Nov 19th 2007 12:19PM Good article, though I would like to add one more path you can take that seems to have worked for our guild. We were struggling in kara at one point with repeated moroes wipes and then it was decided we'd look at pvp to hone our reflexes (and get welfare epics at the same time). S1/S2 gear (item lvl 123/136) > Kara (item lvl 115) so gear-wise that tends to help in PvE progression. Added to that the improved reflexes and you have yourself a closer knit guild.
Our members that struggled with poor performance showed improvement, so much so we went back into kara and blazed through most of the instance downing bosses on first attempts!
Oct 22nd 2007 4:09PM @17
"If you raid for gear, rather than just for the fun of defeating the bosses, you should re-evaluate why you play this game."
I couldn't agree with you more. Too many loot whores in this game.
Oct 18th 2007 4:03PM It's a nerf, if drain life is considered a heal then it needs to be affected by +healing, which it isn't, and therefore should not be affected by MS. However, if they change drain life to be affected by +heal, then I'd be ok with the change. Blizzard should rule one way or the other, not impose a double standard.
oh btw, nerf Kalgan.
Oct 18th 2007 3:52PM @6 Because Jaina Proudmoore (Mage) had it in WC3. That's why.
Oct 18th 2007 11:16AM Well in the case of warlocks you can already tell who the old timers are by looking at the names of their pets (excluding felguard since he was added after the name table change).
If you see older names like Krak'thun, Juk'thun, Krak'doom, Huk'dron, etc, then you have an old warlock.