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  • Shalune
  • Member Since Oct 16th, 2007

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Recent Comments:

Celebrate Twelve Days of Winter Veil with Ideazon! {WoW}

Dec 22nd 2007 12:34PM Every bears is go!

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 20th 2007 7:07PM *plays Alliance*

Horde because the symbol's cooler.

All the World's a Stage: Turning stumbling blocks into stepping stones {WoW}

Dec 2nd 2007 7:28PM I visit this site at least once almost every day, I'm a huge fan of RP, and yet this is the first RP section article I've actually found myself compelled to read through. This is not meant as a criticism to the other articles, but rather a compliment to this one. It's a topic within RP that I continue to grapple with and was very interested in reading about.

Anyway, you bring up some good examples and suggestions so I thought I'd throw in a lot of my own. Frankly, a lot of what I do is selective inclusion for RP's sake. My character's had bad experiences with demons in the past and so any time I go to Netherstorm or some such I alert people that my druid wouldn't be there, but I still play roughly in character regardless. Similarly I consider all quests, and instance runs to be somewhat in character as far as general personality goes, but also consider them off the books when it comes to my character's experience to avoid the countless logical holes that pop up.

I think what you brought up about using skills as the basis for RP is an excellent point, and I've done quite a bit of this as well. With barkskin, for example, I often have my druid place her hands against a tree and have the bark from it grow out over her forearms forming small protective boards. She'll then rush in using them both to block or parry melee attacks and as an ad-hoc set of brass knuckles to pummel people with.

Also, I think the best and easiest way to approach death in the game is not to consider it death at all. When your character dies just think of them as badly wounded and unconscious. Someone either resuscitates them or their soul is able to find its way back to the body and they regain consciousness.

WoW Moviewatch: Edge of Remorse {WoW}

Oct 16th 2007 10:25PM You all make good points, though to 13 I'm actually glad he posted this. I had never seen this before and am happy I got the chance to, because it easily is in the top 3 serious WoW machinimas I've ever seen. I just still hesitate to call it -the- best.

Hell when I was first linked to The Island with no context and heard the intro I thought it was taken from a movie trailer because of the quality of the voice acting. This movie does a fantastic job of using traditional cinema standards, but I still feel parts are slightly out of place when applied to this different medium. For my part at least The Island does a better, overall, job of working with the medium's strengths and weaknesses.

WoW Moviewatch: Edge of Remorse {WoW}

Oct 16th 2007 2:02PM I haven't seen this one before and it's very well done, but I get the sense you haven't seen some other machinima out there to claim so decisively that this is the best.

If you haven't seen them go look up Rise of the Living Dead 3 (the first two really weren't that good) and The Island Episode 1.

I also have one serious criticism of this one. It's technically very well done and relies on the standards of cinema. But the reliance on close ups doesn't suit the medium well given the complete lack of facial expressions. Other than that I thought it was fantastic, just the blank faces during the emotional scenes broke the illusion for me.