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  • Worcester
  • Member Since Oct 17th, 2007

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Recent Comments:

Enter to win an Ethereal Soul-Trader {WoW}

Jun 2nd 2010 4:27PM How do you make a profit on such endeavors?

Nevertheless... sign me up!

All the World's A Stage: Common name conventions {WoW}

May 24th 2010 3:35AM I like to use town names for a lot of characters. For example, English and New England town names work well for Undead. As the author suggests, Native American names work well for Tauren. You can find a lot of them west of the Mississippi.

Another good resource... the Phone Book. If you can still find one, of course. The beauty there is that a non-english last name can really make a good first name for a number of the different races, especially the more exotic like Draeni. Pick a first letter and let your fingers do the walking (anyone actually remember doing that?)

Lastly, the Bible has a wide variety of names, spanning many centuries and cultures of the ancient world. Some prominent figures also had rarely used names in different languages, so it's a good idea to search your favorite stories and see if an alternative name is mentioned.

While I don't play on an RP server, it's still a fantastic idea to give your characters an actual name with some thought behind it. A sincere name, in my opinion, gives you at least the appearance of having half a brain. It shows you care, which could reflect your playstyle. I know they say not to judge a book by it's cover, but that's horseshit. Of course you judge a book by it's cover. Everyone does! Let's face it, if it's part of Oprah's book club... frankly it's probably just not gonna be worth my while. Now if a book has the words "Don't Panic" in large, friendly letters on the cover... well that just makes me feel good.

Encrypted Text: How to gear your rogue to be raid-ready {WoW}

May 20th 2010 3:17AM I've mucked around in spreadsheets a little, but they always seem quite complex. Why are they a better solution than for assessing gear? There you get values for both PvE and PvE, details on the specific procs, and where to find the upgrades. Personally, I've found it very convenient for finding gear, especially when you're not in the highest content raids.

WoW Armory Remote Auction House beta is live {WoW}

May 19th 2010 3:38AM Maybe Activision just bought Blizzard because it had been making a lot of money for a decade? Maybe Activision wanted to learn Blizzard's style of management and game development? Maybe we don't really know Activision's intent? Actually we don't know Activision's intent, but if they're anything like most companies, they want to be successful.

What do smart, forward-thinking game companies have these days? Portability. Nintendo, check. Playstation, check. Microsoft... well I did say "smart, forward-thinking" companies... right?

Anyway, the simple point is that people want mobile apps for their games. We want it for WoW. Really, we do. We've been saying it on these forms for a while now. Another simple point is that people on a budget will complain about anything that costs money, and people with no time will complain about anything that takes time. Guess what, everybody is right. Unless you play Alliance. Then you're just wrong.

For the Horde (of cash Blizzard is probably gonna make but good for them cause it could go to a lot of worse companies)!

WoW on iPad via streaming {WoW}

May 3rd 2010 10:27PM A mouse is just an input device, developed out of necessity. It's no more brilliant than the keyboard or trackball or tablet or game pad. It's just different. "Computer Gaming" didn't enter into the equation when the mouse was developed. Games evolved to use the mouse because it was there and being used.

While I agree that I don't want my screen cluttered with control surfaces, I also don't want it cluttered with UI stuff either. Plenty of people put too much on the screen for my taste. However, keep in mind that the iPad has 4 times the screen size of the iPhone. There's more than enough room for control surfaces plus the game.

That is... assuming you NEED to see the control surfaces. Who says we need to see any of the surfaces? Why can't we make a quick, memorized motion on the screen to cast a spell? Maybe we can move with the accelerator?

This is a completely new type of input, and judging it this early in the game is quite naive.

The Queue: Goblins and worgen {WoW}

Apr 21st 2010 3:16PM That thing he's on *might* have started as a horse. It appears to have hooves at least.

Breakfast Topic: Where do you go for spring break? {WoW}

Apr 21st 2010 3:10PM I used to do more of this kind of thing. Visited several of the shrines to RL people, found the (Connan inspired) Forgotten Tomb, etc. I even planned to take more screenshots and put together a little WoW travel log.

Currently, my brother tells me of an island that was part of the AQ opening. You can apparently only get there on an Unholy DK, as fatigue will usually kill other classes. Sounds like a fun trip :)

Cataclysm Class Changes: Rogue {WoW}

Apr 20th 2010 10:37AM Smoke cloud sounds great. Finally hunters will have an opportunity to dust off those daggers and come into melee range.

The Queue: Conclusions {WoW}

Apr 20th 2010 10:20AM It would be nice if people would respect when an item is a clear upgrade for another class, but sadly, I've not experienced this either. I think most players roll need if they can... a tactic that I might have to adopt myself. Normally, I'll make room for players who might need an item for an offspec or something. However, it really made me discouraged when a hunter rolled need on a significant dagger upgrade for me, when I'm a rogue. I would never dream of rolling "need" on a ranged weapon, even an upgrade, with a hunter in the party.

Encrypted Text: What the Cataclysm preview was missing {WoW}

Apr 14th 2010 8:01PM Heilig, a Mutilate rogue won't destroy you any faster with Shadowstep. Mutilate is actually a fairly slow rotation to get started. Sub rogues work completely different. Their damage is all up front. Also Shadowstep isn't an escape mechanism.