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  • Meto
  • Member Since Oct 16th, 2007

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The Bro Squad 3-mans Karazhan {WoW}

Oct 30th 2008 12:34PM The best part about the whole raid was that it felt like we were "rediscovering Karazhan." We had to come up with new strategies, and tricks to deal with the bosses. It made it seem almost like progression raiding again.

As we were heading to Nightbane we heard about the "new" kara boss and decided to give him a shot as well. We ended up having to kite him all the way from his room to Moroes'. Grats Dantez on badass axe.

I originally got the idea for trying this from some off-server friends that have been doing under-manned dungeons and raids with people much less geared than the Bro Squad members. So props out to Auralie, Jazrei, Craban and Xylol from Zangarmarsh! Miss you guys!

Next up this weekend - 4 man Zul'Aman!

The Bro Squad 3-mans Karazhan {WoW}

Oct 29th 2008 11:52PM Wow Dok, way to be a terrible ret paladin.

Also, grats to all my bros and non-bros for downing Kil'Jaeden tonight!!!!!!!!

Breakfast Topic: Strange bedfellows {WoW}

Jun 13th 2008 9:30AM For what it's worth, that's a PvP Server, Daggerspine US. Also, I've had druid friends on PvP servers tell me they never attack another druid unless they're attacked first.

The Care and Feeding of Warriors: Unleash the fury {WoW}

Feb 22nd 2008 4:34PM 2H Fury Build
Unfortunately, this build, 20/41 or 21/40, while not terrible, has two dps builds that are substantially better. (Although it is a great build for Karazhan where there are no bleedable mobs.) I'll step away from 17/44 DW flurry and concentrate on the new FoTM 2H warriors DPS spec. 33/28 Mortal Strike.

This build contains 2 key elements. The first is slam in the fury tree, and the second is Blood Frenzy in the Arms tree.

This builds personal dps is less than a DW Fury, or even a 2H fury build, but where it shines is in a raid environment. The blood frenzy talent is a mob debuff that increases *all* physical dps against any bleedable mob, including bosses, by 4%. So in any raid where you have more than 5-6 melee/hunters dpsing, the raid dps overall will increase. This build will do about 10-15% less personal dps than a more traditional fury build, but the added raid dps makes this build come out ahead.

What you need to make this build work. 9% hit - or 145 hit rating. This gives you a 100% chance not to miss your target (you can still be blocked, dodged and parried however). Sword or Axe spec. Unfortunately mace spec is just inferior in pve, and with an enhance shaman your rage generation should be okay. Sword spec has been shown to yield the highest dps over any sustained fight.

To take a look at this build check out

Phat Loot Phriday: The Decapitator {WoW}

Feb 15th 2008 5:41PM Hey look, another uninformed post by Schramm.

Yes, it works on bosses...why wouldn't it? The on use function adds about 5 dps to your overall dps when it's used whenever the cooldown is up.

A clockwork nerf {WoW}

Jan 4th 2008 9:34AM I agree with this change.
Nerf Priests.

However, it *would* have been awesome if the robots created a mini-version of your toon with some of your abilities.

Whirlwind and intimidating shout - oh the chaos!

Bring your character home with FigurePrints {WoW}

Dec 5th 2007 2:49PM I am so getting one of these, putting it on the desk at my Office and declaring myself Methar the Night Elf Warrior forever.

Hoardz bwear! Im in ur beegeez shadowmlded @ ur flagz!

Encrypted Text: Enchanting your gear, part 2 {WoW}

Nov 29th 2007 12:06PM It's not Melee DPS Enchanting Your Gear, it's a rogue column for Rogue as indicated by the "Filed under: Rogue, Enchants, Encrypted Text" in the top of the article.

WTF? Drak, do you do any research? /drakreadingcomprehensionchoke

WoW Moviewatch: Edge of Remorse {WoW}

Oct 16th 2007 12:28PM Very well done, but with one obvious flaw.
Why didn't the warlock deathcoil?