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  • Andrew
  • Member Since Oct 16th, 2007

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Totem Talk: Resto questing {WoW}

May 1st 2008 2:51PM I recently faced this quandary on my resto druid. I leveled feral and went resto to check the tree out and PvP and ended up loving it. However, as resto, I found throwing on feral gear and trying to grind mobs was painful and terrible.

So I went 19/0/42 and found a good balance for raid healing and soloing. I throw on DPS gear (healing gear has some damage, but really I wanted a little hit and definitely crit since my 19 points deal more in crit magnitude). I imagine this could be the same for resto shamans.

However, what I'd LOVE to see is a guide to resto shaman leveling from low levels (I confess, I haven't checked for one and will make sure to do it). I love my 38 resto shaman but don't want to respec and be another DPS trying to find low level groups for instances. Sometimes it is painful leveling though and would love some tips on it.

15 Minutes of Fame: Disabled mom finds outlet in WoW {WoW}

Apr 29th 2008 3:54PM I enjoy reading about the feel good human interest stories here.

But, Catten, tell your son to tweak his shadow priest! With 5/5 shadow affinity he only needs 76 hit rating to be capped! Not really sure why he gems for intellect since his mana pool scales with his spell damage. Not sure why he gems for stamina either. I run pure 9 spell damage gems on my priest. With all that hit he can replace his scryer's bloogem with a pure damage trinket (like Icon of the Silver Crescent) and replace his off hand with the badge shadow damage offhand.

Best of luck with your raiding and WoW playing!

The post-game analysis {WoW}

Apr 28th 2008 3:12PM I rarely like it when people post comments like this, but I have to beg the question: How does this post serve WoW Insider readers?

I began reading it because I am a casual arena player always looking to get better. My arena ratings are NOT good, but my teams are generally full of people with so-so gear and are not true PvPers. When we win it is rarely because we were clever, but more because we screwed up less than the opposing team. We can generally go 5-5 or better in our matches.

So when I see a post like this, I feel that I'm going to get a compelling anecdotal story that will eventually transition into an informative couple of paragraphs. Instead, you described your night and bailed yourself out with asking us a question.

I would have loved it if you could describe more about your positioning. About tactics. Don't tell me that you talked for an hour about what you did wrong. Illustrate what you did wrong and what your solutions were. It felt like you got tired of writing the blog and just tried to end it as quickly as possible.

There are rarely good posts on WoW Insider about PvP. And although I am not a great PvPer, I always want to get better and love reading about tactics.

Officers' Quarters: Zero-pressure raiding? {WoW}

Nov 19th 2007 12:35PM As many have stated, figuring out what your GUILD wants is paramount. I've run a casual raiding guild for over a year now. Again, like others have said, we are not a fast progressing guild, we're a guild that moves into content as we can. We don't use DKP and we don't have a mandatory attendance level. We raid three times a week at most and only for four hours a night (unless the raid wishes to continue).

This formula has worked very well for us. However, in order to achieve some success (Karazhan on farm, working on 25-man content) we did establish guild raiding guidelines.

1. Do research on Karazhan and establish minimum stat requirements for raiders. There are many informative guides out there and the requirements are very easy to achieve by simply running normal 5-man content. Encourage class leaders to compile gear guides of non-raid, non-heroic loot so guild members know where to go and what to get. This benefits the guild, because in a 10-man, every has to pull their weight.

2. Research numerous specs appropriate for raiding. Sure no one likes to force people to spec a certain way, but if a person wants to raid, they should be raid spec'd. If they can't afford to switch between a PvP and a raid spec, they make a choice. No one forces them to raid, but they should be ready to contribute. There are very few specs that are absolutely terribly for Karazhan (in addition, just because someone is, let's say, prot spec'd, doesn't mean they chose their talents wisely... members should be prepared to tweak specs).

3. Make a transparent loot system. If it is a council, explain to your guild how it will work. If it is /roll with class priority, explain it. If it is DKP, make sure everyone knows rules and totals. We use a /roll with class priority. We're also very in tune with our guild members needs, so if T4 drops for a mage and one is a tailor and one isn't, the non-tailor is usually given priority.

4. Be a research fiend. As a guild leader (or raid leader) read up on all boss strategies. I create a spreadsheet of trash mob stats so I know what to do when we're there. I post very simple strategies on the Web site. Everyone reads them and knows the encounters (roughly).

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Most people think casual raiding means no rules. I disagree. If people are going to do something as organized as raiding, there must be rules. These don't have to be hardcore, but it can be simple: come prepared (consumables, reagents), come on time and if you sign up, be there.

We don't force anyone of our members to actually raid, but when we recruit, we expect those people to make a raid at least one out of every six. If I recruit someone who NEVER gets into a raid, I cut em. Why? Well, because that was the entire point of bringing them into the guild. If you don't require raiding attendance, prepare to recruit well over the number needed to do a raid.

Lastly, when I set Karazhan rosters, it isn't first come, first served. Everyone signs up and I put groups together based off what is the best for the given situation. As you progress, you can divide Kara up into Attumen-Curator and Aran-Prince. Put the lower geared people in the first end, the better geared toward the latter end and keep rotating as people get geared.

