Oct 23rd 2007 3:15PM The rogue change isn't really anything to shout about.
It's worthless in PVE as subtlety rogues are definitely not going to pull aggro (to pull aggro you generally have to do damage, at least for rogues), at most it will give them a chance to vanish and save themselves a repair bill if the tanks die.
In PVP it could be useful for nullifying a big pyroblast crit or something. But in arenas rogues mostly die from being focus fired, so a 3 second 90% damage reduction on a guy with 200 remaining health who's getting beat on by a warrior, rogue, warlock, and shaman isn't terribly useful, and doesn't much improve their survivability. It's a gimmick.
Oct 17th 2007 5:08AM @54
I agree with the people complaining about this. My main is a rogue too. You're right: I'm jealous of paladins now, because they can melee dps with leagues more survivability than me, and if this threat reduction is freeing enough, they might do as much dps as me. The only role a rogue has in a raid is dps and maybe a boss you need to kick.
I'm sure having a plate-wearing, bubbling, self-healing melee dps is great for the raid. But it has the potential to invalidate rogues, who can't do anything else than dps. If a paladin could do like 85% of a rogue's damage, there's no way I would want to bring a rogue if it meant I could get an extra blessing of might on everyone. I enjoy playing this game and going to raids and not getting passed over in favor of dps paladins who already have two perfectly viable ways to help out the raid.
I specced Combat because I wanted to help my raid the only way I can - doing damage. Subtlety is a whole lot more fun to play around with, so is Assassination. But they don't do as much damage, so in a raid, they're useless. On a boss, Combat is basically timing sinister strike, slice & dice, and rupture, and using your cooldowns when they're up. It requires a bit of concentration to get the cycle down so you're maximizing dps but isn't terribly exciting. It also happens to be the most effective raiding spec so I picked it, not because it's particularly fun but is the only way I can help my raid. If this threat reduction is as useful as it looks for ret paladins, they now have the luxury of being more desired than rogues as dps due to their buffs, other raid utility, and likely similar dps.
By the way - every class is easy mode. There are no hard classes.