Oct 16th 2011 11:19AM you speak the truth. I have felt the same way. I wish blizzard would fix what they broke...the community part of their game.
how a company that built the most popular mmo in history could single-handedly kill the community part of the game with one feature is beyond me.
If you are looking for someone to run dungeons with then let me know. no attitude here
Aug 25th 2011 10:47PM Im not reading all 174 comments... so this may have been said already...
My opinion, they need to kill tanking as it is today. One player has the mob focus on them while everyone else 'pew-pews' and healbots.
Instead, we should keep Tanks, but their role would be more situational. Bosses are effectively angry at the entire raid/group. But, at times during the encounter, the Tanks are used to distract or re-focus the mob.
What's the difference?
Well, instead of worrying simply about some abstract metric that is constantly tweaked by Blizz (re: threat), the Tank is essentially a dps resource until times in the encounter when they must take control of the boss (taunts, kites, etc). You could turn something like Shield Slam as both an interrupt and a re-focus of the mob. (just an example).
Also, the other players could have tools to interact with the boss in a way that benefits the entire raid.
Just brainstorming and of course this is not fully fleshed out in my head, but, in general, I think there is room to make encounters even more interactive and also get more of the raid involved in the encounter beyond simply "don't stand in the fire, or move to X"
Dec 7th 2010 1:23AM I am not a snappy comment type of person. But, I appreciate a good prize when I see one.
Oct 8th 2010 7:09PM "*Note: I picked a hunter randomly as the class. It easily could have been any other class. "
..uhhhmm, No. You got it right. It *would* be a hunter in the middle not moving.
Sep 30th 2010 10:55PM I am not an artsy-fartsy person, but this has to be the absolute worst rogue set to date. It does not relate at all to being a rogue. Flat out obnoxious. Bad enough to keep me out of the raids if this what my character would look like.
"Hide Helm" used to be about your desire to have your face seen. Now it has become a way to hide the shame of your helm.
Apr 27th 2010 4:42PM you are right that they are nostalgia goggles, but they are not too tight...
Some people enjoy older cars from the 30's, 40's, 50's.... some may prefer muscle cars of the 60's and very early 70's. Others may enjoy cars made in 2010. The fact is that the different flavors are out there and they attract people for different reasons.
I outlined why I preferred Vanilla over the current system. It is simply a preference, not a goggles-too-tight-thing. :)
Apr 27th 2010 3:47PM The epic has definitely been lost in Wrath. To be honest, it started leaving the game fundamentally in TBC. But, the full effect of the migration away from EPIC was not felt until Wrath.
For me, I attribute it to the move to towards giving everyone epic gear and making the highest or next to highest gear very easy to obtain. Back in Vanilla WoW, even moving from Tier 0, to Tier .5 even took an EPIC effort (timed events, special bosses, etc...) Now, all that is required to get your character totally tweaked out is time, and not much at that. Effort is no longer a part of the equation.
Overall, the EPIC is a combination of factors, to me:
1) Gear must not be so easily obtained as it is now. In Wrath, if you can simply grind out the next-to best gear. There is no challenge in it because...
2) The path to get the gear requires you to run through content that is WAY outdated compared to the gear available. Thus, the process is boring and mundane.
3) The gear you end up getting through the rewards in Wrath make your character look no different or special from any other. When the only variety you see is determined by race and gender, the look and feel is no longer EPIC.
4) Finally, the stories woven into the raid content are weak. The connection to the outside world is no longer there. I am not saying that you should go back to the Hydraxian Warlord deal again where you have to travel to the middle of the bay in Azshara, but it would be nice to have some stories/quests to work through that make the raid a bit more interactive and less of a weekly grind for gear.
And if you have not figured it out by now... YES, I do miss Vanilla WoW.
Jan 7th 2010 3:06PM The easy, low hanging fruit for a release between ICC and Cata would be to make heroics out of some of the vanilla WoW dungeons. I know they have made announcements about Deadmines, etc. But, they could tide us over with a redo of something old. Maybe, with the downing of Arthas, Scholomance could be something completely different as we help clean up the scourge remnants before Deathwing duties commence.
Nov 6th 2008 4:23PM Count me in!
Jan 26th 2008 12:28AM Loot systems will vary from guild to guild because guild cultures and focus vary from guild to guild. A pure raiding guild is more likely to have a full-fledged 'system' whereas a more casual guild may find that sticking to a /random type system works best for them. Often the loot system adopted by the guild tells a lot about its values and purpose.