If you get enough people, run two groups!

Good luck with the guild!

The Art Design of WoW {WoW}

Oct 31st 2007 3:17PM I play both WoW and LOTRO and I have to say one thing that blows me away in LOTRO is the landscapes. You feel a greater connection with the game when you're standing in one zone looking into the distance and seeing a landmark such as Weathertop (a zone away) on the horizon. It would be like seeing Blackrock Mountain looming over Elwynn forest.

It is the one thing I think WoW is missing. I like a lot of the other crazier and more fantastical elements of WoW, but I wish the environments were a bit more lively.

Officers' Quarters: Loot whores -- Are you their pimp? {WoW}

Oct 30th 2007 3:38PM @20

Not sure which class priority you were saying was bad. If it was the balance druid, I can agree with you, I probably should have let him roll on the loot since we have decided to allow a raiding spot for a class that doesn't really have the itemization support yet.

However, if it's on the drops themselves, I will disagree. That would be like saying the bow dropped off of Prince and anyone who can use a bow can /roll on it. We enhance our system by allowing a class-specific purple roll and a cross-class roll. So far, we don't run into problems and we keep the loot as fair as possible. Our raid members are pretty intelligent when it comes to loot, so I haven't seen many issues.

Officers' Quarters: Loot whores -- Are you their pimp? {WoW}

Oct 29th 2007 12:36PM I'm a bit surprised it isn't *obvious* practice that people aren't supposed to /roll on items that aren't meant for their spec unless no one else needs them.

We are probably in the minority of guilds that use /roll and have ALWAYS used /roll since before BC. We're not a deep endgame guild, but we've been together over a year and we understand certain principles.

First, simply have the raid leader (or someone with loot intelligence) call out a class priority and then let them /roll. Frequently in our guild, people will step aside for others who need the upgrades more. Even as the guild leader, I stepped aside constantly for our main tank when I OT'd to let him get the gear he needed to help us progress.

So a shadow priest rolling on healing cloth if a resto shaman needed and wanted the piece is just silly. Same with just about any healer taking a damage and healing piece as a "healing" upgrade when DPS needs it. I wouldn't even acknowledge that person's request to roll on it.

Now, I also have to admit I haven't been terribly fair on one regard and maybe I should rethink it. We raid with a balance druid sometimes and I've always made him wait for cloth DPS gear until after the mages/locks/shadow priests get the items. While Moonkins are supposed to get some gear itemization issues addressed, I suppose until he can get real leather caster gear I should let him compete with the others.

Do you have roots in World of WarCraft? {WoW}

Oct 22nd 2007 12:55PM WoW is the first MMO I've ever vested serious time in and I've been running a guild ever since I joined the game. We've always been pretty casual, relatively small (not enough for 25-man content, barely able to pull off pre-BC 20-man) but we've bonded very closely.

Many of the core people in the guild have been around since Clarion Call became a "raiding" guild in Oct. 2006. Even as the pressures of graduate school, jobs, etc got to me and I thought I'd have to quit the game, I received a lot of support from guild members who said Clarion Call was their home and they would keep the guild going until I could come back.

The kind of support we've found in each other and in this guild has far surpassed the need to get purps, to see all the content, and to feel on par with the rest of the Skullcrusher Alliance/Horde guilds.

So, I would say I do have roots here and while I may not play nearly as much as I used to, I can never truly abandon WoW or these people.

PTR Notes: Pet in position {WoW}

Oct 17th 2007 4:32PM @2 and on that note, I don't care where I "see" the rogue, all I need to know is I'm screwed :D

In all seriousness, I love the idea. Playing a raid tank as one of my 70s, the less chances of parries = happy and alive.

Also, it gives BM hunters even MORE credibility.

The race to 70: Why the rush? {WoW}

Oct 16th 2007 1:11PM I've got 2 level 70s and a 69 (which was my pre-BC main).

My two newer 70s I leveled in about 2 months overall time and about 6-7 days game time. It is slower than some of the leveling guides, but decently quick for someone who doesn't use guides and can waste a lot of time (and who likes to instance a lot).

My reason for getting to 70 as fast as I can: Pre-BC content is boring. The gear is terrible (unless you incessantly farm for it or spend the gold) and the levels take waaaay too long to get through. All I want to do whenever I play an alt is get to the Outlands where Blizzard has finally created gear that lets me truly enjoy my spec.

Case in point: my latest 70 is a shadow priest. Prior to BC I had two choices: obscene mana pool or about 100 spell dmg. I chose the mana pool because it still let me heal effectively and I didn't care about the pitiful spell damage when I was losing out on the stats. It was still boring not being able to fully realize my potential until the last 10 levels.

On top of that, I was in my 50s still wearing some gear from SFK and the lavishly jeweled ring (or whatever its called) from VC just because I hadn't come across better.

Once you finally hit the Outlands, the content gets really bland until you can hit 70 and run the top instances and work your way into raids, arenas, daily's, etc...

So that is why I level as fast as I can... it just isn't fun in between after I've already done it once.