Apr 6th 2010 3:57PM I'm not sure this is a bug at all. I think the quest tracker is tied to the map, no matter where it is. I don't have Spartan installed and the quest tracker moves when I move Sexymap. I totally agree, though. I'd like to see that changed.
Apr 6th 2010 3:55PM It doesn't mention it in the article, but definitely turning off the character portraits on the Unit Frames is a must. I also play on a small laptop right now and it saves a ton of real estate. I use Shadowed Unit Frames. You can turn off the portraits globally with just a couple clicks.
If you still need some artwork for the "feel" of the game, I'd suggest using something like Btex. Don't use one with button "groupings" though. Instead, find a nice organic texture that you can fade in a bit and put your on-screen info in that.
Bartender can fade out any bars you don't use often, and fade them in when you mouse-over a particular area. Personally, I've switched to Opie for most of my non-combat abilities, but Bartender can handle it as well if you prefer. Sexymap can fade out your map buttons in the same manner.
Lastly, I'll second the idea of using Button Facade with Bartender. In particular, the Zoomed theme is nice for laptops. It erases the borders and allows the icons to actually use that space. It's a small change, but I notice a big difference.
Apr 3rd 2010 10:48AM I like this... and the idea that the title is earned by class. Do you think each title should be earned by a specific sub-quest? That sounds cool to me as well. Like you have to complete a quest using abilities unique to a particular tree in order to earn that title. For rogues there would be...
Worcester the Assassin
Worcester the Combatant
Worcester the Subtle (like you'd ever see that one).
Oh... and a title for someone who writes articles about titles? That's easy... The Archivist :)
Apr 1st 2010 4:28PM Never thought I'd say this, but... I miss Hello Kitty Island Insider.
Mar 31st 2010 1:27AM I agree completely... especially about the full res photos. It's very cumbersome to get to the pics, and they're pretty much useless even when you do.
Also, good point about critiquing the addon preferences and controls. I often chose one addon over another similar one just because it's easier to customize.
I'm definitely a UI junkie... so I love to check out the column!
Mar 31st 2010 1:19AM To be honest, the n52 is just a little too big for my Hobbit hands. The 15 key is practically useless, and moving with the Dpad while trying to use any of the top buttons is not really possible either. Having said that, I did set it up that way to give it a try. Unfortunately I've already developed some muscle-memory for my old settings. If I don't decide on a strategy and stick with it, I'll be doomed to keep running into the fire instead of out of it.
I'll check out the video, though. Thanks!
Oh, and using the Naga with Opie is a real good setup, by the way.
Mar 30th 2010 6:50PM Yeah, I tried that when I first got it. The problem is the device is just a bit too big for my Hobbit hands. I can't reach any of the top buttons if I'm moving with my thumb. I'm getting a bit better at using it, so I might try the thumb method again.
Although, strafing is still going to be a problem. Most classes might not use it much, but I strafe much more often than I actually turn since it keeps my target in view. I can still use the mouse to strafe, but once again that takes my cursor out of play.
Thanks for the advice, though!
Mar 30th 2010 2:27PM I'm pretty satisfied with my Naga mouse, though it is so sensitive that it takes some practice. I use it extensively with Opie to keep my screen clear of bars and such. My n52te is actually taking me a little longer to get used to as I migrate from key-movements to mouse-move.
One of my biggest problems is how do I use something like Distract while mouse moving? With keys, I can continue moving, click distract and drop it where I need to with my mouse. This method often allows me to continue moving one way, while distracting mobs into a completely different direction. It's also "dead-on-balls accurate". Nothing comes close with the mouse-move method that I've found. I have to stop just to use distract, which is a real problem when you're already moving slowly in stealth.
Oh, one other comment about the Naga... the two secondary buttons on the top left are almost useless to me. I have to pull my index finger far to the left of the main button, and I'm only able to hit these buttons with the very edge of my finger. As such, they are bound to abilities I almost never use. Truly terrible placement, in my opinion. I would be better served with an extra two buttons on the thumb grid.
Mar 30th 2010 1:59PM A real man uses no magic or pets, wears only leather, stands in melee, and attempts to kill giant hideous monsters with the smallest pointy object he can possibly use as a weapon.