revealed {WoW}

Jul 29th 2008 4:38AM Looks good. As a guild officer who runs our website, and have an online signup system, then I am intrigued. There are lots of possibilities/options.

> Exporting the data in some form should be child's play, hopefully. So an online mod to "sync" a guild website with ingame current signups should be possible. But getting anyone who signs up via a website system back into the game is going to be more tricky.
> Armory is an option, or allowing you to sign up via the account management.... but many people at work have firewalls and bar access to official wow pages.
> It isn't clear how signups work, and how that synergises with guilds, and guild alliances. Do you invite people to signup (is that what the mass signup button is for?), and then they accept. How does it handle informing the organiser about current specs? How will it work for guild alliances? Will it replace the LFG/LFM functionality in some way?

A nice step forward, but still lots of questions.

Breakfast Topic: Should all classes get to tank, heal, and dps? {WoW}

Oct 15th 2007 9:36AM I don't play a Paladin, in truth I never got one above lvl 30 despite *cough* too many chars at 60 and now 70.

But I do know that the concept was that of the "Holy Warrior". A tank or DPS melee char with healing abilities. Many people rolled Pallies to fill that role and to find they cannot and are pigeon holed as healers, and now to a certain extent decent tanks (10% Stamina will help a lot).

So, yes, why not. I think what has been done with Druids has been excellent. The idea is to replicate that in the hybrid classes not get protective and say "you should do this".

After all somebody in the raid has to take the sodding 2 hander drops, fury + prot warriors don't want them and arms warriors are too busy pwning the arenas and BGs to PvE.